 Tronyn
#162 posted by nitin on 2004/08/22 06:53:40
I'd keep the custom monster/skin stuff down as they *generally* dont seem to work too well.
 Well
#163 posted by Tronyn on 2004/08/22 06:56:45
Wait to see the screenshots (up soon, I'm working on a site update right now), I wouldn't consider incoroporating new/replacement models if they weren't good.
Your suggestion does have merit though. Actually, maybe gremlins are an unnessecary complication?
 Custom Monsters...
#164 posted by necros on 2004/08/22 10:49:01
nitin: i think you should give every mod the benefit of the doubt, dude... don't be so jaded about it!
tronyn: just as long as there isn't that stupid worm-like marine monster. ;)
 Necros
#165 posted by nitin on 2004/08/22 11:37:08
tronyn's last post just sounded like too much change.
 Tronyn
#166 posted by dylan on 2004/08/22 14:31:37
i sent a new axeman to you.
 Nitin
and your post sounded a bit over-generalized and negative.
Custom monsters add to the experience IF they are well done. Given Tronyn and FC's experience, i say go for it Tronyn.
 FYI
#168 posted by R.P.G. on 2004/08/22 16:12:03
nitin rocks.
 New Models
#169 posted by Jago on 2004/08/22 19:44:41
where are the screenshots?
 With The Update...
#170 posted by Tronyn on 2004/08/22 21:23:15
which is coming soon, I'm having a problem with my PQ account for some reason...
 Tronyn
#171 posted by . on 2004/08/23 06:41:34
Just thought, how've you been getting by on PQ without ads? ;)
Anywho, maybe I'll toss in a few skin designs for the mod and if music is to be included, maybe that too.
 Where Is Bifffbase
#172 posted by Jago on 2004/08/23 19:27:00
Working URL?
#173 posted by anonymous user on 2004/08/23 21:01:49
 Uh Oh...
#174 posted by metlslime on 2004/08/23 21:31:04
Another lost post?
 Tronyn
#175 posted by dylan on 2004/08/27 13:17:50
when will the website be updated
#176 posted by anonymous user on 2004/08/31 18:32:29
 Nonexistent Post Error
#177 posted by starbuck on 2004/08/31 19:28:51
metl, your nemesis returns
 That's Strange
#178 posted by Tronyn on 2004/08/31 19:36:55
web site will be updated "soon" (I'm too busy mapping ATM)
 I Also Got
#179 posted by aguirRe on 2004/08/31 19:56:31
invalid "New post" indication in this thread.
 Hmm
#180 posted by Tronyn on 2004/09/01 04:46:52
ok I'm still not sure what's happening with the custom monsters/new models/skins etc. Fatty and I will decide that soon privately I suppose.
I'm wondering if anyone is interested in doing a simple html design, based only on colours and text, that I could use both for this (Arcane) and Unforgiven as a site. I'd just change the colour of the design for one project. The site's sections would be exactly the same for both projects (something like news, development, story, shots, func_thread).
 I'm All For Sites
#181 posted by . on 2004/09/01 05:08:18
but I think Von would best fit your request.
 Tronyn
#182 posted by dylan on 2004/09/01 17:14:01
i have been working on a cultist model if you want to check it out
 Hm...
#183 posted by necros on 2004/09/01 17:57:57
hexen2 has a cool medieval archer dude...
 Sendage And Recievage
#184 posted by Tronyn on 2004/09/03 02:19:35
alright dylan, send it over. I didn't recieve your axeman by the way, could you resend it?
Pulsar, Fatty and Distrans (the mappers), I've emailed you the prefabs I made for the project (500k zip file). No entities are included.
 Tronyn
#185 posted by PuLSaR on 2004/09/04 12:43:06
I recieved those prefabs. But don't you think that those thin brushes may cause problems for engine? Even turnung them to func_illusionary is problematic for me because I create lots of buttons/doors so I'm affraid to rach bmodel limit to fast.
And what about some new visual effects? I mean some new lightnings or something like that. And also earthquake effect would be nice IMHO.
 Egh
#186 posted by PuLSaR on 2004/09/04 12:45:10
to rach bmodel limit to fast.
That should be: to reach the bmodel limit too fast
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