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| Posted by metlslime [12.231.113.167] on 2003/02/17 08:18:34 |
| I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us. |
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Some Of Mine: |
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| #1 posted by metlslime [12.231.113.167] on 2003/02/17 08:44:00 |
Abandoned Places is the old standby for the rotting industrial sites of Belgium: http://www.abandoned-places.com/
Modern Ruins expands on those themes to include sanitariums, prisons, and boatyards in and around new york state and pennsylvania: http://oboylephoto.com/ruins/index...
This guy has tons of travel photos featuring architecture from around Europe and the world: http://www.photo.net/travel/
Buffalo Architecture and History has features on hundreds of buildings located in Buffalo, NY, and information on major architectural movements embodied by those buildings: http://ah.bfn.org/
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Abandoned Buildings & Interesting Structures |
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| #4 posted by DaMaul [81.77.122.138] on 2003/02/20 18:45:17 |
www.urbanadventure.org
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Abandoned Buildings & Interesting Structures |
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| #5 posted by DaMaul [81.77.122.138] on 2003/02/20 19:05:31 |
www.urbanadventure.org
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And Not Forgetting... |
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| #7 posted by Panic! [144.139.223.148] on 2003/02/21 01:45:52 |
http://urbanexploration.org for days when urbanadventure.orgis stressed out.
Out of curiosity, what stuff do you people look at most, and is there anything not there that you'd be interested in me aquiring?
Glad you like the web site.
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Panic! |
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| #8 posted by Vondur [213.247.187.250] on 2003/02/21 14:27:43 |
we're looking at fotos of abandoned places like plants, factories, wastes, etc. just to get some inspiration. the first site i found ages ago was henk's apandoned places. but that's not enough for our greedy appetite. so we're still looking for the new sites with loads of photos of industrial objects.
of course these sites aren't our primary food supply, we seek for inspiration everywhere. but these sites gives us little help anyway.
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Metl |
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| #9 posted by daftpunk [147.197.200.13] on 2003/02/21 19:18:58 |
i know i'm adding to your list of todo (or maybe not, i know you're a good coder) but do you wanna make this a section or sticky (bit like texture sites). i think its worth it imho
99.99% of people i'm sure are interested in architecture.
0.001 are interested in burnt rubber...lol
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Inspired... |
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| #10 posted by . [172.149.152.35] on 2003/02/22 21:52:16 |
I've been viewing alot of Doom 3 screenshots and I'm more amazed than ever. I may build a high end machine just for this game... I'd been thinking to just go with 1Ghz cause that'd suit me - but with Doom 3 coming out.. this is like, history.. So I'll probably bump up those specs.
But anyway, I'm inspired to work on some textures for Q1. I'm sure I can do it, I'm already good with PS (not to brag). So what would you guys like to see and use in your maps?
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Textures |
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| #11 posted by R.P.G. [24.136.251.42] on 2003/02/23 13:03:33 |
Anything that incorporates most or all of these characteristics: Dark, gritty, fantasy, surreal, evil.
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Yes |
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| #12 posted by daftpunk [147.197.200.13] on 2003/02/24 13:39:12 |
definitely E V I L
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Art Noveau |
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| #14 posted by ELEK [24.50.194.91] on 2003/02/26 08:02:53 |
I have found this style very inspiring of late.
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Elek: |
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| #15 posted by metlslime [12.231.113.167] on 2003/02/26 15:19:28 |
Rorshach's recent "ivory" texture set got me thinking along art nouveau lines recently. I don't think it's going to happen until ... oh, who am i kidding? it's never going to happen :P
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| #16 posted by Vodka [81.3.154.162] on 2003/02/26 23:27:16 |
I always wanted to recreate top towers of Gaudi's Sagrada Familia cathedral...
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Metl |
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| #18 posted by daftpunk [147.197.236.119] on 2003/02/28 09:26:12 |
site is fab. i could just print em and stick em to my bedroom wall. i love nature/inddustrial/urban etc.
cheers for the link
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Another Travel Album: |
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| #19 posted by metlslime [207.111.214.194] on 2003/04/01 18:20:10 |
Micheal She's photo gallery includes photos of his visits to Rome, Bizerte, and more, intermingled with pictures of his birthday parties and stuff:
http://www.binaryio.com/mshe/galle...
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Nice Pics |
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| #20 posted by R.P.G. [24.136.233.196] on 2003/04/01 18:33:58 |
nt
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Hey Guys |
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| #21 posted by robo [68.57.67.40] on 2003/04/02 16:48:48 |
What's going on in this thread
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WTF DO YOU MEAN? |
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| #22 posted by daftpunk [147.197.200.13] on 2003/04/10 19:32:36 |
i always see this phrase.
ok, you just using a different name to wind us all up.
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Machu Picchu |
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| #23 posted by R.P.G. [24.136.232.28] on 2003/04/22 14:03:15 |
The ancient Inca city of Machu Picchu in Peru serves as a nice reference for stone ruins. It reminds of Koohoo and Uzul.
Since I don`t know of a specific site that has lots of good pics, I`ll just link to a Google image search for "Machu Picchu".
http://images.google.com/images?q=...
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Re:phait Textures |
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| #24 posted by spentron-x [66.33.195.194] on 2003/04/22 15:24:22 |
I want plastic textures: bright, shiny. Sick of Dark, gritty, evil. Old.
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Map For Quake3 |
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| #25 posted by metlslime [207.111.214.194] on 2003/04/22 15:30:03 |
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Bah |
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| #26 posted by daftpunk [194.217.194.138] on 2003/04/23 17:53:16 |
get stuff from various 3d programs like 3d studio...
they have textures. it might be illegal to use em tho!
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Brilliant |
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| #27 posted by metlslime [207.111.214.194] on 2003/04/24 05:28:53 |
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Asian Reference |
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| #28 posted by metlslime [66.135.131.132] on 2003/08/24 18:19:14 |
Welcome to www.orientalarchitecture.com, a photographic survey of Asia's architectural heritage. Here you can view over 6500 photos of 462 sites in seventeen countries, with background information and virtual tours. This website is a collection of photos from many different contributors.
http://www.orientalarchitecture.co...
Lots of great reference there. The only down side is that the images are all roughly 600x400.
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Hmmm Mebbe I Should Up Some Photos I've Taken In The Past That Have In |
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| #29 posted by pope [207.81.5.65] on 2003/09/22 18:22:39 |
pired me... why did I type that in the subject title... OH WELL ...
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Damn You |
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| #31 posted by czg [80.202.219.182] on 2003/09/23 10:41:26 |
I have been looking four years for that picture after I saw a program on telly about the guy who made it and didn't catch his name. And then you come along and go all hey guys check this shit out! on me. Meh!
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Heh |
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| #32 posted by Kell [82.41.48.161] on 2003/09/23 11:37:42 |
I remember the program, 'Making Their Mark' iirc; each episode followed one artist as they created an image specifically for the program. I held on to that particular image and used it for...oh, you know.
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Mike Wilks |
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| #33 posted by pushplay [24.86.74.102] on 2003/09/23 21:12:14 |
Wow, that guy is awesome.
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LD Theory |
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| #34 posted by Vodka [195.242.18.145] on 2003/09/24 00:13:26 |
Maybe some people have links to good articles on leveldesign theory ?
For example gamasutra features, like http://www.gamasutra.com/features/...
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Speedy: |
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| #35 posted by metlslime [66.135.131.132] on 2003/09/24 02:55:49 |
could be, but that's probably a topic for another thread.
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Worth Making It A Thread Probably |
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| #36 posted by starbuck [137.222.30.31] on 2003/09/24 03:42:51 |
useful articles like that are hard to find, the ones on the TeamShambler site spring to mind though
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As In, They're Good, Not Useless |
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| #37 posted by starbuck [137.222.30.31] on 2003/09/24 03:44:07 |
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Copied From A Post By ELEK In The General Abuse Thread |
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| #39 posted by R.P.G. [24.136.233.191] on 2003/11/02 16:47:14 |
Thought You Guys Might Like This Page, Specially Von...
#2505 posted by ELEK [24.50.194.43] on 2003/11/02 16:36:05
http://www.hfinster.de/StahlArt2/a...
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Umm |
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| #41 posted by pushplay [24.86.74.102] on 2003/11/07 20:33:21 |
Shouldn't the curve be flexing while the spike is piercing it and not before?
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Grenadine Data |
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| #42 posted by Madfox [212.204.134.20] on 2003/11/07 21:27:28 |
True, but this looked more jelly.
wanted a spark in it, and more rushy...
with the id comes the others.
I posted a bigger one, but the same name
returns me the stamp folio-size.
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I'M SO INSPIRED! |
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| #43 posted by metlslime [64.124.188.211] on 2003/11/07 21:28:15 |
i'm going to go make a badly animated quake symbol in rubicon2!!!!!!1
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Madfox |
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| #44 posted by pushplay [24.86.74.102] on 2003/11/07 22:02:49 |
With a little more effort those could have been haiku.
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| #45 posted by Kell [82.41.49.31] on 2003/11/07 23:08:46 |
from below us, light
foolish foe dives out of sight
lava ends this fight
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| #47 posted by distrans [131.172.4.45] on 2003/11/16 22:35:21 |
waxing crescent flees
spike from above is endless
penetration now
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<- Not A Rocket... |
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| #48 posted by Scampie [66.231.198.213] on 2003/11/16 22:47:51 |
distrans: that sounds so hot.
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| #49 posted by Kell [82.41.49.31] on 2003/11/17 04:23:04 |
blood red pulse around
my foe who shrugs off rockets
regeneration
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Kell |
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| #51 posted by R.P.G. [24.136.235.190] on 2003/11/17 19:29:26 |
I love you
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Art And Architecture |
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| #52 posted by metlslime [66.135.128.76] on 2003/11/28 08:50:50 |
40,000 images of art and architecture, brought to you by the Courtauld Institute of Art:
http://130.246.192.12/index.html
(Also, when you see it say "this feature is only available to registered users," don't get discouraged -- the feature you were expecting is still available, and the only thing you can't do usually is weird stuff like save your searches, build image sets for others to view, etc.)
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Metl |
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| #53 posted by nitin [138.217.8.113] on 2003/11/28 08:56:21 |
thanks for that, some really really nice stuff there. I know what I'm doing all of tomorrow morning.
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Eh Woah? |
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| #54 posted by Shambler [82.38.192.33] on 2003/11/28 09:58:32 |
I know what I'm doing all of tomorrow morning.
What, using that inspiration to start some bad ass mapping??
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| #55 posted by Scampie [66.231.198.213] on 2003/11/28 13:03:45 |
I think he means 'Masturbate furiously over them all' seeming as nitin doesn't map.
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Metl |
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| #58 posted by cyBeAr [213.65.179.30] on 2003/12/05 13:08:32 |
do you do any map making at work or do you just dig out reference sites from the net all day? :)
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Cybear: |
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| #59 posted by metlslime [64.124.188.211] on 2003/12/05 13:48:16 |
You joke, but that is an important part of the mapping process, especially if you're doing it professionally.
Anyway, i found the last few links on metafilter or memepool. (browsing those is what i REALLY do all day!)
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Good One, Cybear |
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| #60 posted by HeadThump [65.141.72.150] on 2003/12/05 14:19:57 |
but if that is what Metlslime does with his time, we are all the better for it. I've been looking at nautical themes lately too, and these links are a welcomed addition.
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Wow Scampie That Is Some Impressive Web Design |
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| #63 posted by HeadThump [65.140.55.143] on 2003/12/06 00:08:39 |
err, I just noticed my obvious spelling error in Necronomicon -- 'nom' name not 'mon' one, ouch.
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Scampie |
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| #64 posted by R.P.G. [24.136.235.190] on 2003/12/06 11:06:31 |
I was wondering when you were going to post that link to Beksinski.
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Yeah |
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| #65 posted by Maj [217.205.117.52] on 2003/12/07 14:28:59 |
The slow loading times, self-indulgent interface and annoying music are very impressive. Nice pictures though.
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But Maj, |
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| #66 posted by HeadThump [65.140.55.131] on 2003/12/07 19:27:54 |
it looks like it costs someone a fortune ;-)
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Wasn't A Bunch Of Stuff Like That Blown Up Fairly Recently... |
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| #70 posted by than [80.68.41.31] on 2003/12/27 09:07:18 |
...by the government of that country because it didn't relate to their religion?
I remember seeing some big statues built into rocks exploding. I think it was 2002 or so.
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Yeah |
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| #71 posted by R.P.G. [24.136.235.190] on 2003/12/27 11:28:28 |
That was in Afghanistan, where the Taleban blew up the faces on two giant buddha statues (53 meters and 38 meters tall) which were carved into a cliff face.
http://news.bbc.co.uk/2/hi/south_a...
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X-Files |
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| #72 posted by MisYu [213.76.244.129] on 2003/12/27 12:49:19 |
Well known movie with well known pornstar Fox Mulder and well known nubian chick Dana Scully has got some cool architecture in extraterrestial base, pretty scary.
