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Q1SP: Lower Forecourt
Another Coagula map. Three towers and a brick base. :P

A medium-sized medieval/brick-themed space floater with two different game modes; originally started for the (not so) recent Coagula Contest #3.

Skill 0/1: regular progession mode (collecting keys, pushing buttons, that kind of stuff)
Skill 2: DMSP-like mode (sort of like a deathmatch against monsters with respawning items - try it, it's fun)

This map comes with an optional progs.dat which adds monster corpse removal (to increase the framerate on slower machines and avoid packet loss in engine ports without increased limits).
Darkplaces users must use the progs.dat to be able to play this map (as it fixes a critical incompatibility issue). Also, make sure you use a DP version dated 6-Nov-2009 or newer!

Screenshots:
http://negke.quaddicted.com/images/coag3a.jpg
http://negke.quaddicted.com/images/coag3b.jpg

Download:
http://negke.quaddicted.com/files/coag3_negke.zip

Special thanks to BJP and Preach for vital technical support.
Have fun.
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Now I Went Through This Map. 
Skill 1

The towers a little confused in the beginning, but later learned to understand, seeing how they work within. I had to run from tower to tower to find a need. But it was not tedious.

When it was over, tried to fly with noclip around central tower, but it still remains for me a difficult and confusing.

Ammos were few, but almost always enough. The fact that it was necessary to recruit them after each tower, I realized at once. The only difficulty was shambler in one of the towers. I ran out of ammo and had to kill him with an ax. But it turned out.
The secret to looking after you brick a long time by the sound. So far not thought to jump up the ramp next to the brick.
Use the silver key failed - did not know how. It also did not find how to open a secret megahealth. For the latter, I found only one blue bricks somewhere near the ceiling, but others have not seen.

Recovered from the save only once, when the time was not able to kill all the zombies. But the second time was quicker, and saw that the bottom is also a Quad.

Architecture amazing, a lot of interesting ideas. Excellent work. I admire, like yours, and all other maps.

Thank you very much 
 
Thanks. Glad to hear you didn't find it overly frustrating in the end. Try the alternative game mode on skill 2 to get back into the right mindset with some mindless fragging if you like.

Even if you fail the zombie challenge, the map can still be finished; you'll just have to quad-axe the three end monsters - it's not that hard. The silver key secret makes the zombie run easier as well as general progression. I thought it was quite unique in this respect, but it's too difficult to find (basically a 2-in-1 secret) which I regret a lot. If you want to see how it's done, check out the walkthrough demo or video.

Lower Foucault ?! 
Ok, I Will Try 
 
Skill 2 
Almost passed. It was quite difficult, but interesting. Unable to go because I did not take the secret with the RL. And when I was at the top, I do not understand how to kill Vores.

But I liked the skill 2. Amazing map! Thank you again 
Btw 
why is it Lower Forecourt - lower relative to what? Will we see Higher or Upper Forecourt some day? 
 
Most Coagula-style maps are either floaters or towers reaching up into space. This one turns it upside down, so the title was supposed to suggest the map was part of a much bigger structure, a huge palace in the void, with forecourts on several sides. I don't have plans to map that, but who knows. Cogula4 event??

Btw. sorry for the dick moves of putting SNG and RL in secret areas, especially ones that are hard to find or close so quickly. 
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