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New Q1SP: Terracity
Hello! This is my first released Quake map. I've been a long time closet Quake mapper and I finally feel like I have a worthy enough map to share. And you can expect two HUGE ( emphasis on large) maps to be coming sometime in the next couple months.

Terracity is designed to be fully cooperative with coop. There are a few spawning and teleportation tricks that let you get back to the mayhem ASAP and help your friends. I was inspired by negke's Red Slammer (aka mappi) so special thanks to negke!

I hope you all like it!

Check it out over on Quaddicted:
http://www.quaddicted.com/reviews/terracity.html
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Big! 
Very old skool in design quality (crude and chaotic), but pretty good fun. Perhaps a little bit too much health and ammo?? Maybe only twice as much as needed, maybe 3 times as much.

Not sure what went wrong at the SNG area but I had to grenade jump to progress. The ending was fun trying to maximise LG water kills.

My favourite bit was the random blue room, funnily enough. 
Awesome 
I played this as soon as I saw it, I quite enjoyed it. Very classic Doom-like gameplay, took around 30 minutes to blast through (so it IS large).
I thought the brushwork was mostly good for the size of the map, I'd definitely have liked slightly more detail on the big outer walls and stuff but I don't know how this would affect performance because of the maps scale. 
Wow 
shot looks very cool, old school... soulful? hahaha whatever, will dl/play soon! thanks Qmaster! 
Thanks Guys! 
Glad you liked. This is like my coming out party or something :) . More maps to come for sure!

Ya, I'm horribly generous with ammo when I make coop-ready maps...mostly because people always steel my ammo! I should have done something like item_shells_coop, etc. like I was planning with monster_<name>_coop.

The "random" blue room is a bit taken from my Keep mappack - Unreleased! will be remedied soon!

The perforator altar needs to be hurt...sorry I meant to add a message like "Desecrate the altar!" or something though oldschooler fans of the Elder world will know that altars need to be axed. 
Yeah, 
I wasted the quad completely on the altar section. But it's ok, still got some nice radius damage from grenades and stuff. 
Boy ! 
Tabarnak !

What a huge map ! Yes, it's crude, but fun anyway. Thanks dude for this !

Can't believe Quake1 is still living today, in 2013, after all these years. What a game ! 
Cool Map 
A fiend is grinning over my fallen player outside the gold key room.

Arches and candles and tall spaces. I'm surprised vis took only about an hour.

Something satisfying about shooting hordes of knight with the double shotgun.

I enjoyed the map so far. But did not finish yet. 
 
Nice.

45 minutes, didn't die on Easy despite the monster count, probably due to all the supplies.

With more polish, this could be an A+ map.

I did mostly enjoy it, some awesome very long range combat, but a lot of times I just used the abundance of rockets and cells to pretty much MG my way through hordes and even shamblers lazily. Many groups can be taken out from afar.

Nice platforming stuff.

I have a demo, but it is long and probably boring, and also probably a huge upload. 
 
also, no link? Does Spirit need more traffic? 
 
Big!
..it IS large)
What a huge map !
You ain't seen nothin' yet!

Seriously

A fiend is grinning over my fallen player outside the gold key room.
How did that rascally beastie get way over there??

@gb: What do you mean no link? 
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