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New Q1 SP Quoth: Pain In The Arch By Mfx
Features knave texture set, and should provide a decent battle.
Screenshots:

1, 2, 3

Don�t want to spoil the party, my speedmapping entry was to late (and lame), but i had this one in the pipe... so well.

Please read the readme, and feedback is welcome, especially first run demos!

Download ZIP file
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Btw. shame about the grey sky parts. Surely, there would've been better ways of dealing with those unfinished parts in a less obvious manner. 
Very Easy Map 
Mfx 
mfx, yes I played it Quakespasm, on OS X. There's a sky box missing (gray parts). I'm pretty sure it's a bug in your map. 
Did A NH To 
http://members.upc.nl/verorber/mfxsp10_NH.dem

had to look around for one shy ogre but wasnt goign for fast time anyway, wasnt to hard if you take it easy, i think it was my third go. Didnt fully find out what exactly opens the quad, is it a trigger with a delay? 
Negke 
can you write me a mail in deutsch,
cause i dont get whaT you are complaing about.
I�m new to this kind of mapping, and always wondered about newskip.
No clue, hope it looks great... 
Barnak 
it�s just the skybox files thats missing from your setup
Look in /quake/quoth/gfx/env/ for void*.tga 
Orbs 
what the fuck?!?
doesn�t count
no.. 
Orbs, And After Seeing Your 2nd .dem 
Are you me? 
At Last ... 
... I finished the map in nightmare, it took 5 more attempts since the other demo, but it was worthy and satisfying.

Recorded in Quakespasm

http://www.quaketastic.com/upload/files/demos/mfxsp10_coce_nightmare.dem.7z

The map is very good indeed, great interconnectivity and layout, good gameplay and brushwork, but you need to make the first quarter easier and the last quarter way harder, at least in nightmare. That last part was a piece of cake, i were cautious expecting something very hard, but got 2 very easy fights. I were more thrilled about having to repeat the entire map again than about the fights.

I almost forgot, i found something weird in one of the brushes, in this screenshot.

http://www.quaketastic.com/upload/files/screen_shots/spasm0000.tga.7z 
Ok... 
some complain its to hard, some say its orbs
i�m getting it, wait for my 3rd release you asses...
To whom, who finishes it on nightmare gets a shoutout on my next one,
released on 23. 5.!!!! demo required..

Nightmare, really? I mean like ...pffff. 
I'm Up To The Challenge 
If you don't make it as hard as Arwop from Tronyn it is doable. 
Mfx 
I haven't understood that last phrase. Are you laughing about someone playing nightmare because you consider it is masochistic or are you doubting about the fact that i completed it in nightmare? 
Coce 
Im laughing because of Bavaria Munich beating Barca 4:0
nothing more... 
Cocerollo To Be Serious 
After watching your demo, i�m proud of you.
You�ve mastered it in a way i planned it.
That�s that .
(And to everybody who�s reading this, watch his demo, then complain how hard it is...) Orbs doesn�t count for sure..
I�ve to outright admit that you�re the one.
It surely takes a couple of tries. 
Firstrunners Record .dem Please... 
just to make sure, in the future my maps will be a bit more balanced.
Learning by by seeing your mistakes, not planned to make it harder, but
more twisted and fair. 
Mfx 
... and where should I find this /quake/quoth/gfx/env/ for void*.tga file ? It itsn't part of the standard Quoth installation. 
Barnak 
The files are in pak0.pak in the Quoth directory, not sure what's going on with this map as I've not looked at it - but as a stab-in-the-dark could it be a case-sensitivity issue? 
Barnak 
deinflate the paks like pffff... 
Why Isn�t Everybody Else Complaining? 
Barnak, sth. seems to be messed up with your directories... 
Mfx 
you have my first two runs in that .zip file.
I think gameplay needs to be a little more balanced. You should never resort to using an axe (unless it's something fun like axe & quad).

It looks nice though, for some reason the map seems easier in RMQ, I think it defaults to a lower skill setting perhaps? I'll try and complete it tomorrow. 
Mfx 
Doh ! Then why should I deinflate the pack ? The map should find the file in it, after having launched the game. This is the first map I play which have this kind of problem. 
Preach 
my map says clearly "sky void" all noncaps.

Not like MFDOOM ALLCAPS. 
Barnak 
which engine are you running? 
Mfx 
Negke is apparently also having the gray sky box (see the message #15). 
Mfx 
I'm playing with Quakespasm on OS X. 
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