#16779 posted by
lpowell on 2026/04/16 19:32:31
One thing I forgot to mention, the breakables don't have proper sounds or debris models yet. This was originally an AD set and I changed it to Quoth after a long period of not mapping or playing Quake. I plan to fix it by importing those resources from AD but I'm saving that for last.
#16780 posted by
lpowell on 2026/04/28 06:55:45
This place still alive? :)
Should have a *third* beta ready by tomorrow in case it is...

Ride Of The Yith
#16781 posted by
madfox on 2026/04/29 10:44:02
I made a Lovecraftian monster, that was inspired by one of his stories.
https://www.quaketastic.com/files/models/yith_ridiing.gif
#16782 posted by
lpowell on 2026/04/30 08:23:15
That looks awesome Madfox. You have always been one of my favorite mappers btw :)

Preview Of Desecrator
#16783 posted by
BoraxMan on 2026/05/02 08:52:27
Not sure whether I will just release this now, as a 2 level set, or add a third level. But here is a peek of what is to come...
Screenies in the blog post!
https://boraxman.strangled.net/blog/desecrator_update4/
#16784 posted by
lpowell on 2026/05/11 01:56:03
New beta for Azure Anesthetics, in case anyone's out there. (2 maps for Quoth)
https://drive.google.com/drive/folders/1PopICtFYQ0Tzo8Wv65hm5xaB5oBoYrc6
@Borax looks cool

Beta For Azure Anesthetics Bugreport
#16785 posted by
CV on 2026/05/13 11:10:27
Almost ten years since Your previous map! Wellcome back! Great maps in lovely exploration gameplay style! Let's improve them:) I played on skill 1. On first map fiend is telefragged while spawning near the silver key. The second map has a few issues. (1) Pressing all buttons for opening a "super secret" - it would be nice to read some message with a clue where and what should to expect to find. (2) Up behind the tree in the room with button there is a softlock in case you falling down. /Missalighned texture is appears after button is pressed/ (3) Another softlock is on final area after defeating two Gaugs you received the message "There is one to go" but already 100% killing reached (134 on skill 1) and exit doors not opening. Thank You!
P.S.: The second map qwindow.mdl is required wich is not present in the bundle and is not a part of Quoth.
#16786 posted by
lpowell on 2026/05/22 20:31:11
Thank you! All fixed, and I think a release will be coming in the next week.