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X-Files |
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| #73 posted by metlslime [12.228.106.201] on 2003/12/27 16:45:09 |
scully is NOT nubian.
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That Is A Riot |
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| #74 posted by HeadThump [65.140.54.255] on 2003/12/30 03:07:29 |
If Gillian is Nubian that would make Iman Hybernian. It would be interesting to see though the world is yet to turn upside down.
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Hibernian, I Meant, Of Course |
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| #75 posted by HeadThump [65.140.54.255] on 2003/12/30 03:10:40 |
<insert>
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Chernobyl Area |
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| #76 posted by R.P.G. [24.136.230.101] on 2004/03/29 14:46:37 |
Tour of the Chernobyl area, but not the reactor itself, obviously. Included is the abandoned town of Pripyat, plus surrounding roads, farm houses and the like. Ultimately this collection of photos is classified as old, abandoned, worn out, and dilapidated.
http://www.angelfire.com/extreme4/...
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More Art Deco Stuff |
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| #78 posted by metlslime [64.124.188.211] on 2004/05/07 04:28:37 |
http://www.decopix.com/
Small pictures, but lots of good reference nonetheless.
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| #81 posted by Kell [82.41.218.44] on 2004/05/15 07:50:01 |
Whoa. Dude. I'm starting to believe
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Russian Gothic Page |
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| #82 posted by R.P.G. [24.136.230.101] on 2004/05/19 16:35:11 |
Several photos of gothic structures, moody scenes, and dark environs in general. Also some paintings/drawings, which may serve inspirational.
http://art.gothic.ru/
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Wow |
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| #83 posted by starbuck [82.33.89.24] on 2004/05/19 17:16:47 |
thats a great site, especially the paintings section. Nice collection, discovered a few artists i really like.
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Saiga Yuji's Photography |
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| #84 posted by Shallow [81.6.245.169] on 2004/05/24 04:22:17 |
http://www.ne.jp/asahi/saiga/yuji/...
The two Gunkanjima galleries are interesting viewing, one shows this island town abandoned, one back in 1974 when it was still occupied.
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Gunkanjima |
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| #85 posted by Kell [82.41.218.44] on 2004/05/24 13:20:35 |
Oooh, cool.
Wasn't on of those locations used for an album cover photo?
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If Anyone Hasn't Seen This Site... |
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| #87 posted by pjw [68.190.125.221] on 2004/05/25 22:41:06 |
http://www.kiddofspeed.com/chapter...
Very chilling. Photos and description of Chernobyl area from the point of view of a motorcyclist who enjoys riding through the desolation (with trusty geiger counter handy to avoid hot spots).
Not really an archetecture/art site, but really thought-provoking re: any sort of level design with a post-apocalyptic theme. And just generally Really Fucking Cool.
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Pjw: |
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| #88 posted by metlslime [66.135.131.83] on 2004/05/25 22:56:45 |
see post 76.
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Hmmn. |
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| #89 posted by pjw [68.190.125.221] on 2004/05/26 01:29:09 |
Post 76: "pjw is senile and late to the party."
^^^That one? Ah well.
Oh look! Something shiny...
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Anyone Know |
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| #90 posted by HeadThump [65.140.54.195] on 2004/05/28 11:09:30 |
where I can find pics of the Asiatic Fortress used at the beginning of The Shadow (the Alec Baldwin movie). I've googled the subject, but no luck.
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Rent The Movie. |
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| #91 posted by R.P.G. [24.136.230.101] on 2004/05/28 11:44:39 |
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Movie Sucks |
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| #92 posted by HeadThump [65.141.72.208] on 2004/05/28 13:06:29 |
so that is out of the question.
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Well . . . |
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| #93 posted by pjw [68.190.125.221] on 2004/05/28 23:25:33 |
It wasn't listed at either of the two places I go for movie shots, but I'll mention them anyway, since they can be good general reference . . .
(/me hopes these haven't been posted too)
http://outnow.ch/media/img/
http://www.badassmovieimages.com/
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Thanks Pjw |
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| #94 posted by HeadThump [65.140.55.244] on 2004/05/28 23:47:49 |
I'm likely to get greatly distracted looking over those sights but they definitely fall under the Inspiration and Reference headline
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None From The Shadow, But Plenty From Sirens! |
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| #95 posted by HeadThump [65.140.55.244] on 2004/05/28 23:52:49 |
<nt>
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Industrial Decay |
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| #96 posted by DaZ [80.189.64.163] on 2004/06/08 22:02:24 |
Got some images of an old cement works near where I live, I find the place very inspirational for mapping and have put up a gallery of images taken there, theere will be more added as soon as I figure out how to break in without being arrested:
http://www.planetquake.com/dazdran...
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DaZ |
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| #97 posted by Kell [212.159.25.186] on 2004/06/09 07:10:52 |
how to break in without being arrested
Crowbar. Flashlight. HEV is optional.
Also, seriously, tell someone you trust where you're going just in case something happens.
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Well, I Assume |
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| #98 posted by HeadThump [65.140.55.252] on 2004/06/09 10:34:51 |
you are not procurring anything, you can always contact the owner, explain what you are doing, and get an arranged visitation. What is the point of taking the risk without any real gain? Try explaining you were trying to get pics for tilable textures to a bunch of cell mates.
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HeadThump, |
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| #100 posted by necros [66.185.84.208] on 2004/06/09 16:16:39 |
because taking risks is fun. it can make whatever little gain feel like much more. ;)
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I Remember |
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| #102 posted by HeadThump [65.141.72.205] on 2004/06/10 00:04:38 |
Playing Arabian Nights when it came out and liking it emensely. Visiting your site reminded me of that experience. Makes me wanna do another run through some time when I have the free time.
Necros: Yeap. I think I understand what you mean about risk. Like raiding a hotel pool at 2 Am even when you can afford the fare for a room. It is the cheap thrills that sustain my existance.
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<Friction> Btw. |
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| #104 posted by R.P.G. [24.136.230.101] on 2004/07/26 17:30:21 |
<Friction> AMAZINGLY inspiring site for extra heavy duty industrial designs
<Friction> http://www.dubtown.de/
Not mine, just pasted from IRC.
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. |
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| #106 posted by necros [69.193.222.114] on 2004/08/29 21:28:55 |
thanks for the dubtown.de link... lots of cool busted up machinery. ^_^
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Old Electronics And Other Stuff... |
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| #107 posted by metlslime [64.124.188.211] on 2004/08/30 21:40:36 |
http://www.torontosurplus.com/
This seems to be an online store for buying old parts and equipment, but there are tons of nice photos just for browsing purposes, too. Example: the Oscilloscope page, which has 40 or 50 nice pictures of oscilloscope instrument panels:
http://www.torontosurplus.com/tes/...
Enjoy
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Interesting |
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| #110 posted by starbuck [82.33.89.24] on 2004/09/07 18:18:44 |
nice one metl. Sometime soon I might post some pictures of a house i visited while it was under construction that looks like a q3 map, interesting place.
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I Saw A Cool Place |
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| #111 posted by metlslime [64.124.188.211] on 2004/09/07 18:48:11 |
this weekend in San Francisco's chinatown called "Empress of China" or something, but i didn't have my camera with me, and google doesn't seem to have any good pictures of it.
Trust me, it was cool.
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Speaking Of China |
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| #112 posted by Zwiffle [69.210.84.168] on 2004/09/07 23:49:24 |
i've googled for fuedal asian mansion/fortress pics, but haven't found any good sites. If anyone knows any that I haven't checked, please lemme know so I can start research on my next map.
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Wovoka House, Lake Tahoe |
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| #113 posted by starbuck [82.33.89.24] on 2004/09/09 07:18:42 |
http://www.planetquake.com/starbuc...
I uploaded some pictures of a house in development I was lucky enough to look around. This home is is the $25 million price range, and everything is custom-made, even the $17,000 doors. The owner is a casino owner, and was a very nice guy, which surprised me.
The thing that strikes me is how much it looks like a Q3 map, but the real influences are from Native American culture (the name comes from this too) such as parts of the house inspired by the shape of the Teepee. Also, the house was designed to work with nature, using a few of Frank Lloyd Wright's ideas. Unlike Lloyd Wright, however, they've been landscaping extensively and placing boulders and hills in order to make nature "more ideal".
Also, in something that, ironically, also relates to Q3 mapping, the caretaker complains that the building focuses too much on aesthetics, and the 'flow' of the house and practicality have taken a back seat. So it's got crap gameplay, but it sure looks nice.
First page is exterior shots, 2nd and 3rd are interiors. Look out for the 'detailing'; there are lights carved into rocks, custom triangle floor grates, and custom stair light trim, and more! Enjoy.
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Starbuck |
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| #114 posted by JPL [192.91.75.30] on 2004/09/09 07:23:14 |
Yes, nice house !!! It give me some cool idea for my next maps... ;)
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Cool Pics Starbuck |
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| #115 posted by Kinn [81.152.112.87] on 2004/09/09 10:25:51 |
What kind of framerate were you getting in that outdoor area?
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Scary Kinn, Lol |
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| #116 posted by HeadThump [65.140.59.38] on 2004/09/09 13:41:43 |
I had a dream after a few days of mapping where my body was a sealed map being compiled into a bsp while my flesh, mere extrageneous material, was being stripped away.
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HeadThump |
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| #117 posted by Kell [82.41.8.22] on 2004/09/09 14:33:31 |
Put your analyst on danger money.
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Stop The World, I Want To Get Off |
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| #118 posted by Kinn [81.152.225.119] on 2004/09/09 15:17:19 |
Seriously HeadThump, that's freakier than my dreams.
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OKAY OKAY. |
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| #120 posted by Shambler [82.38.194.13] on 2004/09/10 06:22:57 |
Right. Let's get one thing cleared up:
Does anyone actually use any of these sites for inspiration and reference AND ACTUALLY CREATE ANY MAPS INSPIRED BY THE SITES??
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Don't Be Silly Shambler |
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| #121 posted by czg [80.202.218.246] on 2004/09/10 06:27:22 |
We just fap all over them when we see them first time, and then wait for someone else to make maps like them.
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Shambler... |
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| #122 posted by JPL [192.91.75.29] on 2004/09/10 06:39:09 |
.. are you really hurry to play a Japan-style map ?? So you need to be a more patient: I've just found these site... and I've not yet explored all the pages... or perhaps are you jalous not to be the owner of this thread, don't you ??
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Hmm |
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| #123 posted by nonentity [213.208.100.240] on 2004/09/10 08:24:10 |
Yes. It's just that it's not really a case of copying any one of these places wholesale, but going 'hey, something kinda like that doorway would work well over here in my map'.
This is just speaking for myself of course
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Nonentity |
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| #124 posted by JPL [192.91.75.29] on 2004/09/10 08:33:02 |
I agree, it will be very hard to copy exactly one of these japan houses/building/bridge, etc, but some of these japanese architectures just gave some cool ideas..... You will perhaps see them in a future brand new map not yet started today, because I had a project coming soon...;)...
So Shambler needs to be patient for a long time I think ;)
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Lambert / Shambler |
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| #125 posted by Zwiffle [69.210.84.168] on 2004/09/10 09:48:01 |
JPLambert, thx a lot that Japanese site is just what I'm looking for!! Tons of shinto/buddhist architecture. Thanks a super bunch, you are the first person on Func to actually be helpful!
Shambler: I do. Well, I am now anyway.
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Zwiffle |
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| #127 posted by JPL [192.91.75.29] on 2004/09/10 10:08:58 |
Your links are cool too !!! I think now the major issue is to create a japan-like texture set that corresponds with this kind of design... Is there someone who know where it is possible to download, or do I need to build it by myself ??
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Shambler Man, |
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| #128 posted by HeadThump [65.140.58.26] on 2004/09/10 10:28:03 |
A site link to photos of old Khymer was the direct reference point for the outer areas in my last map.
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Lambert |
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| #130 posted by Zwiffle [69.210.84.168] on 2004/09/10 13:56:56 |
I've looked around for a good japanese texture set but have not found one, so i'm making one from various sources including daikatana episode 4, but so far it's not turning out so well.
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Shambler: |
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| #131 posted by necros [69.193.222.114] on 2004/09/10 15:37:25 |
there was a link a few posts ago to old, busted down industrial machinery and such which i liked and incorporated into a map i'm working on...
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Shambler... |
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| #133 posted by distrans [144.134.127.167] on 2004/09/12 10:55:54 |
...stop trolling and go make sure the code on your D3 custom level review site is up to scratch.
PS: Please push SP, already DM focus is bleh!
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I Was Thinking The Same. |
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| #134 posted by HeadThump [65.140.59.26] on 2004/09/12 14:19:24 |
I hope there is a large and qualitative enough D3 community to give Shambler a reason to revive his sight.
My complaints about D3 are strictly about the Monster placement and a few other nitpicks. I thought the emmersive feel and the art media used in it were incredible, and there was definitely enough content in it, perhaps enough to push back the trend towards shorter games.
