#87 posted by necros on 2010/04/02 01:53:57
 Nitin
#88 posted by sock on 2010/04/02 01:56:12
Nah its fine, I just wanted to see what the latest stuff was and get a better understand of what everyone is doing. (The current mappers) I will work my way back through the last 6 months of news posts and just try out stuff.
 Fair Enough
#89 posted by nitin on 2010/04/02 02:12:49
6 mths back will make you miss some classics though (Nehahra, czg07, lunsp1 and lunsp2, apsp03, gmsp03 to name a few).
Underworldfan's Hall of Fame sections are also worth looking at for the slightly older maps.
 Lunsp2
when did that happen?
 Didnt He Make Two Q1sp's
#91 posted by nitin on 2010/04/02 07:40:55
or am I dreaming?
 !negke
I wanted to play this map again and enjoy it, as the secrets i found were interesting, and the architecture. But geezus, the washed out colours identifying the three towers, you'd need to be pressing F11 (zoom) all map just to sort them out.
 @negke
#93 posted by sock on 2010/04/02 11:18:56
Sure I don't mind playing another Q1 map and recording a demo but I got no idea what or where is 'Skinny Norris' and how to record a demo in Q1.
 Sock.
 Ahhhh
#95 posted by sock on 2010/04/02 11:30:31
Yes, got it. I will try and play that today and record a demo. Looks awesome from the screenshot. :)
 Re: #91
 I Wonder What I'm Thinking Of
#97 posted by nitin on 2010/04/02 11:46:27
will check my quake dir when the computer is fixed.
btw, zombie knight looks awesome.
 Crazy Skill Norris
#98 posted by sock on 2010/04/02 12:02:36
Wow that is hard on skill 0, died after 6 minutes and the pacing felt all wrong to me. Before I had a chance to explore there were ogres, enforcers and rocket grunts trying to kill me and I had no room to move around! Coupled with a tiny elevator shaft that had AI spawning on my head, it was crazy. I will try again later and post in the right thread.
 Don't Bother, Nitin.
I that one hasn't been released, yet.
But it's "actively in development".
http://lunaran.com/
Can't wait.
 Nitin
Are you possibly thinking of lun's Teleporter Madness speedmap?
smqe08d_lun.bsp.
 Sock
#101 posted by negke on 2010/04/02 12:30:49
See the link the silent posted and refer to the text file for instructions on how to install and run the map.
You can record a demo from the console with 'record demoname mapname'. Type 'stop' to finish the recording. If you want to start the demo at a later point (only during the puzzles bit, for example) or plan on dying, use the demo resume trick I posted in the SM160 thread.
And in case your frustration meter hits the red, I posted a walkthrough demo in the release thread.
 Oh
#102 posted by negke on 2010/04/02 12:31:47
Apparently you already got it to run and all. Missed your post.
 Ontopic
Hard to say anything that hasn't been said by anyone yet. The visuals are damned good - this map actually establishes a theme, unlike Skinny Norris which felt bland and random (sorry). Didn't care much for the tower puzzles, trying to find the secrets felt more rewarding than actually beating the level - eventually I managed to get 3/3 and the full moon (would have been nice to know that one of the "triggers" has to be touched, rather than shot...)
Liked the small hacks that were going on everywhere. In DMSP, did you make the final Vores non-solid, or am I just seeing things?
Unrelated: What I'd like to see is a map which looks like a regular map (normal textures/architecture/etc) but then throws all sorts of devious hacks at the player, and then the theme changes to something weird and messed up, etc. Starts off as normal but is deceptive.
#104 posted by negke on 2010/04/02 13:02:22
Yes, the Vores are nonsolid. They have to be killed with splash damage.
 I Thought
#105 posted by Drew on 2010/04/02 20:36:09
skinny Norris was pretty amazing.
more 'cute' than lower forecourt, but fuck, it wasn't bland at all!
 Maybe Bland Wasn't The Right Word
but I still didn't like the "use every id1 texture" theme.
 Sock.
#107 posted by Shambler on 2010/04/03 12:59:19
Negke is to standard Quake mapping what....I dunno, free jazz is to standard pop music (but in a good way).
 Hehe
#108 posted by negke on 2010/04/03 15:56:15
There always has to be someone to try the new stuff, and take the blame.
 Feedback
#109 posted by sock on 2010/04/03 16:11:36
I think everyone is misunderstanding my feedback, I did enjoyed the map and the experimental gameplay, but I did not know if I was doing anything right or not. The feedback from the map to me as a player felt constrained (maybe because of the Q1 engine and center text) and the visuals needed greater emphasis on what was going on.
I can understand player confusion because I ran into exactly the same problems with my own Q3 experimental map. Visual and gameplay have to be linked correctly when trying to convey something new or experimental. Visuals need to reinforce what the gameplay is trying to achieve and this is the hardest thing to do.
#110 posted by rj on 2010/04/04 03:37:32
(Nehahra, czg07, lunsp1 and lunsp2, apsp03, gmsp03 to name a few).
+ bastion + marcher
 Just Realised
#111 posted by nitin on 2010/04/04 08:10:25
there's no apsp03 either, just apsp02.
rj, theres heaps, I left out many.
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