
Wow.
#2 posted by
Text_Fish on 2006/06/05 05:19:59
That's quite impressive for what it is.

Hmm
#3 posted by
Jago on 2006/06/05 15:14:01
That game looks very cool, but using textures from Unreal is VERY likely to get you in trouble with EPIC. What editor / app is used to create maps for this game?

Meh
#4 posted by
Kinn on 2006/06/05 15:44:07
had to jump through too many fucking hoops to "install" it, with installing/registering shockwave and other shitty browser plugins that I didn't want. Can't comment on the quality of the game, but I now have a load of extra crap bloating my browser that will no doubt be a pain to remove.
uses ammo HUD icons from Quake 3 by the looks of it too

Err?
#5 posted by
Jago on 2006/06/05 16:10:59
I just clicked "Install" on the one and only dialog box that was presented to me and that was it...

Maybe
#6 posted by
Kinn on 2006/06/06 04:42:20
your browser already had that cruft installed.
I'm still not convinced that having the "accessibility of a webgame" is better than just downloading a standalone executable.

Neato!
Fun stuff there, Spirit. This will soon eclipse Curveball as my fave netgame =D

Instal
#8 posted by ColdWar on 2006/10/29 09:03:38
how can i install this game?? i WANT it!

Install
#9 posted by ColdWar on 2006/10/29 09:05:01
i realy want this game! mail me the link or download to this msn adress : TheEnglishMaffia@hotmail.com

Woot
#11 posted by
Blitz on 2006/10/29 21:46:32
This has improved *a lot* since the last time I played it and I think it has to do with the map being about 1000x better in this most recent version. The last time I played it, the game mechanics and stuff were basically the same, the graphics were the same, but the level they put you in was just horrible. It was like 3 identical box rooms on top of each other connected by 2 ramps on either side and a lift in the middle or something inane like that.
This version with the jump pads and canyon setting and sewer battles and somewhat well thought out level design is actually a decent amount of fun. Cheers to Rasterwerks for realizing that you need to actually design your levels so they're fun :)
#12 posted by anonymous user on 2006/11/17 05:28:03
h