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Yes, His 'sight' Just May Improve |
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| #135 posted by HeadThump [65.140.59.26] on 2004/09/12 14:20:44 |
if the mappers come out and support D3! Meh Anglais sux . . .
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Meh. |
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| #136 posted by Shambler [82.38.194.13] on 2004/09/12 15:03:00 |
Two points:
1. Thanks for the encouragment to start a D3 site. I really liked the game and would like to see good maps for it, but I don't think I'm getting back into the site thing. Also, it will have plenty of support already....my preference was always for offering support where it was really needed.
2. As for the "Do you ever map from these inspirations" comments, I stand by that. I think CZG summed it up the best =).
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Ya... |
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| #137 posted by distrans [203.54.141.242] on 2004/09/12 23:01:02 |
I would say, czg == fapmeister, except that czgd302 will blow everyone away...
...czgd301 will be bad concept level.
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That's... |
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| #139 posted by necros [66.185.84.208] on 2004/09/12 23:51:19 |
uh...
great...
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Let The Vormit Keep The Shovel |
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| #140 posted by qua01.gif [217.44.228.99] on 2004/09/13 03:23:23 |
To distract him.
Long enough to let you finish him off the proper way at least.
With a ^_~
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Nonentity / Post#129 & 132 |
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| #141 posted by JPL [192.91.75.30] on 2004/09/13 05:19:06 |
Thank you very much !!! It's exactly what I was looking for !! Great link concerning the geneticrose website and its wad collection !! As well for the Q3 map examples ;)..
Thanks..
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Hmm |
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| #142 posted by nonentity [217.41.19.241] on 2004/09/13 12:20:29 |
Oh, and one additional point, if you want any other WADS put up there (I'm aware I'm missing some 'major' ones atm), email chris - @ - geneticrose.com
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Nitin, |
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| #143 posted by HeadThump [65.140.58.211] on 2004/09/13 12:22:16 |
a thanks from me as well.
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For What? |
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| #144 posted by nitin [203.134.49.235] on 2004/09/14 02:45:14 |
mayb eyou meant noentity
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Just For Being You, Man |
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| #145 posted by HeadThump [65.140.58.176] on 2004/09/14 12:32:02 |
though those wads noentity put up are helpful
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Wipes Tears From Eyes... |
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| #148 posted by distrans [203.20.72.1] on 2004/09/20 21:29:45 |
...thankyou pushplay, that was awesome.
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Photograph?!? |
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| #149 posted by HeadThump [65.140.59.158] on 2004/09/21 01:46:06 |
tis a beaut no
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My Head Got Hurt |
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| #150 posted by pope [207.216.236.96] on 2004/09/21 02:07:08 |
...it warped my fragile little mind
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Blackpope Posted This In #Terrafusion |
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| #151 posted by R.P.G. [24.136.230.101] on 2004/10/09 19:47:03 |
http://www.lib.berkeley.edu/news_e...
Illustrations of "futuristic" designs as invisioned in the 40s, 50s, 60s, and 70s. A fun site, but not a lot of reference for architecture. Might prove useful for inspiration on art deco designs, though.
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Bunch Of Shit |
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| #154 posted by Lunaran [68.51.209.251] on 2004/11/03 23:04:21 |
This might have been posted. I just found it randomly via diddly.com:
http://rubens.anu.edu.au/raid1cdro...
Search through the folders and there's great european cathedrals and stuff.
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High Art, Industry, Tits & Ass? |
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| #157 posted by HeadThump [65.141.127.57] on 2004/11/05 18:20:32 |
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| #158 posted by Zwiffle [69.210.56.234] on 2004/11/05 22:27:28 |
Inspiration is inspiration. You can't argue with that.
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Oh... |
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| #160 posted by distrans [203.32.39.126] on 2004/11/11 23:00:57 |
...awesome, thanx push!
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Maj |
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| #162 posted by DaZ [80.43.72.32] on 2004/11/21 18:00:26 |
That sure is some cool stuff! Thanks for the link.
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Wow... |
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| #163 posted by metlslime [66.135.131.88] on 2004/11/21 21:27:22 |
pretty nice.
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I Would Love To Know |
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| #164 posted by HeadThump [65.140.59.20] on 2004/11/21 21:55:49 |
more about the kind of camera equipment that was used in those shots. The interiors really did have an ultra digital feel to them, as if the ugly effects of natural lighting were filtered out (what I hated about the Unreal 3 engine demo is it appeared they were putting back in the ugliness of real light that cinematographers for generations have struggled to take out).
Nice find, Maj.
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Maj |
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| #165 posted by Vondur [195.128.65.237] on 2004/11/22 03:46:02 |
omg, sometimes u might be really useful ;)
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Nice MesoAmerican In This Mix |
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| #169 posted by HeadThump [65.140.58.166] on 2004/12/21 01:36:22 |
Some should be familiar and one quite familar
homepage.smc.edu/.../ Exam%20One%20slides.htm
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| #170 posted by cant map [195.208.123.213] on 2004/12/21 10:02:15 |
kittens wtf are you gay
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. |
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| #171 posted by necros [66.185.84.80] on 2004/12/21 12:11:07 |
kittens own you.
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Hey, That Looks Like |
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| #173 posted by HeadThump [65.140.59.77] on 2004/12/21 14:18:46 |
my little satanist cat when she was a kitty!
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Maj U Rock |
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| #175 posted by Vondur [81.195.0.1] on 2004/12/21 15:48:18 |
keep adding such links kthx bye
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Hi |
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| #177 posted by DaZ [80.43.66.53] on 2004/12/21 17:18:07 |
btw I am the man, kthx
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Ahhh |
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| #179 posted by Zwiffle [69.210.35.222] on 2004/12/21 17:46:32 |
so THAT'S what Maginot Line looks like. Never bothered to google it before... Looks good, thx frib.
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Erm... |
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| #180 posted by distrans [203.32.39.126] on 2004/12/21 22:16:23 |
'cooridor_to_em.gif' looks like part of czg07
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Frib |
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| #181 posted by Vondur [195.128.65.237] on 2004/12/22 03:58:46 |
you rock! thanks!
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Good Work Mr Fribbles |
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| #182 posted by Megazoid [194.168.3.4] on 2004/12/22 12:02:24 |
Got to love rusting machinery in underground tunnels.
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Hoody Hoo |
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| #183 posted by Zwiffle [69.210.35.222] on 2004/12/31 10:55:14 |
http://www.conceptart.org/forums/s...
This was a neat little thread on conceptart, mostly figures and whatnot but had a couple sweet structural/semi-structural bits too. I like the dragon thing with the cathedral on its back.
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Stole This One Off D3W |
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| #184 posted by Lunaran [68.51.209.251] on 2005/01/07 01:07:36 |
http://www.katwest.com/
Semi useful. More artsy photos with lots of empty warehouses reflected on wet floors, but can be useful.
Why isn't this thread permanent at the top of the page?
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Oh, Hey, Look At That |
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| #185 posted by Lunaran [68.51.209.251] on 2005/01/08 00:00:04 |
good show then :D
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Good Idea |
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| #186 posted by starbuck [82.33.89.24] on 2005/01/08 08:44:17 |
deserves to be here imo
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Permanent Threads! |
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| #187 posted by Blitz [24.218.175.131] on 2005/01/08 20:18:56 |
What a great idea! I don't remember who, but someone was talking about this very idea in #terrafusion.
For inspiration:
http://forums.somethingawful.com/s...
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Ta Metl... |
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| #189 posted by distrans [210.49.129.180] on 2005/01/26 04:03:26 |
morden.htm is way cool. This sort of thing will send zombie to Spencer Street looking for his next D3 build area.
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I Can Assure You That This Is Not In The Least Bit Amusing |
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| #190 posted by Kell [82.41.8.22] on 2005/01/26 04:57:13 |
Victorian Underground + D3 monsters = American Werewolf In London? :)
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Ah--OOOO |
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| #191 posted by HeadThump [65.141.73.203] on 2005/01/26 23:54:45 |
It would be a nice change of D3 pace
Good movie, and you could slim down Fatty Zombie for a pensive Lon Chaney look.
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Vondur |
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| #194 posted by JPL [213.30.139.243] on 2005/01/27 05:58:15 |
Nice 14-18 first world war colored photos !!
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CZG |
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| #195 posted by JPL [213.30.139.243] on 2005/01/27 06:01:41 |
Cool photos as well... very interesting... Thanx
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Re: Forgotten NY |
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| #199 posted by pushplay [129.128.23.141] on 2005/02/02 10:12:56 |
That site is bloody brilliant as the british would say. My home city doesn't have an history as rich or as interesting, so I didn't appreciate New York's until now. The artificats really are a small glimpse into an interesting story.
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Good Architecture Source... |
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| #202 posted by . [68.74.215.170] on 2005/02/14 11:21:50 |
I've seen some interesting ideas at:
www.dpreview.com browse the camera review samples.
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Chernobyl |
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| #206 posted by R.P.G. [24.136.254.248] on 2005/02/18 11:10:25 |
Was the worst commodity that communism has ever created.
Communism has made me drnruk.
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I Don't Know |
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| #207 posted by HeadThump [65.140.58.170] on 2005/02/18 15:09:38 |
the millions killed (and largely ignored) in the Gulag Archipelago
www.amazon.com/exec/obidos/ASIN/00...
strikes me as somewhat worse. For a bit of evil history and American complicity, I would suggest looking up Operation Keelhaul. Stalin would have never got away with it if it wasnt for his supporters in the West.
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Da Fek? |
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| #208 posted by R.P.G. [24.136.254.248] on 2005/02/18 15:20:28 |
Compassion is the stupidest this thing ever. Why bring it up?
For example: compare Jangaweed genocide with the Indian ocean tsunami. One is ignored almost entirely while the other gets more support than is useful. Completely stupid.
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Oi! You Two! Break It Up Will Ya! |
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| #209 posted by czg [81.191.27.124] on 2005/02/18 15:32:21 |
This thread has been nothing but awesome so far. Don't mess it up with starting a discussion!
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If Chernobyl Can Be Considered A Commodity |
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| #210 posted by HeadThump [65.140.58.170] on 2005/02/18 15:38:07 |
then a mile high pile of human skulls can be considered one as well.
By saying 'worse', you brought in to the discussion a scope including a moral dimension. I am saying Gulags are worse than Chernobyl as a human event. By any measure other than a geographic one that should be self evidently true.
I'm not even sure what compassion has to do with it.
Tsunami is an apple, Genocide is an orange. The later is preventable, the former is not.
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Okay CZG |
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| #211 posted by HeadThump [65.140.58.170] on 2005/02/18 15:39:08 |
I didnt even post a reference that time to keep it somewhat in line. I'm sorry.
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Also A Bit Of A Useful Website |
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| #213 posted by pope [216.232.209.40] on 2005/02/22 16:39:25 |
http://www.realtor.org/rmomag.NSF/...
learn your column varieties!! This is just good knowledge to have.
This site however is pretty good at giving you a general idea of a time periods architecture.
Some better than others.
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With A Little Luck, Pope |
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| #214 posted by HeadThump [65.140.59.219] on 2005/02/22 16:58:31 |
we can get people to stop referring to eras as various as the Byzantine, Romanesque, Renaissance, and the Boroque under the all encompassing lable Gothic.
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Label, Lable, Labia, |
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| #215 posted by HeadThump [65.140.59.219] on 2005/02/22 16:59:30 |
iy's all the same
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Pope |
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| #216 posted by Zwiffle [69.210.35.110] on 2005/02/22 19:26:26 |
that is fucking badass, nice find
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Heh |
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| #217 posted by nitin [138.217.7.78] on 2005/02/22 22:11:08 |
the temples that pope posted are much more awesome than those pics show.
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Hmm |
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| #219 posted by Bal [83.199.18.77] on 2005/02/25 04:25:22 |
Spent a couple days in the south of France, and took some random photos of architecture and stuff, maybe it'll inspire some of you, who knows...
http://bal.spawnpoint.org/gallery/...
I should really go take some shots of all the cull stuff in Paris someday...
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Bal |
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| #220 posted by Vondur [195.128.65.237] on 2005/02/25 04:51:58 |
that's amazing photos!
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Bal: |
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| #222 posted by metlslime [66.135.131.101] on 2005/02/25 13:45:53 |
cool
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Wow |
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| #223 posted by Lunaran [68.51.209.251] on 2005/02/25 20:16:19 |
I didn't know Bal could paint!
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Bal |
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| #224 posted by cyBeAr [213.66.231.221] on 2005/02/26 03:50:40 |
I was wondering where you had ran off to.... looks like a very inspiring place.
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Pushplay... |
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| #226 posted by Bal [83.199.11.42] on 2005/02/27 09:39:56 |
I'm not so good with this sort of stuff, but most of the architecture in that city was said to be a mix of roman and gothic styles...
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Bal |
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| #227 posted by JPL [213.30.139.243] on 2005/03/01 01:14:48 |
Nice photos really.. I didn't know that Dordogne have this kind of architectural "treasure" !!
