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Q1SP : Stark Monstrosity - Quoth 2
I have finished this massive base map.

Requires Quoth 2.1 to be installed.

Screenshots:

http://www.quaketastic.com/upload/files/screen_shots/starkmon1.jpg
http://www.quaketastic.com/upload/files/screen_shots/starkmon2.jpg

Download:

http://www.quaketastic.com/upload/files/single_player/maps/starkmon.zip

This map is about as big and detailed as I could possibly ever make a map without breaking engine limits. Its also proof that you can go slightly over the limit for marksurfaces and it wont crash your engine!

Quoth 2 point triggers have played a large part in making this possible.

Im sorry its not a non-base map, but hopefully you'll enjoy it, and I pledge to make a non-base map someday, after new projects are done.

Thanks Willem for your filehost at Quaketastic.com and testing slightly... (I think I forgot to put you in the readme... 00ps!)

Big thanks for those who helped, there are some great people out there who are very passionate about their art.

And thanks to Scampie.
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Ricky 
Great map 
Very Nice 
I played the beta version in normal and really enjoyed it all the way through. I haven't yet played the finished version, so I will just mention the things I liked about this map.

1. scale. Everything is big and there is lots of room to move around to fight. Very different to my last map :)
2. layout. The layout is simply awesome. I love how large the areas are yet it is very easy to get between them all once the doors have opened. I didn't really get lost that much despite the (true) non-linearity of it and lack of arrows to show me the way.
3. combat. Some of the combats are really great in this map. I think the Quoth base enemies work nicely when given more room. The Eliminators are interesting to fight without having to duck into cover every time they shoot, and the edies are nice to fight at a distance. My favourite moments involved surprise fiend attacks where they had spotted me but I hadn't realised and when I was least expecting it they pounced.

I thought the ending was a bit weak in the beta, but I suspect it is more climactic in the finished level. Also, I played on normal, so maybe I should go through the final version on hard or nightmare. 
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