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Speedmap Pack 50
Time is up for late submissions, and that means that the 50th speedmap is in the bag, giving us 6 maps!

The authors were Asaki, Moz, Scampie, Myself and Xen. Congrats to Moz, as this is his first publically released map, and kudos to Xen, for making 2 speedmaps.

Download the pack here (2.2 MB)
http://speedq1.spawnpoint.org/files/sm50_pack.zip
I Drowned On Most Of The Maps 
As for my own... bleh :\

Started off and had a good idea for what I wanted to do... but with the extended timelimit, I got into a false sense of security and spent damn near all my time on the start area. Like the title says, I'll get back to it sometime and make it into a small, proper map.

I liked the idea behind Asaki's, but I wished it was clearer that you HAD to kill all the monsters to clear it.

Xen's first was a neat theme and gameplay idea, but I kept getting lost :o. I kept drowning in the second :(

Moz's was a good effort, but the teleport in the well didn't work for me, and beyond that it was boring. But keep at it Moz, maybe it'll get you off drugs and booze. ;)

Starbuck's was great, but I drown at first in the water :( Ammo seemed lacking as well. 
Meh 
I gave the maps a look. They all seemed more like a weak effort for regular a map instead of the fun speedmaps we've been treated to recently. 
Scampie 
..did the biosuit appear in xen2? it's just before the first underwater door. I had problems with one falling out the map during the compile so there are 2 in the entity list, if the other one didn't appear then it probably met the same fate.

pushplay, I resent the implication that the first of my two was an attempt at a 'regular' map whatsoever, let alone a weak one :| ..although admittedly i went overtime getting everything just how I wanted it...

What annoys me is that none of the people who suggested the Water theme actually came up with a map. It sounds bitchy but when coming up with themes it helps to have a strong idea to back it up with; one that'd you be prepared to make a map based on. 
Grr 
one that'd you be prepared to make a map based on.

one that you'd be (etc) 
OMG UGH. 
Teh worst yet!!

More time spent on speedmaps = more suckage.

/me goes to play sm49_starbuck to recover 
Gentlemen... 
...not your finest hour. Or 2 1/2 hours.

I enjoyed sm50_xen but everything else was just average or bad. Sorry to sound negative but I wasn't really expecting much from "water" anyway.

Oh, nice trees at the start of sm50_scampie. :-)

I hope you learn a valuable lesson from this and make sm100 the greatest event ever. 
Xen: 
I too was also kinda peeved at all the people who suggested themes in the thread but weren't going to map, nor were regular speedmappers. Comes off as 'Make these maps for me!'

Also, I didn't see the biosuit... not sure if it was there, will look again tonight. 
Ok So It Wasnt Great 
I hope you learn a valuable lesson from this and make sm100 the greatest event ever

no, how about you make sm100 the greatest ever. At the end of the day, the mappers who were there did their best, even if they didnt cope with the theme easily. The way to make a speedmapping event better is to join in: the more people, the better the atmosphere, the better the maps. It isn't some exclusive club that no one is allowed to join, and no one cares if you're new to mapping (first time for Moz and he did pretty well). The valuable lesson from this is not to believe a session will be well populated because the thread was popular. 
W00t Flame 
I too was also kinda peeved at all the people who suggested themes in the thread but weren't going to map...

Grade A flame-bait material there. 
Well 
I only suggested the Quake Blade motif because you seemd to be wanting something significant to mark the 50th session - I thought it was as Quakey in nature as possible while still being open to all sorts of interpretations within a limited time; open to interpretations within a limited time is what i thought speedmap themes were supposed to be. I wasn't expecting you to make maps for me or anyone except yourselves.
And I actually rather enjoyed this pack, probably because they were like early beginnings of proper SP maps - i thought Starbuck's was the best; it was probably the most fun i've had all week [ which says a lot for my social life :( ] And sm50_xen was a really novel style, very forest like, and the lighting trick was interesting. Though Xen...dude...you seem to be suffering from a slight case of Excessive Monster Syndrome; seek help ;)

Thumbs Up from me anyway. 
RPG: 
It's not a flame, it's fucking truth you moronic piece of flaming curry shit. (That's a flame) 
Scampie 
I imagine "flame bait" means you're inviting others to flame you. 
Xen 
the implication that the first of my two was an attempt at a 'regular' map whatsoever

I made no such implication. That's just how it comes off in my opinion. 
Scampie 
Read Wazat's reply to your post.

And then read it again. 
 
RPG: bah, I appologize for misreading your post. I fail to see how I was inviting any flames by saying I wasn't happy how things happened. Looks to me that the only flame bait here was your completely unneeded post.

Anyway, seems to me that speedmap themes are best decided by the speedmappers themsealves after each event. Then at least we're sure that the theme is cool for all the people who really matter in all this, the mappers themsealves. 
F-lame 
>>no, how about you make sm100 the greatest ever. [by taking part]

Unlikely. I don't know anything about the process of building a map and given the limited gaming time I have these days (100% of which is dedicated to Quake generally and supporting the speedrunning community specifically) it is unlikey I'll ever get the chance to learn.

However, I really look forward to these speedmap packs and always download and play through them as soon as they come out. I don't usually post comments but this time I did just to give you some honest feedback. You'll always have more people watching than participating. As frustrating as that is that's just life.

I suppose that in the allowed 150 minutes I _could_ have just about downloaded and installed a map editor. Not sure that would have contributed much to the session though. :-) 
Scampie 
...seems to me that speedmap themes are best decided by the speedmappers themsealves after each event.

Probably. But a public thread was posted on a public messageboard which is read almost soley by people who don't visit #terrafusion, let alone speedmap. These non-speedmappers were then asked to contribute ideas. Now you're complaining that they didn't contribute maps even though they contributed ideas. Contributing maps was never mentioned as a prerequisite for contributing ideas. If you're going to blame someone, blame Starbuck because he started the thread and almost unilaterally decided the theme. Don't complain because people were obliging him and trying to help out.

Next time do us the favor of informing us that we must map if we're going to submit ideas, or do yourself the favor of just discussing it on IRC immediately after a speedmapping event.

Too bad <beer> icons don't work in the message body, otherwise I'd give you and Starbuck one each. 
Or Just... 
..go unthemed next time. 
Scamp 
calm down, people are just stating opinions as usual. 
Wellll 
I suppose that in the allowed 150 minutes I _could_ have just about downloaded and installed a map editor.

You do have nearly a year to learn, and that's plenty of time. Besides, if you do decide to participate, two things will happen regardless:

1) At least one person, somewhere out there, having downloaded your level, will think it's pretty nifty.

2) Shambler will say it's crap. 
Hmmmm. 
Vigil, I very much doubt 1) although 2) seems a certainty.

Starbuck, having thought a bit about what you said about support and taking part and all that old trouser I thought we might have a bit of fun. You enter the speedrunning contest on SDA (http://planetquake.com/sda/contests/forrit.html) and I'll do a speedmap. :-) 
... 
2) Shambler will say it's crap.

if there's one constant in speedmapping... :) 
 
cookie to Starbuck and all participants

whiners are welcome to try making a map in a couple hours themselves. 
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