BTW, I made a little search on the web using google, and most of the architecture in the city are roman and gothic like you said... but concerning the photo pushplay mentionned, it's typically "Renaissance" Style architecture (XVIth century)... ;)
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Yeah |
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| #231 posted by Bal [83.199.82.150] on 2005/03/01 16:59:02 |
The Mont Saint-Michel is pretty bad ass, I ran around it once, some cool stuff, have to go back there some day with my cam. =)
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Damn Straight |
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| #232 posted by pope [216.232.209.40] on 2005/03/01 17:41:25 |
you had better. I want hi-res pics of every goddamn doorway in that place.
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Yay |
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| #234 posted by Vondur [85.140.31.63] on 2005/03/02 12:50:49 |
/me prepares urltoys
thanks nitin for quality stuff (it's cool when fotos are taken by the gamer/designer ;)
thx scampie for hosting
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Paris Catacombs |
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| #235 posted by themilkman [141.151.190.248] on 2005/03/02 13:00:53 |
all i have to say is thanks!!!the catacombs tour was cool.i see your site is being worked i couldn't contact the guys direct....awesome
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Pictures From Egypt |
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| #236 posted by starbuck [129.215.16.39] on 2005/03/02 16:51:23 |
nitin really took some inspiring shots. Some of the images from the start of the series in particular are really interesting; a kind of style I've never studied before, or even seen many pictures of. So thanks a lot, and nice job scampie for the hosting.
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Nitin... |
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| #237 posted by Bal [83.199.71.183] on 2005/03/02 17:02:38 |
Oooh, nice shots man, thanks for sharing! Saved them all for eventual future reference. =)
Damn, I wanna go to egypt too someday... Mind describing your trip a bit maybe, so we can know what some of this stuff is and all?
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Scampie |
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| #238 posted by Lunaran [68.51.209.251] on 2005/03/02 22:03:53 |
Could you put the .zip nitin gave you in that folder please? Just something I can get friends at microsoft to partially download 1600 times.
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Bal |
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| #239 posted by nitin [138.217.4.38] on 2005/03/02 22:44:25 |
sure, when I have some more time and can be bothered, I'll outline some of it.
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Thanks Nitin |
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| #240 posted by themilkman [141.151.190.248] on 2005/03/03 07:41:01 |
thanks man,those are some cool picks,i haven't made it there yet!!!!
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Lun: |
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| #241 posted by Scampie [63.236.226.222] on 2005/03/03 10:28:37 |
I was thinking I'd put them all in one big Rar file and put that up.
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Sure |
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| #242 posted by R.P.G. [24.136.254.248] on 2005/03/03 10:29:55 |
I'd download it a a few thousand times, too.
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Awesome |
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| #243 posted by Lunaran [68.51.209.251] on 2005/03/04 16:50:29 |
I was thinking I'd put them all in one big Rar file and put that up.
As long as the file is compressed, and is singular, I'm happy.
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For Bal And Anyone Else That Cares |
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| #244 posted by nitin [138.217.4.38] on 2005/03/13 16:53:35 |
I'll go through the pics tonight and post a brief writeup of whats what.
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Nitin |
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| #245 posted by Bal [83.199.83.237] on 2005/03/13 17:42:16 |
yes, gimme. =)
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Done Yet? |
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| #246 posted by pope [216.232.209.40] on 2005/03/13 18:16:55 |
:)
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Going By Image Numbers |
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| #247 posted by nitin [138.217.4.38] on 2005/03/13 18:29:05 |
601 to 615
These are from Cairo, from a section called Coptic Cairo. The building in pics 601-604 is a greek orthodox church. 609-610 are from the cemetery section of the church. 615 is the entrance, it's interesting because depsite being a church, it has quite an arabic influence.
652-702
This is the biggest mosque in all of Egypt. i believe its called the Sultan Hassan mosque. The scale is very very awe inspiring, if you look on pic 659, you can see people near the bottom of the entrance to give you an idea of the scale.
723-738
these are self explanatory but 727 give a good idea of scale.
761-767
this is the Red Pyramid. not located with the other pyramids and usually not open to people. However, it was sort of open when we went there. The outside climb is 20-25 m and then you descend down a 1.5 m by 1 m pasageway for 63 m. Pics 765-767 are on the inside, once your reach the bottom.
795-798
These are from Alexandria, a city north of Cairo on the Mdeiterranean sea. as the name suggests, it was as far down as Alexander the Great got. Therefore, the architecture here is more graeco-roman. A lot of the original city is now underwater.
824-825
this is Fort Quaitbey in Alexandria.
901-934
Luxor Temple.
936 - 966
karnak Temple. this is a massive complex with an absolutely humongous hall near the entrance that is filled with 100's of pillars. This felt very Duarendin like (from LOTR). Pic 956 gives a good idea of scale. however, the complex is in pretty bad shape and apart from the hall, it really isnt as impressive as some of the more well preserved temples we saw later.
972a-972f
This is the temple of Medinat Habu on the west bank of Luxor city. Not as many tourists visit this temple, but IMHO its far more impressive and well preserved than the more famous and popular Luxor and Karnak complexes.
972g - 972h
This is the Ramasseum, which is also on the west bank of Luxor. Not that original or well preserved but it was a few shots.
972l - 972q
The famous temple of Hatsheput (Serious Sam level 1). Its a very impressive sight as you're walking up to it, being built into the rockface. However, there's not much to see once you get there as it is being restored.
The Valley of the Kings is behind the mountain that this temple is built into. Generally, you take the road that goes around the mountaing to get to the Valley, but we decided to climb the mountain (both a good and bad idea since it was very tiring but it gave some fantastic views). Pics 972o - 972q are shots of the temple as we are climbing up. 972q is when we were directly above it and since it has no roof, it makes a great top down view.
1005-1036
The awesome temple complex of Abu Simbel. The most visited Eyptian site apart from the Pyramids. Its built into a rockface and is absolutely stunning in scale and detail. It has also been moved some 100 m in and 50 m up from its original site because it was too close to the water and was deteriorating. That is why the rockface that it is built inot looks more man made than natural. 1005-1017 are shiots of the temple of ramses II and 1017-1036 are shots of the temple of nefertiti, the wife of ramses II. The complex is located about 250 km south of luxor, approximately 20 km north of the Sudanese border.
1042-1051
the temple complex of philae, situated in the middle of a lake.
1052-1053
the temple complex of Kom Ombo, situated on a river bank.
1060-1068
the temple complex of horus. If anyone has played the UT1 map, CTF-Horus, Evil atje did a great job of sticking to the real temple's layout. I could almost navigate it without looking at a guidebook, simply because I'd played ctf-horus numerous times and know the layout.
1098-1107
The temple complex of dendara. Perhaps the most well preserved temple in Egypt and beacuse of that is quite an experience. Just having a roof makes it so much more awesome. Shot 1107 is from a crypt under the temple that had an entrance that you pretty much had to limbo under to get in. I'd say it was about 0.2 m high and 1 m across. It also features some very strange and unique hieroglyphics, as seen in pics 1103 and 1105. Even an non-expert like me could tell that they were nothing like the normal hieroglyphic in the other temples.
Anyway, that covers it I think. If anyone has any specific question, ask away.
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Yay |
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| #248 posted by Bal [83.199.55.115] on 2005/03/14 05:20:49 |
Thanks nitin, really appreciate this stuff. =)
Just added a little .txt with all this to my reference/nitin egypt/ dir. ;)
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Bal |
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| #249 posted by nitin [138.217.4.38] on 2005/03/15 00:05:31 |
no problem.
Also, in case you were wondering, there's heaps more to see than just the pharoanic stuff. We spent a few days on essentially a glorified sailboat on the Nile and 4 days or so through the Western Desert which is amazing because within about 500 km, it goes from a normal desert to a black desert that looks like the area surrounding Mount Doom from LOTR to a white desert that looks a bit like the arctic.
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Vondur |
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| #251 posted by JPL [213.30.139.243] on 2005/03/15 07:44:32 |
The best one is this arche above the bridge.. Impressive drawing BTW.. Thanks !
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Zen Monastery |
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| #252 posted by Blitz [24.218.169.151] on 2005/03/17 17:40:12 |
Here's some cool pictures from a somethingawful thread that a guy took while he was staying at a Zen Monastery in New York.
http://forums.somethingawful.com/s...
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Military Textures |
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| #253 posted by JPL [213.30.139.243] on 2005/03/21 01:12:22 |
I asked some days ago where could I find some military textures..., and I found an incredible source of Military textures at http://www.combatmission.com/ ... There are no .map files (cause it's not Quake related...), but it's full of different military stuff (boats, jeeps, tanks, planes, etc..) that can be used to create prefab...
I downloaded a 1942 Willy Jeep example, and it's really interesting, while the textures are in bmp format, and sometimes not 1:1 scaled... There is a little bit of work to do.... Anyway, it looks interesting..
So enjoy !!
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Slime |
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| #255 posted by Vondur [85.140.31.24] on 2005/03/31 22:11:54 |
amazing, kthx
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Wow |
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| #258 posted by DaZ [80.43.236.43] on 2005/04/05 02:09:58 |
they are really cool, thanks for linkage blitzen!
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Bambuz |
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| #259 posted by Lunaran [68.51.209.251] on 2005/04/05 14:30:31 |
Paramount Pictures presents ...
Peru, September 1936 ...
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Lunaran |
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| #260 posted by bambuz [80.221.25.15] on 2005/04/05 18:05:34 |
meant it resembles the doom 1 parallax sky. (It was made from some photograph from China, this is Taiwan so the terrain might be similar if it's close by).
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Oooh |
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| #262 posted by Bal [83.199.53.224] on 2005/04/06 04:23:16 |
Nice von. =)
That reminds me, don't think I ever posted my Japan photos here, if anyone is interested:
http://bal.spawnpoint.org/gallery/...
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Anyone Interested |
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| #263 posted by nitin [138.217.4.38] on 2005/04/06 04:33:24 |
in terrain/desert shots?
I have some of those from my trip too, there's some cool ones of an area that's a canyon but in a desert.
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| #264 posted by voodoochopstiks [85.224.212.202] on 2005/04/06 04:48:18 |
deserts are cool :D
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Nitin |
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| #265 posted by Vondur [195.128.65.237] on 2005/04/06 04:55:08 |
i'm always interested in dead/weathered/lifeless stuff :>
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So... |
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| #266 posted by distrans [144.134.53.120] on 2005/04/06 05:50:15 |
...Potter failed again.
Vondurmort lives!
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Yeah |
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| #267 posted by Lunaran [68.51.209.251] on 2005/04/06 08:08:54 |
meant it resembles the doom 1 parallax sky.
yes, I got that, thank you. I was making my own reference.
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Re: Vondur, Post #250 |
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| #268 posted by metlslime [209.213.199.133] on 2005/04/07 16:52:50 |
It's "unrealized," not "unreleased!"
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Nice Forum Site There, Metl |
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| #270 posted by HeadThump [65.140.58.47] on 2005/04/07 20:53:02 |
The exterior design production photos are really ace. I wonder what kind of system it will take to get the pouring rain effect working in engine as it is shown in modeler here. The interior photos are the clean lab/base look we all love and may never tire of seeing.
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Coolness |
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| #271 posted by DaZ [80.43.230.225] on 2005/04/08 00:58:43 |
sexy as hell there, cheers metl
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HeadThump |
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| #274 posted by Friction [213.243.160.111] on 2005/04/14 07:02:33 |
Those are paintings, not 3D.
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I See, |
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| #275 posted by HeadThump [65.140.59.243] on 2005/04/14 13:43:27 |
I was thinking Maya or 3ds when I was browsing through it; the artist explains his process later in the forum:
Se7en : Most of the environnments are painted over really simple 3d box, some roughs space done for fixing the level building and gameplay. No lights, no architecture and 3D elements. Just perspective and scale with some character references on them.
In fact when I haven't this kind of 3d ref, I create my own "3dboxes" and perspectives with photoshop (with some grid to help, just walls, space and a roof).
Photoshop used for its specifities, like a kind of architectural tools.
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Woot |
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| #277 posted by Blitz [24.218.169.151] on 2005/04/16 03:04:33 |
http://www.stilllife-game.com/gall...
^^ Saw this on Bluesnews this morning. Looks really cool. I figure most of you aren't into adventure games, so you probably won't play it, but at least you can snag some ideas from the nice artwork :D
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Various Japanese Ruins |
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| #279 posted by Blitz [24.218.169.151] on 2005/04/23 19:27:03 |
http://members15.tsukaeru.net/kuro...
Mad props to that crazy bald zoo worker from SA.
Also, let me know if that site doesn't work from that direct link, because it seemed like I went through 5 or 6 pages of links to get there.
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He Never Worked In A Fucking Zoo |
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| #280 posted by Lunaran [68.51.209.251] on 2005/04/24 10:30:09 |
:bigpeeler:
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:( |
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| #282 posted by pope [154.5.27.236] on 2005/05/03 18:56:20 |
i was actually a little excited to see pringles stacked a la house of cards.
