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New Q1SP Map: "Nastrond"
It turned that I've just finished my QSP that I was building for over than one year.

screens/info: http://wp.vondur.net/?page_id=29
download: http://vondur.net/maps_files/nastrond.zip

Enjoy!
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Hrm 
Gameplay was pretty good overall. As people have mentioned, ammo and health was balanced pretty well so you never had very much; just the way I like it.

I was a bit disappointed by the visuals, though. The architecture seemed a little bland, and the lighting seemed too flat and had too much ambient light. I guess I'm just too jaded and expect too much.

I noticed a couple bugs, too. An ogre was facing the wall (silly ogre!) and "sound" is not a field (BAD testers! Bad!). 
Beh 
a pity there are such bastardic little bugs :| 
Whoo 
vondur smells funny, but he makes teh nice map! 
Shutup Heh 
bleh 
Nice!!!!!!!!11111oneoneone 
seriously though, i really like it! quiet, subdued lighting, tense gameplay, surprises! not to mention great brushwork and cool looking stuff!

there was one room with the spikes on the floor... they should have been func_illus cause i kept getting stuck on them...

and awesome ending! that was great! :D 
Er... 
tack this on:

i played on medium and was very satisfied! excellent gameplay! there was one long stretch without any health, but it turned up just at the right moment! same goes for ammo. i think having the sng slightly hidden isn't really nice -- i almost missed it. if you were to miss it, i imagine the rest of the map would be pretty difficult, as i relied on the sng quite a bit, although sparse nails near the end made me rely more on the ssg than i normally do, plus i even used grenades a lot! good job on making me use weapons like that! i like not having enough ammo for all the weapons so you sometimes have to make do with what you have (as opposed to having a choice between nails or shells). 
Yay 
I must play this immediately. 
Dead! 
oopsie, I got deaded... I want to play on, but I have to get back to work! : (

Looks like a fun map though, V - I think I'll save it for later tonight and play it in co-op, I'll report back about my experiences in this mode later. :D 
:) 
:) 
It's A Map. 
And a very good map at that.

Loved the architecture and textures. Nice and moody. High points : endless stairs above lava (re: Necros's comment above. I did miss the SNG and yes it was hard without it :-)) and broken walkway above lava. Very well implemented. Low points : none really, except that (as mentioned above) the end room was maybe a little too easy.

Great look, great gameplay. Thank-you for making this map. It's the Quake equivalent of fellatio. 
Now... 
if only one could experience the fellatio equivalent of quake. 
One Could... 
if only someone would help me construct my latex shambler (im aware the teeth are sharp, but thats part of the fun) 
:) 
haha morfans :) thanks! 
=)......... 
Ah, perfect... i've played this map while drinking an iced coffe, double pleasure =).
Very good map in all aspects.
I'm going now to investigate it more slowly, i only got 4 out of 9 secrets, this can't be, i'm losing my faculties :).

Good work man! 
Add Me To The Fan List 
Great gameplay and atmosphere, due to texture choices in the same vein as "Contract Revoked" and that's a good vein ...

Fun secrets (7 out of 9 found) and yes, I missed the SNG too and had to make it to the end with my shells, NG and grenade launcher.

Very nice challenge on Medium with the end somewhat surprisingly easy (due to cover from the vores).

Only niggle would be the spike shooter room (I really hate those) which at least I had to pass three times.

Overall a killer map, strongly recommended.

Glassman is next, right ?

/me initiates starting sequence on ye old steam modem ... 
Oh 
thanks for the comments again! :)

fek, everyone says that the end was easy! :) what should i add there 4 vores? 105 spawns? WHAT? :) 
105 Vores! 
... 
4 Vores 
could actually be cool. i don't see vores used often for end battles, almost always shamblers, or fiends+shamblers, or lots of fiends

fighting four vores with no cover would be amazing! probably would need a little more space to move though, than what is there already though. 
Vondur 
you could have sealed have the last room so you couldnt run out to avoid the vore balls. And yeah, 4 vores would have been cool. 
Play It On Hard 
And chuck them grenades! W000T! Diggin the map, V-duder -- it's like Heretic on steroids, but with way better lighting. 
Nastrond @ SDA 
The map has been added to the mighty SDA archives. Expect some demos on it soon-ish. 
Best For Years 
Title says it all: layout, textures, gameplay. Just like the old days only better. Well done and congratulations. It took me ages to complete (I'm still a keyboard player) and somewhere I lost 2 monsters. But superb all round. 
 
Excellent stuff, a pleasure to play. Some excellent gameplay situations/battles. And it looked very nice of course. I liked how you had to look a bit harder to find somethings things.
There were a couple of torches that seemed to be misplaced, they were quite a distance away from the wall, and seemed to be not in the intended possition (off center), apart from that, the odd Ogre that was to far away to do you any harm,(his attacks falling just short, and dropping down in to the lava below) so you could just sit there and pick him off without any fear, before proceeding. Nothing major though.
Thanks for the experience. 
Vondur 
misyu's comment in glasmman's thread got me thinking. Now this is not directed at the quality of your mapping, but your 'blocky' style (to term it loosely) is very unique and evident in all your maps. Have you ever tried or thinking of doing a map with a different visual approach? I think it could turn out very interesting. 
Hmmm 
I wonder if we would have ever seen the "Mona Lisa", if a similar thing had been suggested to Leonardo Da Vinci..................

Just a thought 
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