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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Shot 2 Is Remarkably Quakey 
 
 
I LOVE the staircase ... I want to brush it SO HARD. 
2763 
Awesome, thanks Spirit. 
2763 
My glossary is different from his; currently I'm using these:

Look Ahead / Behind -> Projected Focus / Physics Smoothing / Target Focus
Look Box -> Camera Window
Camera Spring -> Lerping
Points of Interest -> Cue Focus
Camera Collision -> Edge Snapping

With camera shake pending.

Building a camera I try to have as few components as possible, but have them interact well to produce a more complex behaviour, which is why some of my terms seem to overlap a few of the ones he names.

I'm still missing camera shake and what he might term 'Target Focus Return'.

Platform snapping is a very interesting solution - I'd forgotten about that one.

Warren, those are your shots? Look awesome. And the stripped skulls beg many questions. 
 
Well, shots I took, yeah. I didn't have anything to do with their creation... 
Virtual Photography Joke 
 
 
From Here 
 
 
this related post is awesome too... people often see prints and photos of famous paintings, but rarely get to see how thick and textured the paint actually is

http://twistedsifter.com/2013/07/detailed-close-ups-of-van-gogh-artworks/ 
 
 
 
brutalism: architecture that looks great as a tabletop model, looks great in the portfolio, and in application inevitably just turns into a grimy soviet parking garage 
Yup 
www.youtube.com/watch?v=h-9UvrLyj3k 
 
jeez, put it in the title why doncha 
Sorry Lunny 
nevertheless the vid is a great visualisation of said architecture, especially the beginning, the middle and end. 
 
Fractal Ornaments 
Sorry 
"procedural" ornaments ffs. 
"circle" Geometry 
 
That alien art looks like it's partially in-engine, it's a cool effect. Too bad there's no geometry variation for the player in the game :o 
 
 
Damn 
Remember This Anyone? 
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