:(
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Maj: |
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| #285 posted by metlslime [24.5.42.20] on 2005/05/17 22:30:47 |
that would make a sweet half-life 2 map.
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Dig Further Into The The Pictures That Maj Posted |
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| #286 posted by pope [154.5.27.236] on 2005/05/25 19:21:44 |
http://home.f01.itscom.net/spiral/...
there are some fucking amazing shots in here...
i'm a bit confused why there is so much abandoned stuff in japan however as property values are extremely high and competitive.
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Pope: |
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| #287 posted by metlslime [209.213.199.133] on 2005/05/25 19:31:23 |
the abandoned stuff is constantly being used to film horror movies.
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Add Some Distinct Sense Of Realism... |
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| #289 posted by Friction [80.186.146.126] on 2005/05/31 11:36:42 |
...to your maps when doing water reservoir type stuff (bit like in HL2)
http://www.stormwatercenter.net/Ma...
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Omg Blitz Get Outta Here Like Now |
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| #292 posted by czg [81.191.27.124] on 2005/05/31 16:25:49 |
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Nice |
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| #293 posted by Shambler [82.38.192.54] on 2005/05/31 16:44:52 |
Blitz you make the world a happier place.
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LOL |
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| #294 posted by Lunaran [69.214.209.57] on 2005/05/31 20:32:56 |
Agreed :)
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Blitz Yeah |
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| #296 posted by bambuz [80.221.25.15] on 2005/06/01 03:51:40 |
:(
It's done the same to me too. A certain astronomy picture is forever ruined.
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Eh |
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| #297 posted by . [68.255.58.45] on 2005/06/02 15:50:38 |
Those water well things are creepy.
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And |
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| #300 posted by bambuz [80.221.25.15] on 2005/06/04 07:49:32 |
no wonder steel price is getting higher when they build such things in the far east...
It's crazy.
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Sigh |
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| #302 posted by Vondur [85.140.31.89] on 2005/06/09 22:17:55 |
i always envied kell for that he's living in edinburgh... so many old castles, so many sources for inspiration...
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#288 |
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| #304 posted by Mike Woodham [81.154.201.213] on 2005/06/15 21:02:27 |
So what is this building?
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The Book "neon Tigers" |
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| #305 posted by cyBeAr [80.217.112.63] on 2005/06/16 03:31:25 |
has some really nice photos from various meagacities in asia.
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Metl |
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| #306 posted by Lunaran [69.208.190.52] on 2005/06/17 23:19:50 |
seen that site in a matte painting class - he's awesome. That pic made me immediately have to put on the blade runner soundtrack.
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Neat... |
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| #310 posted by metlslime [209.213.199.133] on 2005/07/15 00:07:34 |
is that 3ds max?
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Speaking Of Natural Bridges |
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| #311 posted by cyBeAr [80.217.112.63] on 2005/07/15 02:23:54 |
While googling for one I knew of in china I found this site: http://www.naturalarches.org/
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Blender |
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| #312 posted by HeadThump [63.19.144.168] on 2005/07/15 06:51:56 |
:) -- just as good for some things. That is probably as smooth as I could hope to get for import into Quake.
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Metl - Cool Links |
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| #313 posted by CETME [69.169.207.107] on 2005/07/15 16:09:50 |
But I assure you that is not Albany, NY - Albany is 250 miles inland!
Pretty cool what water can do to sedimentary rock!
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Albany Somewhere Then! :P |
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| #314 posted by metlslime [209.213.199.133] on 2005/07/15 16:32:46 |
:P
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Castle Via BoingBoing |
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| #316 posted by czg [85.93.227.233] on 2005/07/25 03:13:38 |
http://flickr.com/photos/stillburn...
There is some good stuff there if you can manage to filter out all the "OMG EVERYTHING FOR FREE NOW, HITLER!" crap
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Now That's My Kind Of Inspiration |
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| #317 posted by Kinn [195.92.144.166] on 2005/07/25 09:45:38 |
castles rock.
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Now That's My Kind Of Inspiration |
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| #318 posted by Kinn [195.92.144.166] on 2005/07/25 09:46:10 |
castles rock.
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Just Wanted To Say |
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| #319 posted by Grahf [68.169.34.146] on 2005/07/30 17:04:19 |
that national geographic magazine can be a great source of inspiration. especially for asian cities.
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I Could Just |
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| #321 posted by HeadThump [65.140.59.120] on 2005/07/31 13:21:47 |
print that out and hang it on my wall. Wow is right.
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| #322 posted by Grahf [68.170.78.66] on 2005/08/01 08:19:13 |
bet you'd like to see a map based on that. just wait, a while...
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Ooh Lovely |
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| #324 posted by starbuck [82.40.164.126] on 2005/08/01 15:49:59 |
Fingers must have an awesome brain to be able to just churn out stuff like that. It would take me a day to come up with one of those i think.
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Thanks Again |
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| #325 posted by HeadThump [65.141.73.194] on 2005/08/01 16:58:10 |
Scrawled on small post-it notes at work, over a period of a few weeks.
I use to do that all the time.
I esp like Ikka's Black Mariah on the sword page
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| #326 posted by Vigil [85.76.2.119] on 2005/08/02 11:38:05 |
I would just like to point out that those color WWI photos are the most impressive stuff I have seen all summer.
I mean. Holy fuck they look good to me.
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Access Denied On That Link |
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| #328 posted by Grahf [68.170.78.66] on 2005/08/07 17:49:31 |
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Grahf: |
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| #330 posted by metlslime [209.213.199.133] on 2005/08/07 18:48:37 |
but the access denied page has a helpful link to the same image which works becuase the referer is local :P
I guess they want to enable <a> but not <img>.
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Someone |
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| #332 posted by . [70.224.199.43] on 2005/08/16 19:55:55 |
Build that in Doom 3.
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Ughh |
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| #333 posted by HeadThump [65.140.59.108] on 2005/08/16 20:41:11 |
I have seen more elegant design come from a dogs ass.
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Still... |
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| #334 posted by metlslime [209.213.199.133] on 2005/08/16 23:33:15 |
it's better than the hideous EMP in Seattle.
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Pointless Modern Architectural Shit |
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| #335 posted by Shallow [213.143.16.244] on 2005/08/17 02:37:10 |
I believe the Guggenheim was once described along the lines of 'a dynamic eruption of plastic form'. I prefer 'a tragic abortion of spastic foil' myself.
There's a museum in Japan, whose name mercifully escapes me, which is essentially a few geometric primitives stuck in a field. It has been featured in several books which go on about how great it is. What utter bollocks. It's the architectural equivalent of a newbie boxmap.
Some modern architecture is cool, a lot really makes me wonder how on Earth ANYONE could approve these designs before they are built.
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I Think It's Cool |
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| #336 posted by czg [85.93.227.233] on 2005/08/17 03:09:45 |
I think you are godless heathens
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Eeek |
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| #337 posted by Bal [83.199.70.168] on 2005/08/17 04:52:15 |
Spent some time in the south of France again this summer, have a little album with photos on my site, might be some inspiring stonework stuff in some if any of you care to take a look around:
http://bal.spawnpoint.org/gallery/...
Guggenheim museum looks ok to me, the curves and stuff are pretty funky, and it must have been tricky to build. But yeah, it probably is quite over-rated.
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| #338 posted by voodoochopstiks [85.224.214.72] on 2005/08/17 05:35:10 |
I've been to the Guggenheim in Bilbao, was cool, it looks very nice. Had a very hard time finding a bathroom though :/
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Red Sands Fort |
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| #339 posted by Shambler [82.38.192.54] on 2005/08/18 04:22:01 |
Pwnage:
http://images.google.co.uk/images?...
http://images.google.co.uk/images?...
^^^ takes a little clicking to find the best pics, although for Brits there are some sweet ones in the Sunday Times magazine last weekend.
Can't believe I hadn't heard of this place before.
P.S. Edinburgh rocks, most impressive architectural city I've been too, some of it is straight evile.
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Red Sands Fort |
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| #340 posted by Bal [83.199.21.38] on 2005/08/18 04:24:20 |
Nice, wouldn't mind visiting those, must be full of nice rusty metal work. =)
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Shambler: |
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| #341 posted by metlslime [209.213.199.133] on 2005/08/18 13:19:31 |
Nice. I've seen those pictures before, but never knew what the place was called.
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Shallow, Pointless? |
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| #343 posted by [84.204.122.73] on 2005/08/19 20:05:15 |
there is quite a point in the deconstructivism
another thing, if you like it or not
but actually, I dont think it will make a cool map
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Inertia |
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| #345 posted by Shambler [82.38.192.54] on 2005/08/20 03:21:44 |
Fantastic, I am sure a lot of mappers will use that as Inspiration and indeed Reference.
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Some Gallery I Stumbled Over |
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| #346 posted by czg [81.191.27.124] on 2005/08/20 04:17:44 |
http://lost.biker.ru/gallery/
It's in russian, but I'm sure you'll manage clicking some pictures anyway.
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Shambler |
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| #347 posted by inertia [24.164.69.31] on 2005/08/20 11:14:23 |
oops
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Czg |
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| #348 posted by R.P.G. [24.136.180.235] on 2005/08/20 11:52:26 |
Thanks. Those crane (earth mover?) pictures are pure inspiration straight from the distillery of time.
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Statoil's Photo Gallery |
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| #349 posted by czg [81.191.27.124] on 2005/08/20 13:05:39 |
http://www.statoil.com/STATOILCOM/...
Some pics of oil rigs if you need I&R for that, also check out the 'Production facilities' link for some nice industrial sites, and the 'Snøhvit' page has some good photos too. Skip the 'Corporate executive committee' page unless you want to see terrible old men.
http://www.canadian-wellsite.com/G...
More pics of oil related equipment.
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Vondur |
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| #353 posted by JPL [82.234.166.130] on 2005/08/24 12:02:25 |
Nice pics ! to your opinion, would it be easy to convert all these ancient maps in a single wad file ? ... I mean a wad file with enough quality for Quake ... ;P
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Um |
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| #354 posted by voodoochopstiks [85.224.214.72] on 2005/08/24 13:34:26 |
Why? Easier if someone just extracts the ones they want, and people probably wouldn't want it as original, but preferrably scribbled on more rough pieces of parchment/skin/marble or the like.
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Jpl |
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| #355 posted by Vondur [85.140.31.87] on 2005/08/24 22:13:22 |
yeah, convert ones u need, but you might loose all the beauty of the high resolution. it's better to use them in moreadvanced engines that supports hi res texes.
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My Idea... |
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| #356 posted by JPL [82.234.166.130] on 2005/08/25 05:18:21 |
.. was to convert some of these pics in order to use the most interesting one as general HQ strategy maps, like you can find in Wolfenstein, etc... Anyway, I will try by myself to see if it's interesting or not...
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:/ |
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| #357 posted by bambuz [80.221.25.15] on 2005/08/26 06:59:34 |
too new maps to fit quake..
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Some New Mars Pics |
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| #358 posted by bambuz [130.233.220.23] on 2005/09/02 05:28:43 |
spirit the sturdy rover and opportunity's twin, has reached the higpoint of husband hill and sent us some nice pics.
These are two samples (they have others and more resolutions too on the site):
http://marsrovers.jpl.nasa.gov/gal...
http://marsrovers.jpl.nasa.gov/gal...
I already mentioned someone might make a nice skybox.. after all, quakers are from Mars.
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| #359 posted by negke [85.176.86.122] on 2005/09/02 06:42:29 |
i thought quakers are from hell...?!
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Doom... |
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| #360 posted by JPL [213.30.139.243] on 2005/09/02 06:48:42 |
.. is the mother of all FPS game.... so Quakers are from Hell of Mars ;P
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The Art Of John Wallin Liberto |
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| #361 posted by Kinn [86.128.228.150] on 2005/09/02 14:57:27 |
Check out the concept art for Gears of War, amongst other things.
http://www.johnwallin.net
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John Fuckin Liberto |
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| #362 posted by starbuck [82.40.164.126] on 2005/09/03 04:14:11 |
that guy is so good, a lot of the paintings look like they're in-game. Thanks for the inspiration Kinn; though that guy has no right to be that talented.
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I Find It Hard To Believe |
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| #363 posted by Jago [85.76.178.146] on 2005/09/03 07:24:33 |
that at least some of these are not CG.
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Yeah, I Think The Last One Is At Least |
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| #364 posted by starbuck [82.40.164.126] on 2005/09/03 08:46:50 |
or maybe he renders something and then paints over it.
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Uhm |
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| #365 posted by Bal [83.199.72.9] on 2005/09/03 09:36:54 |
Jago, CG = computer graphics, using photoshop/painter/etc = CG, so yes obviously those are CG as far as I'm concerned (I kind of doubt he did them with traditional means).
But if you mean 3D renders, yeah, he probably renders some stuff before doing a paint over (but I know it's possible to do that kind of stuff without it really).
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'tis True |
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| #366 posted by HeadThump [65.140.59.241] on 2005/09/03 13:17:20 |
but I know it's possible to do that kind of stuff without it really).
