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Forcing Linear Filtering In Some Quake Mods (AD Etc)
Several of old Sock mods are using bright pixels and low resolution on purpose, instead of the default pixels blurring when the player is close to the wall or of objects. I want to restore the default behavior. I know it's possible (Sock gave the trick on the forum, a long time ago), but I'm unable to find it back.

So how do we remove the bright pixelization in mods, like "ivory", "mstalk", "xendar" mods?

Also, how can we unpack pack files, on a Mac (OS X)?
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gl_texturemode GL_NEAREST_MIPMAP_NEAREST 
Sorry 
GL_LINEAR_MIPMAP_LINEAR 
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