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| Posted by necros on 2011/05/07 02:10:02 |
Being without easy access to internet, Tronyn asked me to release his Map/Mod collaboration pack for him. I'm quite pleased to present Arcanum for your Q1SP needs.
This is a fantastic collaboration that contains 5 very large blue/metal/knave maps + start map; one map by distrans, one map by Pulsar and four maps by Tronyn! Grab it here: Arcanum (18mb)
Please note: This map pack relies on the Drake mod by PM, which features many new monsters and weapons. If you don't have it, you can grab it here: Drake (17mb)
Installation instructions from the readme:
Place all files in your DRAKE subdirectory in your Quake directory, ie c:\quake\drake290111.
Start the game (Quake engine of choice).exe -game (drake directory) +map arcstart.
You probably want to use a larger heapsize. Custom engine required: FitzQuake, Quakespasm, RMQEngine, Darkplaces, etc. You know the drill.
necros' note: If you have a slower machine, you may wish to enable the "r_flatlightstyles 1" console command (in fitzquake variants at least or otherwise try 'r_dynamic 0') to disable flickering lights as some maps have quite a lot of them and it can drastically increase framerate on some computers.
Tronyn was also kind enough to release the source files for his maps if you want to poke around in them. On top of that, there are two extra maps contained in this archive, which are unfinished but still very cool and totally worth a look-see. Grab the sources here: Arcanum Sources (8mb)
necros' note on the sources: at the moment, only Worldcraft users will be able to make use of them, as, though Tronyn did include raw .map files alongside the .rmf files, they contain extended texturing parameters that may not be parsed correctly by other map editors. It wasn't worth delaying this excellent release to try to fix it though. If some solution is found, I'll happily update the archive.
Also note that while Tronyn is gone, he won't be able to respond directly in this thread (although, i believe he mentioned he has somewhat consistent internet connectivity until monday) so he won't be able to answer questions or whatnot but he didn't want to delay this release any longer.
Enjoy! ^_^
Screenshots:
http://necros.quaddicted.com/downloads/Tronyn/arcanum1.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum2.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum3.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum4.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum5.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum6.jpg
http://necros.quaddicted.com/downloads/Tronyn/arcanum7.jpg |
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 WOOOOOOO!!!!
#8 posted by Drew on 2011/05/07 06:19:27
...
Downloading.
#9 posted by Lightning Hunter on 2011/05/07 10:58:26
Does this work in Qrack?
 I Get Numerous Errors
#10 posted by nitin on 2011/05/07 11:01:19
at map startups, safe to ignore?
Using fitz.
 Argh, I Guess This Is A "mod"
#11 posted by Spirit on 2011/05/07 11:34:26
sound/music/warp.wav is Dotkr�z vs Idle Sunder - Reflectional Feedback from http://www.archive.org/details/ntt037
http://creativecommons.org/licenses/by-nc-nd/2.5/
Please be nice to freely released music, don't trample on the licenses.
#12 posted by Spirit on 2011/05/07 12:43:24
I should mention, the title and the body of my post above have nothing to do with eachother!
 Wow
#13 posted by ijed on 2011/05/07 14:25:38
This looks great, downloading.
 Lightning Hunter
#14 posted by Trinca on 2011/05/07 15:43:10
fitz or directq
#15 posted by gb on 2011/05/07 17:09:29
RMQengine renders lots of flickering lights really well.
I guess I'll have to play this.
 RMQ Lighting
#16 posted by Drew on 2011/05/07 18:17:47
is also much brighter and 'flat' than regular fitz, it seems to me - is this the case for anyone else?
 There Are
#17 posted by ijed on 2011/05/07 18:49:07
Controls for the contrast and brightness.
 No Thanks
The first map is abysmal in my opinion. It's way the fuck too dark and I got stuck right away after killing the zombies. So supposedly something happened because it said "sequence completed", but I couldn't find out what. Add to that the idiotic rain (subtracts from the atmosphere more than it adds to it), the headache-inducing music and the overall crampyness, and you really feel you're in hell. In a bad way.
This release, as many of tronyns releases, is just not for me.
#19 posted by Yhe1 on 2011/05/07 22:36:50
After you kill all of the zombie, the way into the "basement" will be opened.
Thirty seconds in I got the Nightmare entrance figured out, what a great 'fuck yea' moment that was.
This will be grand.
 Wow
#21 posted by PuLSaR on 2011/05/08 03:49:44
what a surprise. for many years i thought that i needed to finish my map and suddenly the mod is released o_0
 Yhe1
The cellar door on the right was accessible before all the zombies were dead (on normal). And in the cellar, I didn't see a way to get to the Gold key, so I gave up due to the piercing headache I got from the music.
#23 posted by Yhe1 on 2011/05/08 07:31:50
Delete the wav files
 Hint
#24 posted by Yhe1 on 2011/05/08 07:36:51
You need to get the sliver key first
 Nah
I'll just skip to the 2nd map and see if it's any good.
#26 posted by spy on 2011/05/08 08:42:33
I'll just skip to the 2nd map and see if it's any good.
yeah, the follow maps are pretty impressive, 'specially 3,4,5
 Played First 3
#27 posted by nitin on 2011/05/08 14:11:42
the awesomeness and evilness of 2 and 3 is epic. Pulsar's map is the best so far.
 Sleep
#28 posted by ijed on 2011/05/08 14:56:49
ADD is a terrible affliction.
 Finished It
#29 posted by nitin on 2011/05/08 15:22:59
loved it, last 2 maps also great but Pulsar's still the pick for me.
 Give It More Time
#30 posted by Drew on 2011/05/08 17:49:47
I'm on Arcanum 3 now, and it's pretty much blowing my mind how good it is.
Great to see a Pulsar map too! Well done dude.
 Hey Ijed
<yawn>
 Seriously Though
I guess you're trying to say, in your crippled way, that my complaints are not valid, maybe because I am using the wrong tone or whatever. But does anyone really like that rain? It doesn't even remotely look like rain.
Ok, I just checked, now I see that there's a second door behind the right cellar door which opens after you killed the zombies. There is no message though, and frankly, I simply couldn't see that because it's too dark. I would guess that the darkness is related to me using a Mac, but I can see on the screenies that the map(s) are really this dark. I find that very annoying. I have nothing against dark corners, but I have something against areas that are so dark that you can't even make out where you are supposed to go.
The music sounds horrible on my machine. Maybe it's better if you use another engine or -sndspeed 44100 in QS, but the way it is, it is very much like noise to my ears. And yeah, I really liked the warpspasm soundtrack, so the music style is not the problem. It's the horrible quality.
But yeah, I guess I should look at the other maps. But I have to say that I find your comment really really stupid, and you're quickly moving up on my personal func idiot list, which you weren't even on before the whole RMQ fiasko. It's one thing to criticize my tone, which was indeed inappropriate, but it's another thing to simply invalidate my comments like that.
Still, I give you massive props for warpspasm, which I think is the best Quake release I have played since marcher.
God, what a fucking rant. You must have hit a nerve.
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