My best friend gave me a Blade Runner city scene print before going back to college, my first thought, 'we would assumed this to be CGI instead of hand painted matte if we did not know its origins.'
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There's Some Info About The Process Here: |
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| #367 posted by cyBeAr [80.217.112.208] on 2005/09/03 14:01:36 |
http://forums.sijun.com/viewtopic....
He's really good, young, self thaught and a nice guy! (I worked with him for a while about three years ago)
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Spirit |
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| #371 posted by Jago [85.76.178.146] on 2005/09/13 13:15:04 |
Thanks for the link. To my surprise, most of those textures are tilable so they can actually be used in a game.
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Phait |
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| #374 posted by bambuz [130.233.220.23] on 2005/09/23 04:59:27 |
the huge bridge between sweden and denmark is like that too, there's an artificial island where it goes underground/water. One can see it from the airplane is one flies to/via copenhagen (SAS hub so it's likely if you travel in the north).
There are also small dam/bridge combinations in the north (seen them in sweden) where there is first a dam that overflows evenly from the whole width and then the water runs over a road that is a couple meters lower - it's only a few cm deep when the flow is normal so you can drive on the road over the river. But it feels strange since on the other side is a thin wall holding huge amounts of water, and if there was a flow increase, it would flow over the dam and your car would be washed away. Shame I didn't have a camera with me.
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Kanyakumari |
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| #376 posted by R.P.G. [24.136.180.235] on 2005/09/25 09:03:10 |
My own translation of the important bits:
Kanyakumari: Located in the southernmost part of India, Kanyakumari is the point where three seas join: the bay of Bengal, the Arabian Sea, and the Indian Ocean. The legend behind the temple is as romantic as the place itself. Dedicated to the virgin goddess Kanyakumari (Parvati) who is proud to protect the country. The temple is built on the top where she was created and she waits for her consort to come and ask her hand in marriage.
After the tsunami???
I wish there were more shots close up. It looks like there might be some cool details.
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Speedy |
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| #378 posted by Spirit [80.171.51.231] on 2005/10/04 10:47:32 |
Wow, awesome! Thank you for this link :)
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Czg |
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| #380 posted by JPL [213.30.139.243] on 2005/10/13 03:11:05 |
Wow, cool photos !! It would be great to make a partially submerged map using these photos...
I'm just dreaming about a ship cimeterry full of monsters.. ;P
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JPL |
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| #381 posted by HeadThump [65.140.58.198] on 2005/10/13 07:17:18 |
I'm just dreaming about a ship cimeterry full of monsters..
If you ever make such a level, I have the perfect name for it. Do you know what the Barbary Pirates called their deep sea hell?
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HeadThump |
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| #382 posted by JPL [213.30.139.243] on 2005/10/13 07:46:17 |
No... Let me know please ..
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Okay, |
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| #383 posted by HeadThump [65.140.59.58] on 2005/10/13 09:34:00 |
Dom Daniel -- The first time I encountered the word was in a short story by Gene Wolfe several years ago. I looked it up with whatever search engines were available at the time, but I found little information (Gaimon also made reference to it in Sandman).
So I looked up Wolfe's e-mail address and asked about it, and got a nice little etymonic discription in return. I wished I still had that e-mail, it was quite interesting.
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HeadThump |
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| #384 posted by JPL [82.234.166.130] on 2005/10/13 11:55:02 |
Please if you still have this email, send it to lambert_jph - at - yahoo - dot - fr
I'm always interested by these "mythological" stories... it gives me some good inspirations for mapping ;)
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Ahhh |
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| #385 posted by Lunaran [67.129.250.254] on 2005/10/15 22:05:30 |
<3 boats
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Lunaran <3 Boats |
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| #386 posted by R.P.G. [24.136.180.235] on 2005/10/15 22:37:09 |
<insert Dave Matthews Band reference>
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Omg |
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| #388 posted by inertia [134.53.108.134] on 2005/10/16 03:36:06 |
I didn't comprehend Lun's post on first read, and I clicked the links thinking it was a tech demo of some new valve engine... :O
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Yes |
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| #389 posted by Lunaran [67.129.250.254] on 2005/10/16 13:35:32 |
That's an entirely reasonable assesment and I can clearly see how what I said could be construed as such by a sober, clear-headed individual.
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Well, To Be Fair |
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| #390 posted by HeadThump [65.140.59.161] on 2005/10/16 14:34:42 |
the image of manbabbies does take a little time to shake before you get to point b).
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Manbabbies? |
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| #391 posted by HeadThump [65.140.59.161] on 2005/10/16 14:36:23 |
Er, a collective of Barbra Streisand impersonating transvestites, maybe?
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HeadThump |
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| #392 posted by Vigil [85.76.3.38] on 2005/10/17 07:36:50 |
Thanks for that mental image. Really. Thank you.
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Anytime! |
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| #393 posted by HeadThump [65.140.58.180] on 2005/10/17 14:18:02 |
Just doing my small part in sparking the Apocalypse. Every little nudge helps.
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Siologen.net |
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| #396 posted by bambuz [130.233.243.228] on 2005/10/24 07:21:25 |
bandwith limit exceeded... well, gotta try another day.
The internet needs broadcasting technology. (Or active proxies as people from different timezones start following links)
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My God |
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| #400 posted by bambuz [130.233.243.228] on 2005/10/25 05:38:30 |
when somebody complains about a crappy map / game which is just plain corridors and stupid enemies, I can just say that "you just don't understand, it is perfect! A masterpiece of the hayden tunnel inspired".
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- |
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| #401 posted by megaman [84.63.32.251] on 2005/10/25 11:35:04 |
you, sirs, all rock hard.
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Someone Buy Me That "Lime Works" Book |
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| #402 posted by cyBeAr [80.217.112.208] on 2005/10/25 13:36:49 |
that the baroquefactory picture and others was from - it's only $300-400!
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Minarets And More! |
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| #403 posted by Blitz [24.218.85.216] on 2005/10/27 01:24:13 |
Awesome pictures of Russian architecture and landscapes from the turn of the 20th century:
http://www.loc.gov/exhibits/empire...
(sorry if this has been posted before, at least one of the pics looked familiar to me, but might have just been on IRC)
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Probably Falls Under |
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| #406 posted by cyBeAr [130.242.7.26] on 2005/10/27 08:46:16 |
"Please note that titles occasionally go out of print or publishers run out of stock."
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Blitz |
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| #407 posted by bambuz [130.233.243.228] on 2005/10/28 05:20:14 |
omfg old *color* pics! Really good stuff, thanks a ton!
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That View |
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| #410 posted by HeadThump [65.140.59.146] on 2005/11/02 07:12:54 |
is just sublime.
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Seems Like This One Is Missing? |
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| #411 posted by Spirit [213.39.214.146] on 2005/11/02 09:44:39 |
http://www.howardlyon.com
Mostly character/animal/thing studies, but some nice architecture in "Paintings" at least. Some good links too (eg http://imphead.com/ ).
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Russian Architecture |
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| #412 posted by gone [213.170.89.98] on 2005/11/03 05:47:12 |
Detinets in Novgorod - been there, just not in winter time
Saviour on Blood cathedral has impressive exterior and interior (too detailed for my taste tho)
http://www.areyou.net/photo/Earth/...
interior is very map-able
http://photo.korsakov.ru/data/medi...
google for more, or come to St.Petersburg to see it :)
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Speeds |
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| #413 posted by JPL [213.30.139.243] on 2005/11/03 05:53:18 |
Beautifull paints ! And it will be difficult to reproduce the paints in a texture file IMHO...
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| #414 posted by gone [213.170.89.98] on 2005/11/03 06:00:32 |
I was meaning just the arch style
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Speeds |
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| #415 posted by JPL [213.30.139.243] on 2005/11/03 06:11:02 |
I understood, while I think the most interesting things there are the paints... Anyway, good photos ;)
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| #417 posted by gone [213.170.89.98] on 2005/11/08 05:57:13 |
bland lighting, ugly textuers, poor detailing
is it for competitive CS?
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CS_UglyBland |
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| #418 posted by Zwiffle [64.108.134.144] on 2005/11/08 20:52:37 |
Still kinda neatish though.
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How NOT To Texture Your Maps |
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| #420 posted by gone [213.170.89.98] on 2005/11/15 03:23:53 |
www.kogler.net/
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Oh, Ok |
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| #421 posted by . [70.224.246.86] on 2005/11/15 10:50:18 |
-starts over-
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| #423 posted by Kinn [86.141.142.29] on 2005/11/15 15:10:57 |
www.kogler.net
omg it's like real world Cranky Steve :o
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I've Yet To See |
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| #426 posted by nitin [138.217.2.44] on 2005/11/18 00:53:28 |
a picture of angkor wat that looks bad or even average.
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Angkor |
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| #427 posted by Kinn [86.128.41.224] on 2005/11/18 02:34:57 |
Hehe, cool - I've got pics of Angkor plastered all over my office atm >:}
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I'll Try To Go There "soon" And Take Lots Of Photos |
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| #428 posted by cyBeAr [130.242.7.26] on 2005/11/18 05:10:04 |
I'll be fairly close in chiang mai in northern thailand for about three months from january...
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Monsterrrrs |
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| #429 posted by . [70.225.14.231] on 2005/11/22 22:29:51 |
If you have the patience to go through them all, I applaud you. Else just click random links:
http://www.clubdesmonstres.com
Some good shtuff.
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Phait |
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| #430 posted by JPL [213.30.139.243] on 2005/11/22 22:52:49 |
A french website about horror movies and its monsters ! Good link !
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Inspiration And Reference |
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| #431 posted by bambuz [193.65.42.66] on 2005/11/25 09:50:16 |
I visited the museum of modern art in Helsinki, Kiasma, today. Most of the stuff sucked badly and a lot of it was just.. ugly. But some rare ones were good.
There was also a room where artists had done 3d paintings but the tech was kinda primitive... i hope something comes of this in a few years (even though the tech has been there for many years).
Audience could look with polarized glasses and in one of the glasses there were these two balls which where the reference according to which the projected image moved.
In another exhibit, there was a simple metal wireframe village with a church in the center. It didn't look much special at first look, but actually it was put on a circulating platform and light was projected through it at a wall. Damn, it looked just like a computer game with the wireframe picture on the wall. :P
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Stream Beasts - From Cancled Level.... |
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| #433 posted by cyBeAr [80.217.112.208] on 2005/11/27 06:51:18 |
maybe they at least planned to have water?
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Bear |
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| #434 posted by Lunaran [24.241.228.159] on 2005/11/27 14:47:30 |
NDAs become searing hot pins in my skull when I'm around you lot.
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Planned, Yes |
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| #435 posted by BlackDog [220.235.132.250] on 2005/11/27 19:01:04 |
There is a water material definition sitting in fluids.guide. It seems to be your fancy HL2-style fresnel/fog/two normalmaps/reflection and refraction water, too.
Why they dropped that, who knows.
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Lun |
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| #436 posted by pjw [24.183.48.11] on 2005/11/28 11:58:11 |
Couldn't have said it better myself. I actually wrote a damn post and then forced myself to delete it.
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| #437 posted by gone [213.170.89.98] on 2005/11/29 02:49:31 |
dont NDAs get removed after the game release?
anyway, me wants q4 expansion, with water or not - doesnt matter
*wink*
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I'm Guessing... |
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| #438 posted by Tron [202.7.183.130] on 2005/12/04 09:14:51 |
With all the water shaders for d3, isn't there a problem that they don't seem to work properly on lower end hardware? Maybe they were removed for simple performance reasons..
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Speedy |
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| #439 posted by Lunaran [67.129.250.254] on 2005/12/04 13:16:16 |
no, we have a standing NDA on all matters that haven't been made public yet. you're only thinking of coverage of features themselves - yes we're obviously allowed to talk about what's in quake4 once it's out, because it's out. the stuff that's not in the game is kept internal.
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Huh, I Thought I Found This Here... |
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| #440 posted by Spirit [213.39.174.41] on 2005/12/08 06:52:25 |
http://ian-albert.com/misc/gamemap...
Maps (like roadmaps, no levels) from different games like Doom, Ultima, Zelda and others. Quite interesting.
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Hah |
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| #442 posted by metlslime [204.15.3.5] on 2005/12/21 14:33:34 |
we use that at work. One thing that seems to be lacking is the ability to create a root system. So if you're making a swampy level where the trees are all standing in water, you can't have all those cool exposed roots.
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Interesting Metl |
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| #443 posted by Blitz [24.218.85.216] on 2005/12/21 17:32:34 |
Maybe they're working on it! But yeah some gnarled, swampy rooted trees would be wicked.
I posted the link in Inspiration because I really do find the majority of those shots to be as inspiring at looking at similar, "real" wooded areas. We're finally getting to the point where we can have a fair trade between polys and performance vis a vis trees.
