 OMG
#270 posted by Zwiffle on 2011/03/07 04:45:18
A Golden Temple is revealed after the credits! Fuck! Another world to play through.
 Oh :(
#271 posted by Zwiffle on 2011/03/07 04:46:12
I need to find eight more rare orbs to enter the temple :( Damn you secret-filled game!
 DKC Returns
#272 posted by bal on 2011/03/07 07:59:01
Yeah, really great game, love all the secrets.
Didn't really like some of the train and rocket levels, they feel overly simple (they both only require one button for interaction) and hard in a non-fun way.
The rest is awesome though, even my mom loves it.
 Epic Mickey
#273 posted by Zwiffle on 2011/03/12 20:21:24
Been playing this for ~5 hours, and so far it's a pretty bad game. Horrible controls and painfully dark graphics mar what could have been a good game. You can't see shit, both because of how dark and samey everything looks and also because the camera is completely shit.
Mickey feels very awkward with slow move speed and clumsy physics - his hitbox causes him to bump into things and miss easy jumps, often resulting in falling into bottomless pits or acid (paint thinner.)
This game is not Deus Ex in Mickey form even though the 'good choice/bad choice' theme is prevalent throughout - often times choices are not clear enough to make a choice really. Several times I failed a mission by doing something I thought I was supposed to, but turned out wasn't the case. This resulted in me failing even though I thought I was doing the right thing. Mission goals sometimes seem straight forward but are sometimes not so clear.
Overall I think I will quit playing as it's been nothing but frustrating.
 Mickey...
#274 posted by generic on 2011/03/15 13:21:51
I have been hell-bent on finishing it, too, but I keep completing missions out of sequence and leaving obvious rewards behind thinking that I will have a chance to backtrack to them.
The first few levels and Space Voyage are especially guilty of this.
It is also bizarre how talking to some of the Mean Street townsfolk multiple times ends up giving you multiple items o_O
 Alan Wake
#275 posted by Drew on 2011/03/16 23:13:23
got this for 10 bucks.
Just started - first level, looking for the gas station.
Does anyone know if this gets better?
#276 posted by meTch on 2011/03/17 03:04:35
first level, looking for the gas station.
This whole realism in games is just going way to far, the next level will be getting a gas pump, then walking across the lot without getting run over. After that will be inside the convenience store, looking for a drink that doesn't have to come with insulin strapped to it and some kind of food that won't give you dysentery. The boss fight will be with the store; clerk getting them to actually stop smoking their tobacco product outside, ring up your items and 25dollah on the correct pump.
 Real Is Boring.
#277 posted by jt_ on 2011/03/17 03:31:02
 If It Makes You Feel Any Better
#278 posted by Drew on 2011/03/17 07:13:26
I *am* fighting ghosty darkness zombies with a flashlight and a pistol.
So far the set up has been pretty weak, and the story and dialogue has been uniformly pretty not good.
 That's
#279 posted by megaman on 2011/03/17 10:06:04
what the trailers looked like :(
Amuses me that reading magazines and other cack like that when talking about Max Payne they go 'omg the story, the story, the gritty setting and story'
Only morons played Max Payne for the story. They played it for the fucking graphics and bullet time combat :P
I played a brief bit of Alan Wake and it felt like they'd ke[t the most irritating bits of Max Payne and removed the fun.
 Alan Wake Looks Kind Of Ass
#282 posted by Zwiffle on 2011/03/18 04:12:38
Probably one of the last games I would ever get around to checking out from the game library at work. It just didn't look very inspiring at all really, not sure what all the hype was about.
 ZQF
#283 posted by Spirit on 2011/03/18 08:31:58
I play max payne for the story and atmosphere. That's where the game shines.
 Yeah, But
#284 posted by megaman on 2011/03/18 08:34:12
the gameplay was so awfully boring and repetetive that i stopped playing after chapter 1.
 Watching Someone
#285 posted by ijed on 2011/03/18 14:32:14
Play Heavy Rain is completely counter-intuitive to someone who designs games.
It's just a continual QTE. What's wrong with YouTube? That way you don't have to piss about with the controller in order to see the story.
The best game ever in terms of story was Silent Hill 2.
It's nice to have a good story (I can't envision a game without thinking of it in terms of story) but it can't be your gameplay.
 Yeah
#286 posted by Drew on 2011/03/19 03:38:01
I think the best game story was maybe Grim Fandango? Biased.
I play max payne for the story and atmosphere. That's where the game shines.
I'll get me coat :E
 Oh Noes, Different People Like Different Games
#288 posted by Spirit on 2011/03/19 09:12:14
I don't know what that expression means. Maybe it is an acquired taste? ;-)
 L.a. Noire
#289 posted by jt_ on 2011/05/24 03:20:09
Anyone else played this yet? I'm buying it tomorrow, it's supposed to be the bee's knees.
#290 posted by Zwiffle on 2011/05/24 03:59:41
Saw it at work. Based off what I saw at work and the fact that I'm in a torrid love affair with film noir at the moment, I am aching to get a copy of my own. The animation is gorgeous and the gameplay and world both look spot on, and there's a black/white mode if you want to play that way, which I plan to (unless it's unlockable.)
#291 posted by jt_ on 2011/05/24 04:09:30
You can change between black and white and colour anytime. I'm so giddy for this game ^.^
 Zwiffle
#292 posted by nitin on 2011/05/24 07:42:28
seen any more noirs lately?
 Heroes Of Ruin, 3DS
#293 posted by Zwiffle on 2011/10/27 22:47:40
Diablo style dungeon crawler on 3DS looks like it has surprisingly high production values and dare I say it: 'fun'
http://www.ign.com/videos/2011/10/27/heroes-of-ruin-gameplay-walkthrough
#294 posted by necros on 2011/10/27 23:24:49
i like the damage feedback. i find that kind of thing is missing sometimes and it makes a huge difference.
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