Shot 2 Is Remarkably Quakey
#2770 posted by
JneeraZ on 2015/05/11 01:21:37
I LOVE the staircase ... I want to brush it SO HARD.
2763
#2772 posted by
ijed on 2015/05/11 02:35:21
My glossary is different from his; currently I'm using these:
Look Ahead / Behind -> Projected Focus / Physics Smoothing / Target Focus
Look Box -> Camera Window
Camera Spring -> Lerping
Points of Interest -> Cue Focus
Camera Collision -> Edge Snapping
With camera shake pending.
Building a camera I try to have as few components as possible, but have them interact well to produce a more complex behaviour, which is why some of my terms seem to overlap a few of the ones he names.
I'm still missing camera shake and what he might term 'Target Focus Return'.
Platform snapping is a very interesting solution - I'd forgotten about that one.
Warren, those are your shots? Look awesome. And the stripped skulls beg many questions.
#2773 posted by
JneeraZ on 2015/05/11 02:42:57
Well, shots I took, yeah. I didn't have anything to do with their creation...
#2778 posted by
- on 2015/05/12 01:35:29
this related post is awesome too... people often see prints and photos of famous paintings, but rarely get to see how thick and textured the paint actually is
http://twistedsifter.com/2013/07/detailed-close-ups-of-van-gogh-artworks/
#2779 posted by
Kinn on 2015/05/18 15:46:35
#2780 posted by anonymous user on 2015/05/19 13:37:29
#2781 posted by
Lunaran on 2015/05/19 18:05:45
brutalism: architecture that looks great as a tabletop model, looks great in the portfolio, and in application inevitably just turns into a grimy soviet parking garage
Yup
#2782 posted by
mfx on 2015/05/19 20:28:37
www.youtube.com/watch?v=h-9UvrLyj3k
#2783 posted by
Lunaran on 2015/05/20 17:08:20
jeez, put it in the title why doncha
Sorry Lunny
#2784 posted by
mfx on 2015/05/20 17:49:10
nevertheless the vid is a great visualisation of said architecture, especially the beginning, the middle and end.
Sorry
#2787 posted by
mfx on 2015/05/21 13:35:51
"procedural" ornaments ffs.
"circle" Geometry
#2788 posted by
RickyT33 on 2015/05/22 16:29:43
#2789 posted by dogman on 2015/05/22 20:16:10
That alien art looks like it's partially in-engine, it's a cool effect. Too bad there's no geometry variation for the player in the game :o