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Heh |
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| #444 posted by Vondur [85.140.40.46] on 2005/12/21 22:05:21 |
looks like the dream of cliffyb is getting true. i remember he was telling back in the unreal days that he dreams to create the forest that his mother would cry looking at it :)
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Textures |
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| #445 posted by JPL [82.234.166.130] on 2005/12/24 07:40:17 |
Maybe already posted, but here are some png textures that should look great ingame... but it has to be converted.. sorry...
BTW, the "company" seems to provide interesting texture tools..
http://www.nodalideas.com/textures...
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Italian Coastal Architecture |
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| #447 posted by Blitz [24.218.85.216] on 2005/12/29 02:48:17 |
http://community.webshots.com/albu...
Webshots is a good general source of inspiration anyway, but I saw this on the frontpage today
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Petra... |
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| #451 posted by JPL [213.30.139.243] on 2006/01/05 01:02:26 |
... would be a very good basis for map... sure ! And BTW, the photos on the websites are very good ..
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Czg |
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| #452 posted by Lunaran [67.129.250.254] on 2006/01/06 10:45:34 |
please let those of us who actually have jobs know in advance when you've linked a girl with a fucking ball gag in her mouth in a thread about architectural reference thanks
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Oh Come On... |
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| #453 posted by metlslime [204.15.3.5] on 2006/01/06 13:35:04 |
Madison is a progressive town. I'm sure you have people in ball gags walking around the office. Even if they don't look like Maggie Gyllenhaal.
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Roman Port City Of Ostia |
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| #454 posted by metlslime [204.15.3.5] on 2006/01/06 19:16:05 |
These are not necessarily the best photos of it, but there's not bad for a start. Do some searches for "ostia" and you'll probably find more cool galleries.
http://www.cgl.uwaterloo.ca/~smann...
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Metl |
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| #455 posted by gone [213.170.89.98] on 2006/01/09 06:39:24 |
I think thats Bettie Page
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Wewt |
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| #456 posted by Blitz [24.218.85.216] on 2006/01/09 22:25:16 |
Lots of pictures of lots of places...
http://www.bluffton.edu/~sullivanm...
Stumbled on to this looking for something else -- hooray for happy accidents!
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Nice Environments (3d Mostly) |
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| #459 posted by gone [213.170.89.98] on 2006/01/11 03:52:04 |
http://www.weiweihua.com/
and actually usefull for mapper-(wanna)bees.
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Dan Seagrave Art |
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| #460 posted by negke [82.82.162.62] on 2006/01/20 03:17:40 |
http://www.danseagrave.com
interesting images of strange environments and scenes. i particularly like the temple series (from which i also have two posters).
the only setback is that the site uses flash and opens in popups, which makes viewing the large versions of the images a pain.
e.g. http://www.acclaimposters.com/_gal...
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Slime |
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| #463 posted by Vondur [195.128.95.36] on 2006/01/23 07:46:36 |
awesome pics!
i liked the old subways better
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OMG |
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| #465 posted by Kell [82.41.10.46] on 2006/01/23 11:56:33 |
The Clockwork Orange!
personal anecdote: my dad, trained civil engineer, worked on the modernising of the glasgow underground. That victoriana building about halfway down the page, the entrance to St. Enoch station, had to be jacked up in one piece - by 7mm iirc - so the tunnels below could be worked on.
My dad has dozens more photos of the project, but I shan't be asking him for more 'inspiration' :P
What a surreal reminder o_O
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Bal |
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| #469 posted by JPL [213.30.139.243] on 2006/01/27 07:07:55 |
he he he ... They drowned some people in concrete ;P ..
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Bal: |
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| #470 posted by cyBeAr [202.47.247.156] on 2006/01/27 22:15:58 |
Contemporary thai artist making his own bhuddist temple after his own design. Apparently there's another artist that's answering with a black temple in the same city but haven't seen any of that.
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Really Wonderful Cave Photo |
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| #473 posted by czg [213.115.252.84] on 2006/02/22 10:12:18 |
http://tinyurl.com/kyveu
Notice the two tiny helicopters down at the bottom to get a sense of the scale.
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Czg |
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| #474 posted by Vondur [85.140.40.84] on 2006/02/24 01:30:56 |
nice pic, but your caption is kinda werd
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Stuff From Berlin |
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| #477 posted by Spirit [213.39.223.68] on 2006/03/11 08:27:31 |
http://www.quaddicted.com/stuff/pi...
The spiky thing is something in the Viktoriapark between Berlin-Kreuzberg and Berlin-Schöneberg. I think it looks pretty cool, maybe you like it too.
The red building is the Zitadelle Spandau, a citadel in Berlin-Spandau. Had a rather boring visit there but I thought I could make some photographs for you mappers. :)
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| #478 posted by negke [82.83.60.144] on 2006/03/12 01:49:19 |
heh, that spiky thing looks a lot like one quake concept sketch i did a couple of years ago. :)
wasn't supposed to become a church/monument, though.
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Spirit |
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| #480 posted by JPL [213.30.139.243] on 2006/03/13 23:48:35 |
Nice Place !
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Yeah But They're All Terribly Ugly And Useless |
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| #482 posted by czg [83.253.28.233] on 2006/03/31 11:34:03 |
Just random generated swirly patterns in all the colors of the rainbow.
Useless for mapping.
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Czg |
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| #483 posted by JPL [82.234.167.238] on 2006/04/01 02:27:37 |
Did I say it has to be used "as is" ?
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Wales |
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| #485 posted by Gib [81.178.68.65] on 2006/04/01 16:25:42 |
Cool I live in wales, the only one Ive been to is Rhuddlan castle though, denbighshire is actually nw and not north east as the website says :o
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Browsing Through |
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| #486 posted by HeadThump [65.140.52.196] on 2006/04/01 16:46:03 |
the pages, I find the more they lie in ruins, the more inspiring the castles are.
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Camobodia/angkor |
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| #488 posted by bear [210.86.142.77] on 2006/04/05 08:18:49 |
uploading photos from Cambodia atm, I'm really tired and the connection is pretty slow now so I probably will stop in the middle of the process and continue some other day.
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Hmm |
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| #489 posted by bear [210.86.142.77] on 2006/04/05 09:03:45 |
Seems like there will only be material taken before going to Angkor today.
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That's A Pretty Cool Base |
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| #491 posted by Shallow [213.143.16.244] on 2006/04/07 04:07:55 |
Shame they didn't go the whole hog and have the entrance underwater though!
I noticed that if you click the 'Industrial' Journal tag link on that page there's loads of other entries full of the kind of rusty decaying stuff that usually get us quite excited :)
Also, I once spent six weeks on an archaological dig at Carew Castle in Wales. My knees have never been the same since. I am quite surprised by how few of those photos have sheep in them.
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Rusty Relics, Modern Ruins |
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| #492 posted by bambuz [213.169.5.65] on 2006/04/11 18:18:50 |
http://www.novosti-kosmonavtiki.ru... - Raskat launch pad for Energiya rocket with Russian Buran space shuttle (area 110, Baikonur cosmodrome, 29 March 2006)
http://www.novosti-kosmonavtiki.ru... - UKSS universal complex launch pad (stand) for Energiya rocket (area 250, Baikonur cosmodrome, 29 March 2006)
The Energia rocket used same components as the Russian Buran space shuttle, just without the shuttle. It was launched only once - in 1987 for the Polyus space battle station. That failed. The Buran shuttle only flew once, in 1988, succesfully, without a crew and did an autonomous landing on a runway.
The big pipes are crew and personnel escape tubes, I think.
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| #495 posted by Kell [82.41.8.232] on 2006/04/17 03:19:21 |
A large collection of someone's travel photography. Includes cambodian temples, english churches, italian stucco, turkish minarets etc.
http://www.jorgetutor.com/viajes.h...
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Bruges |
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| #497 posted by Bal [84.14.13.212] on 2006/04/20 07:57:06 |
I've posted some photos of my weekend in Bruges on my site, maybe they can inspire some people, quite a bit of red brick houses and gothic-ish churches...
http://www.born-robotic.net/photos...
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Wow |
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| #500 posted by Lunaran [67.129.250.254] on 2006/05/10 14:05:07 |
I need to read through this thread from the beginning and archive all of these links in some better format than func_messageboard.
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Vondur: |
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| #502 posted by megaman [84.63.47.68] on 2006/05/12 09:15:58 |
that clearly is a lot better to read / remember than here on this msgboard oO
you'd need descriptions with that to be of any use.
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Vooon |
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| #505 posted by Lunaran [67.129.250.254] on 2006/06/06 11:41:12 |
can URLtoys make those a=href's instead? :D
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If You Are Using Firefox |
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| #506 posted by Spirit [80.171.152.109] on 2006/06/06 12:00:41 |
linkification can :)
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Ah |
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| #508 posted by Lunaran [67.129.250.254] on 2006/06/08 11:24:37 |
otay
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Hello |
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| #509 posted by voodoochopstiks [85.224.215.159] on 2006/06/09 05:35:07 |
Is there anybody out there?!
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Russos.livejournal.com |
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| #510 posted by bear [213.115.252.84] on 2006/06/12 04:35:26 |
There's lots of great stuff there if you browse through his updates. Only bad thing is that the images aren't of better quality.
The more I look the more I feel it's a goldmine - long live soviet russia!
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Abandoned Places And Alike |
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| #511 posted by Spirit [80.171.28.76] on 2006/06/13 09:25:06 |
Do NOT click unless you've got some free time just now, heh :o)
http://www.xs4all.nl/~kazil/
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Yucca Mountain |
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| #516 posted by Lunaran [24.241.228.159] on 2006/06/28 22:43:00 |
http://www.yuccamountain.org/photo...
We need a pipeline-esque index for all these. URL, two lines of description, and perhaps a thumbnail of the best or most characteristic pic on the site.
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Request |
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| #517 posted by Kinn [195.92.144.188] on 2006/06/29 05:26:15 |
Does anyone know offhand a good source for crazy-ass underground mines and stuff? Like big caverns and tunnels with all sorts of funky mining machinery etc. I tried my hand at the google lottery but it's been a bit slow to find decent pics
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Kinn |
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| #518 posted by DaZ [80.41.158.132] on 2006/06/29 07:16:01 |
I have shitloads of pics of that sort of stuff but no URL's handy I am afraid... If you give me the ok I can email you a zip with lots of pics in for ya...
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Crazy Underground Industrial |
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| #519 posted by Ooohhh [203.28.159.169] on 2006/06/29 08:10:08 |
Daz: any possibility of me getting a copy of that as well? adambailey AT mapsbytron.com is my new address.
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Ok Mailed |
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| #521 posted by DaZ [80.41.152.225] on 2006/06/29 13:58:54 |
Kinn and whoever "Ooohhh" is post 519 =)
Its a 10.1mb rar btw
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Mines And Stuff |
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| #522 posted by Kinn [86.141.142.208] on 2006/06/29 14:03:24 |
Daz: cheers, that would be awesome :D
bdwooding -AT- gmail -DOT- com
Spirit: rockage - i will have a look through that as well :)
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Haha |
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| #523 posted by Kinn [86.141.142.208] on 2006/06/29 14:05:40 |
omg beaten ;}
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OOOhhhhhhh |
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| #525 posted by JPL [82.234.167.238] on 2006/07/07 12:31:48 |
Dragons exist !! Really !!!??? OMG, and nobody told me !!!!
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Screenies From |
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| #528 posted by nitin [138.217.0.46] on 2006/07/20 04:51:11 |
"and a place turned bad" onwards
look great
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Crazy Underground Russian Tunnels. |
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| #530 posted by Kinn [86.128.226.89] on 2006/07/23 12:28:58 |
http://www.funmansion.com/html/Und...
There's a link posted earlier by Jago with some, but not all of these pics it seems.
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ATTENTION PHOTOGRAPHERS OF THINGS THAT WOULD OTHERWISE LOOK DECENT |
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| #532 posted by Lunaran [67.129.250.254] on 2006/07/23 18:26:12 |
Stop taking "HDR" photos. They look like shit. Bracketing your exposures and then photoshopping them together to crush the exposure range into 0-255 not only isn't HDR, it drains your image of depth and color, puts ugly haloes around things, and is a moronic amount of effort for a result that looks indistinguishable from a quick Filter->Other->High Pass in Photoshop.
Knock it off. Please.
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Lun |
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| #533 posted by R.P.G. [24.28.249.10] on 2006/07/23 18:32:09 |
You're just jealous.
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I'd Agree With L00n |
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| #534 posted by Vondur [195.128.95.36] on 2006/07/24 01:23:21 |
HRD destroys all the shadows making pics all fullbright. and we all know how we hate fullbright, right? hdr looks sharp but synthetic and lifeless...
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Lunaran: |
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| #535 posted by metlslime [67.188.209.101] on 2006/07/24 03:05:12 |
I assumed that they HAD simply done a high-pass filter. It's pretty ugly in some of those photos.
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Yeah |
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| #536 posted by bambuz [193.167.7.21] on 2006/07/24 03:59:21 |
One probably needs better, calibrated displays and dark rooms for the viewers too so photographing can advance, so that it can show realistic bright and shadowy stuff. These hacks are not good.
