News | Forum | People | FAQ | Links | Search | Register | Log in
Fresh New Quake Textures Discussion
Alright, so I re-installed Worldcraft and loaded it up for the first time in 6-7 years. Looks pretty basic, I'll get the hang of it pretty quick again.

Problem is I have no textures. And if I remember correctly, i've never made a single map using ID textures. So, are there any awesome new textures out there for Quake that people want to see used in a Q1 map? I'm thinking anything that isn't base. I want to do something metal or gothic like Autumn Haunting, only bigger and more epic. Oh and what compile tools do we use these days? I installed Worldcraft 3.3 with the Q1 adapter. Is that hip now?

Oh ps. I redesigned my website, now hosted at http://www.electricescape.com/etherealhell

Telefragged/Atomic Gamer are cocksucking sons of bastards that deleted my site long ago because 'apparently' I had porn on there. They won't reinstate it.
First | Previous | Next | Last
Fuck You ELEK 
not inviting me. 
Heh 
I learnt what the word 'elitist' was from this forum. Good times. 
Get Out Of Here Noob 
 
 
hey guys, i will start soon a new mediaval map!!!

advices on a .wad please!?!?!? 
Trinca 
Hexen2, Daikatana ep3, knave, medieval... and some from Id ;) 
 
CDA2 Trinca version? :) 
Forget It 
It will be my next map... a CDA sequel :D
Rober !!! 
 
thks god JPL i�m sick of base maps like Spirit :) 
Metal Maps 
FTW 
Also... 
.. I think base map are quite boring and let less possibilities in creation and fantasy.. but this is my personnal taste....
Well, I launched yesterday evening my latest project first beta test run... I hope to get news from the participants soon :D 
More Mix-theme Maps! 
 
 
I don't think base maps are boring. Being a more realistic setting, they have a lot of potential for functional details, recognizable locations, and hooks for storyline (as do medieval maps.) The downside is, they are generally very literal, whereas metal or elder world maps tend to be more abstract and visceral.

Of course, medieval and base maps CAN be surreal and abstract, especially the low-poly old-school ones, but even those have somewhat more ties to logic and less ties to emotion, than metal and elder world maps. 
Base Vs Medieval 
The feeling is quite different from mapper to mapper. I mean that personally, I prefer medieval maps...
I think the different potential comes from the Quake bestiary: as example the standard Quake bestiary is more accurate for medieval map than base map... a reverse example is Quoth2.

Now regarding the architecture potential, it is equivalent for sure, and it depends clearly of mapper inspiration...

Well, afterall, it is just a personal feeling ;) 
 
i think i'd like to interject here and say that i don't think base maps have to conform to that 'it has to look like something real (to a certain extent)' idea.

ne_doom wasn't really realistic at all, it had floating stuff, gigantic nonsensical machinery, poky bits for no reason other than to be poky...

i think the hardest thing about doing a base map is getting outside of the whole 'base' sphere.

just my 0.02. feel free to tear it up. :) 
 
I really enjoy the base theme as I think it creates very clearly defined spaces. The textures lend themselves to clean lines which I like a lot.

Medieval/metal/elder are definitely more abstract and you can get away with the "this whole level is some sort of abstract space" vibe much more easily. I also think these maps tend to look nicer if done properly. 
Not Sayin' Nuffin' 
 
 
i made 2 big base maps now i need some rest in mediavel :) 
Necros 
just my 0.02. feel free to tear it up. :)

I will not :P : as I said, it is really a personal point of view, and also a personal inspiration feeling... If base maps provide better inspiration than medieval maps (or the reverse), it is up to the mapper to do whatever he wants...

At the end, the most important is the fun you have either creating the map, or playing the map... or both ;) 
 
true, now go start another one :p since the one u�ve got start beta :) i go map to becouse i already got some idears for next map! 
Old Qdoom 
By conversing "The Hangar" for Quake I had a hard carrot with the extremely enhanced visuality of the map.
Of course, it are the Doom textures, but the experience of seeing the old monsters in a new look makes the gameplay rather sciensefiction.
Also stuffing it up with the skulls harrisment of ten, and the health bowl of 50 make it play on a different skill.
I would give something to understand the Mechtec setup. 
Bowl And Skull 
How does this fit as substitute for the Doom models?

http://members.home.nl/gimli/bowl.jpg 
 
roulfff weardooooooooooooooooooo 
 
leave old Doom and Quake as it should be :) 
 
base pisses me off. i'd rather see base in q2. q1 is for metal, gothic, medieval imo. no other game does it as well. but plenty of games offer far better 'base' than q1. 
Lol!OK Screnies Imminent! 
But remeber its supposed to be an episode.

Are you impatient, or do you want an episode?


Big piece of me wants to help with Remake-Quake, but another large piece wants to make an episode.

Gimme a week and the first map (which as you all know is always a base map) will be in alpha. And you know how I do it - 1 map at a time. Grrrr.......

I dont know what to do. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.