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Colony 5 : The Ancient Archive (Q1SP)
I've added a map to the Colony episode.

Colony 5 : The Ancient Archive

Screenshot 1
Screenshot 2
2 Comments
All New ..::LvL!
A massive day at ..::LvL - Stage 1 (and the bulk) of a massive update has been completed. Plus we have three amazing maps to celebrate.

* Brute Force - Extended by sst13
* Brute Force by sst13
* Experience of Survival by tIKi_mAn

Really hope everyone enjoys the new look and picks-up a few maps too. Enjoy!

..::LvL - https://lvlworld.com
0 Comments
Tiny Quake Launcher
TQLauncher is a simple launcher for Quake, Quake 2 and their mods/mission packs.

Features:
- Runs Quake from your desktop or your main Quake directory.
- Automatic Quake source port detection.
- Automatic episode/mod detection.
- Automatic map detection from pak/pk3/zip/custom folders.
- Automatic demo detection.
- Difficulty settings for any existing map.
- Command line preview based on custom selection.
- Extra arguments that can be added manually.

Features planned:
- Multiplayer support

Installation:
Run TQLauncher.exe from your desktop or Quake directory.

Prerequisites:
https://builds.dotnet.microsoft.com/dotnet/WindowsDesktop/10.0.11/windowsdesktop-runtime-10.0.11-win-x64.exe

Donwload:
https://github.com/blackghost86/Tiny-Quake-Launcher/releases
3 Comments
QrustyQuake V0.9.0 - A Modern Software-rendered Port
A new major version of QrustyQuake, a WinQuake port aimed at faithfulness to the original while adding a variety of optional modern features and QoL improvements, has been released!

Summary of changes since v0.8.3:

-Dawn of the Machine from 2026 rerelease is fairly playable, with the new r_coarseocclusion (set to "Auto" by default, activating on BSP2 maps only) helping to improve performance a lot in some cases with a lot of unseen geometry being processed anyway.

-Lots of other minor adjustments to make Dawn of the Machine work as intended

-vid_scalemode command

-keepmusic cvar

-"Saturn" text and notification styles

-"Startup Behavior" options

-Page scrolling in Maps/Mods menus on controllers with AUX1 and AUX2

-deletesave command, deleting saves in Save/Load menus with Delete key

-r_showtris and r_showtris_color cvars

-"Previous Weapon" option in controls

-A bunch of other minor improvements/features


Get it on GitHub:
https://github.com/cyanbun96/qrustyquake/releases/tag/v0.9.0
2 Comments
Slip & Frag V1.1.35 Is Out
Slip & Frag, the sourceport of Quake for VR and desktop PCs, has been updated to version 1.1.35 .

Primarily a maintenance release, it however contains a couple of fixes that improve stability and performance significantly in the VR versions:

* Lightmaps are now generated directly on the renderer component of the app, skipping long data transfers from the core engine, thus reducing memory usage and improving performance;

* Alias & viewmodels are now pre-sorted before sending them to the GPU, minimizing the amount of draw calls sent to it, also improving performance.

Also, a few fixes were included (including one with entities that do not have a null terminator in its name, which crashed the app in at least one map).

Go get your update at SideQuest ( https://sidequestvr.com/app/28180/slip-frag ) or jump directly to GitHub ( https://github.com/Izhido/SlipNFrag/releases ) and start playing! Remember, any feedback (good or bad) is welcome - just file an Issue in GitHub, participate on Discussions in there, or even post a review in SideQuest.
0 Comments
July At ..::LvL
Wow, so much happening at ..::LvL - This update includes 5 maps across three releases. Map-Center's Redux 1 is an awesome release of 3 remixed maps. We also have some PadMan maps from 2000!

* Map-Center's Redux 1 by Various
* PADMAN'S PADHOME for Quake III Arena by ENTE
* PADMANS PADCASTLE for Quake III Arena by ENTE

LiveView and panorama for each.

..::LvL : https://lvlworld.com
0 Comments
Q1SP: Tremor (32 Vanilla Map Pack!)
What started as a 25th anniversary project is finally out after six years.

(LESTER FREAMON: And one month.)

A 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies.

Featuring the mapping efforts of Ionous, Skacky, onetruepurple, Miss Bubbles, Cardo, Zothique, Kell, Fairweather, negke, Newhouse and Chris Holden. Music by AlekswithaK. Coding by Khreathor. Console image by Biff_Debris.


========

Screenshots:
https://www.quaketastic.com/files/screen_shots/tremor01.png
https://www.quaketastic.com/files/screen_shots/tremor02.png
https://www.quaketastic.com/files/screen_shots/tremor03.png
https://www.quaketastic.com/files/screen_shots/tremor04.png

Trailers:
Original teaser trailer (from 2021 but still accurate)
Release trailer

========

Download Tremor from Slipgate Sightseer
7 Comments
Desecrator - A Journey Through Hell (2 Level Mini Episode)
Two large, expansive and detailed levels for Quake, with an additional start map.

Start your journey through Dante's Inferno at Malebolge, the cursed concentric circles, each with a unique challenge as you descend your way down the underworld.

Reach the center and enter The City of Dis, the large, industrial and frightful residence of the damned. The journey through this world is to purify your soul, but you may not make it out alive!

These levels are challenging, for the seasoned Quake player, and my most ambitious yet.



Download here
https://boraxman.strangled.net/QuakeLevels/desecrator.zip

Screenies
https://boraxman.strangled.net/qpics/dis_1.jpg
https://boraxman.strangled.net/qpics/dis_2.jpg
https://boraxman.strangled.net/qpics/dis_3.jpg
https://boraxman.strangled.net/qpics/malebolge_1.jpg
https://boraxman.strangled.net/qpics/malebolge_2.jpg
2 Comments
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