Interesting idea though, use all the bracket photos, since the CCD dynamic range isn't as good as film. It's just done somehow very wrong here.
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Related: |
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| #537 posted by metlslime [204.15.3.5] on 2006/07/24 12:41:47 |
There was a siggraph paper that talked about taking two photos, one with a flash and one without, to get a crisp photo with accurate lighting.
Basically it used the flash photo for all the crisp, in-focus details, but used the no-flash photo for the color and brightness of the ambient lighting. Not a pro-quality solution, but this is software that the average dude with a cheap camera can use.
http://research.microsoft.com/proj...
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Regarding Photos |
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| #538 posted by bambuz [193.167.3.24] on 2006/07/25 04:33:27 |
I nowadays never use flash. It just destroys everything about the original setting and atmosphere. I'm planning on moving to a F 1.9 seventies Canonet and 800 or 1600 film for dark environments (tested it a few years ago, there is some noise but the photos have atmosphere too). I don't really like B&W either. doh. How limited technology still is today.
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Flashes Suck Ass |
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| #539 posted by than [220.47.234.129] on 2006/07/25 10:47:09 |
I really hate flashes, but I'm no photographer, and holding my camera still for a couple of seconds to get a long exposure of a dark scene is a pain in the ass and prone to blurry results. When it works, the results are way better though.
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Flashes |
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| #540 posted by Lunaran [67.129.250.254] on 2006/07/25 12:56:39 |
I really hate flashes, but I'm no photographer, and holding my camera still for a couple of seconds to get a long exposure of a dark scene is a pain in the ass and prone to blurry results.
that's why actual photographers use tripods :)
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I Find |
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| #541 posted by bambuz [213.169.4.84] on 2006/07/26 06:56:58 |
you can very often find a place to lay your camera on or support it against. Big tree trunks are better than tripods, since if you push hard enough (with an SLR the "shoulder" the lens and body form is good), it's completely standing still. Also, some table or ground and just put something under the camera to do the vertical alignment.
Tripods are never around when the situation comes and they are ~never robust enough. :/
I also like to use manual focus, since otherwise it's always fucked up (in this way only like 30% of the cases, especially if there's not much time.) Of course that's a pain in the ass with cheap new cameras.
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Yay |
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| #542 posted by Bal [217.128.248.1] on 2006/07/26 07:19:04 |
Tripods are always around when you always have one with you. =)
I used to do like you bambuz, find somewhere to push my camera against, but having a tripod is much much better, and alot more stable.
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Photozzzz |
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| #543 posted by czg [213.115.252.84] on 2006/07/26 10:16:49 |
For once BoingBoing is useful/interesting:
http://pingmag.jp/2006/07/24/japan...
(No, this is not that old photoset of the G-Cans project.)
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Crazy Russians |
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| #546 posted by tron [203.26.206.129] on 2006/07/31 17:48:00 |
http://www.abandoned.ru/
More abandoned locations than you can poke a stick at.
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? |
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| #547 posted by Zwiffle [69.210.33.245] on 2006/08/01 22:28:36 |
Why would you poke a stick at abandoned locations?
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Well |
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| #548 posted by tron [203.26.206.129] on 2006/08/04 14:08:51 |
It's better than poking a stick in crowded locations, which just tends to annoy people.
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And How Is That Better? |
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| #549 posted by HeadThump [65.140.59.142] on 2006/08/04 14:42:59 |
Hey you! You at the other table. Pass me your salt.
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| #550 posted by wrath [213.112.29.138] on 2006/08/04 17:21:14 |
Fuck you. Get your own salt.
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Ha Wrath! |
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| #551 posted by HeadThump [70.157.66.34] on 2006/08/04 19:48:44 |
Where the hell have you been?
Are you going to eat those?
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| #552 posted by wrath [213.112.29.138] on 2006/08/05 06:39:53 |
I'm like Det. Lt. Somerset, I'm around...
Just finished playing through hl2and hl:ep1. Valve knows how to make games. Jesus christ, do they ever...
In fact, they might as well come to your house, piss on your floor, and punch you in the crotch. "We're Valve - and you are all snivelling shits next to us."
And no, I'm done, though I've slightly touched one of them with the tip of my penis, and you don't know which one. Bon Apetit!
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As Long As They Dont |
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| #553 posted by nitin [138.217.3.207] on 2006/08/05 18:34:45 |
piss on my rug, it's all good.
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Flashes |
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| #556 posted by bear [213.115.252.84] on 2006/08/11 04:03:10 |
Flashes can be good if used right...it's not as simple as just saying OMG ALL TEH FLASH0RZ SUX!
Even the simple ones that come with most affordable cameras (that pretty much do suck) can be usable. You can always add something to reflect the light upwards for indoor use or put some plastic over to make it less harsh.
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Infiltration.org |
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| #560 posted by . [70.224.202.201] on 2006/08/19 21:40:06 |
http://www.infiltration.org/index....
<quote>Infiltration offers a mix of the practice and theory of urban exploration in areas not designed for public usage. This site is the online companion of the paper zine about going places you're not supposed to go. The latest issue of the zine, focusing on military leftovers, came out in June 2005. It's black and white, but you might like it anyhow.</quote>
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| #561 posted by metlslime [67.188.209.101] on 2006/08/21 00:30:09 |
<quoth>nevermore</quoth&g...
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Hey, Look At That |
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| #562 posted by Lunaran [67.129.250.254] on 2006/08/21 11:53:04 |
maps based on european towns for ww2 shooters look like european towns.
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| #563 posted by wrath [213.112.29.150] on 2006/08/21 15:58:20 |
Went to France once. I could totally spot the CG.
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Also |
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| #564 posted by than [220.47.234.129] on 2006/08/21 18:30:43 |
I went into a cafe in Paris and the waitress kept on asking the same question to everyone. It's really scripted, just like in the games! I was blown away by the outright realism of CoD.
I even found the location where the glider landed in CoD and it was THE SAME.
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That Boat Thing Is Wonderful |
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| #566 posted by czg [213.115.252.84] on 2006/08/30 01:02:50 |
Thanks, Lunarian.
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Try These Out For Size |
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| #567 posted by than [221.244.26.90] on 2006/08/30 01:38:34 |
http://www.cgtextures.com
For all your texture creation needs. Seriously packed with VERY high quality source material.
http://morguefile.com/
Haven't actually bothered to peruse it yet, but apparently it's full of good reference. I have a feeling it won't all be environment stuff though - there could be a lot of useless shit there too.
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Morguefile Is Not All That Useful For Texture Reference |
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| #568 posted by BlackDog [58.7.166.191] on 2006/08/30 03:10:19 |
But cgtextures is pure awesome. Also check out http://www.imageafter.com/ if you find that sort of thing useful.
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Ooh, Nice. |
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| #569 posted by biff_debris [68.114.159.180] on 2006/08/30 03:13:47 |
Both of those will come in handy for HL2 textures...
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Boat Thing |
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| #570 posted by bambuz [213.169.29.237] on 2006/08/30 05:35:32 |
where is that from? Apparently it's so high it was easier to build a railcar than a water lift.
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Bambuz |
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| #571 posted by PuLSaR [80.80.111.240] on 2006/08/30 15:34:52 |
the label on those boat pics says "Yenisey ship company", Yenisey (or Enisey, don't know how it sounds in english) is a river in Russia.
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Has Anyone Posted Beksinski Yet? |
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| #572 posted by Lunaran [24.241.228.159] on 2006/09/02 20:18:32 |
I don't fucking care go look again anyway
http://www.beksinski.pl/
This man's work is seriously unsettling and the music at the website doesn't help. If he and Lovecraft had been able to sit down and weave something together ... the terror that would ensue would be delicious.
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Than |
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| #573 posted by Lunaran [24.241.228.159] on 2006/09/02 20:28:49 |
cgtextures is great. I feel bad seeing textures I recognize from AAA titles on that site, though - aren't professionals supposed to have cameras and, you know, be resourceful and shit?
For more goodness, check out
http://www.mayang.com/textures/
Download limit of 20 per IP per day, but if you were a good little artist you'd buy the dvd, which I swear one of these days I'm going to do, honest.
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| #574 posted by pjw [68.185.170.159] on 2006/09/02 22:42:10 |
Becksinski indeed kicks ass. One of the greats.
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Becksinski. |
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| #575 posted by biff_debris [68.114.159.180] on 2006/09/03 07:50:10 |
Painfully beautiful stuff.
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Beksinski |
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| #576 posted by bambuz [213.169.29.197] on 2006/09/03 11:10:16 |
there's no c in his surname.
Anyway, I don't like such gimmicky pages... was bothered to navigate and watch three pictures. Ok, but nothing earth shattering.
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Beksinski Rocks |
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| #577 posted by Vondur [195.128.95.36] on 2006/09/04 00:20:56 |
a pity he was murdered year ago :(
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Wtf |
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| #578 posted by pjw [66.188.88.18] on 2006/09/04 00:48:52 |
Stabbed to death by the son of a long-time aide when he wouldn't lend the little shit money?!
I hate people.
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Pjw |
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| #580 posted by Vondur [195.128.95.36] on 2006/09/04 05:13:10 |
oh i misread, you actually read about it. yes, the reason of that murder is pathetic...
sigh...
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Yeah |
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| #581 posted by pjw [66.188.88.18] on 2006/09/04 09:32:07 |
I Googled it. Thanks though.
Just such a senseless and stupid way to die. :(
Here, this might help.
http://imreallysad.com
Or, it might just make some of you throw up, or die of diabetic shock, dunno.
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More Chernobyl |
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| #582 posted by czg [213.115.252.84] on 2006/09/15 05:07:23 |
http://englishrussia.com/?p=293
The photos of the trees from the top of the tall building towards the end are really beautiful.
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Phait |
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| #587 posted by metlslime [204.15.3.5] on 2006/10/02 16:48:58 |
they're detectors for particle accelerators. They crash commonplace particles into each other at high speeds in an attempt to create exotic, short-lived particles and observe them before they turn back into ordinary matter. These observations help support physics theories.
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Yeah |
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| #588 posted by Zwiffle [64.108.132.110] on 2006/10/03 22:33:07 |
Fermilab rocks. Nice find.
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Prototype Stargate (CDF Detector) |
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| #589 posted by Mike Woodham [86.143.87.28] on 2006/10/04 14:54:31 |
But don't you just love the way the ladder is propped against the wall... just like HL2! All lazy and just waiting for an accident to happen.
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I Saw ATLAS Being Built This Summer |
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| #590 posted by mwh [82.33.200.152] on 2006/10/05 00:59:02 |
(I was at a conference at CERN).
It's BIG, but a bit cramped for having a DM in, I'd have thought... amazing gigantic almost Victorian-style machinery though.
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That Was Awesome |
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| #593 posted by Kinn [86.128.41.250] on 2006/10/09 12:08:09 |
thanks Lun.
Of course it's all gonna go tits up once the manned missions begin and we start the excavations...
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Awesome Indeed |
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| #594 posted by tron [121.44.84.20] on 2006/10/10 02:19:02 |
I actually think the fifth video in that series is the best though for the pure speculation and apparently drug induced imagery.
Living creatures with heat rays and ultrasonic weapons? Rock on.
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Ok, Change Of Mind. |
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| #595 posted by tron [121.44.84.20] on 2006/10/10 02:29:16 |
While the fifth video has plenty of wtf moments, the sixth one is cool because of how close to a lot of modern thinking the journey is accomplished.
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Mwh |
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| #596 posted by inertia [134.53.176.37] on 2006/10/10 13:30:28 |
you are physicist?
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Inertia |
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| #598 posted by mwh [82.33.200.152] on 2006/10/12 01:15:45 |
No, mathematician/computer scientist, I was at CERN for a computing conference. Did some particle physics in my degree though, so I knew a bit about what I was seeing (the best part of the tour though was having a real live CERN scientist as your guide you could pester with questions).
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MWH |
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| #599 posted by inertia [134.53.176.37] on 2006/10/12 23:28:01 |
nice! i'm going to into math and compsci myself (AI) so perhaps we will formulate devious plans together..
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^^ |
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| #601 posted by Blitz [71.29.229.152] on 2006/10/15 15:11:14 |
I would seriously buy a few of those if I could
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Hehe |
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| #604 posted by DaZ [194.247.242.109] on 2006/10/16 02:54:32 |
the last comment says it all - "Looks nice but I keep expecting someone to pop out and start shooting" :D
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DaZ |
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| #605 posted by JPL [213.30.139.243] on 2006/10/16 03:11:58 |
Yep, I agree !!
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JPL |
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| #606 posted by Kinn [86.128.225.250] on 2006/10/16 12:10:28 |
Very interesting; for me it serves as a perfect example to demonstrate how using real-world scale always feels too small in games.
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Damn |
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| #608 posted by Lunaran [24.159.240.226] on 2006/10/21 14:32:09 |
I love this thread.
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I Am So Impressed |
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| #610 posted by R.P.G. [65.188.147.21] on 2006/10/23 06:37:48 |
(Paper) hats off.
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