#15 posted by negke on 2013/04/23 22:22:36
Btw. shame about the grey sky parts. Surely, there would've been better ways of dealing with those unfinished parts in a less obvious manner.
 Very Easy Map
#16 posted by Orbs on 2013/04/23 22:29:29
 Mfx
#17 posted by Barnak on 2013/04/23 22:33:20
mfx, yes I played it Quakespasm, on OS X. There's a sky box missing (gray parts). I'm pretty sure it's a bug in your map.
 Did A NH To
#18 posted by Orbs on 2013/04/23 23:36:57
http://members.upc.nl/verorber/mfxsp10_NH.dem
had to look around for one shy ogre but wasnt goign for fast time anyway, wasnt to hard if you take it easy, i think it was my third go. Didnt fully find out what exactly opens the quad, is it a trigger with a delay?
 Negke
#19 posted by mfx on 2013/04/24 00:14:50
can you write me a mail in deutsch,
cause i dont get whaT you are complaing about.
I�m new to this kind of mapping, and always wondered about newskip.
No clue, hope it looks great...
 Barnak
#20 posted by mfx on 2013/04/24 00:18:02
it�s just the skybox files thats missing from your setup
Look in /quake/quoth/gfx/env/ for void*.tga
 Orbs
#21 posted by mfx on 2013/04/24 00:21:09
what the fuck?!?
doesn�t count
no..
 Orbs, And After Seeing Your 2nd .dem
#22 posted by mfx on 2013/04/24 00:36:55
Are you me?
 At Last ...
#23 posted by Cocerello on 2013/04/24 00:48:48
... I finished the map in nightmare, it took 5 more attempts since the other demo, but it was worthy and satisfying.
Recorded in Quakespasm
http://www.quaketastic.com/upload/files/demos/mfxsp10_coce_nightmare.dem.7z
The map is very good indeed, great interconnectivity and layout, good gameplay and brushwork, but you need to make the first quarter easier and the last quarter way harder, at least in nightmare. That last part was a piece of cake, i were cautious expecting something very hard, but got 2 very easy fights. I were more thrilled about having to repeat the entire map again than about the fights.
I almost forgot, i found something weird in one of the brushes, in this screenshot.
http://www.quaketastic.com/upload/files/screen_shots/spasm0000.tga.7z
 Ok...
#24 posted by mfx on 2013/04/24 00:58:26
some complain its to hard, some say its orbs
i�m getting it, wait for my 3rd release you asses...
To whom, who finishes it on nightmare gets a shoutout on my next one,
released on 23. 5.!!!! demo required..
Nightmare, really? I mean like ...pffff.
 I'm Up To The Challenge
#25 posted by Cocerello on 2013/04/24 01:18:51
If you don't make it as hard as Arwop from Tronyn it is doable.
 Mfx
#26 posted by Cocerello on 2013/04/24 01:20:38
I haven't understood that last phrase. Are you laughing about someone playing nightmare because you consider it is masochistic or are you doubting about the fact that i completed it in nightmare?
 Coce
#27 posted by mfx on 2013/04/24 01:49:31
Im laughing because of Bavaria Munich beating Barca 4:0
nothing more...
 Cocerollo To Be Serious
#28 posted by mfx on 2013/04/24 02:02:21
After watching your demo, i�m proud of you.
You�ve mastered it in a way i planned it.
That�s that .
(And to everybody who�s reading this, watch his demo, then complain how hard it is...) Orbs doesn�t count for sure..
I�ve to outright admit that you�re the one.
It surely takes a couple of tries.
 Firstrunners Record .dem Please...
#29 posted by mfx on 2013/04/24 02:10:36
just to make sure, in the future my maps will be a bit more balanced.
Learning by by seeing your mistakes, not planned to make it harder, but
more twisted and fair.
 Mfx
#30 posted by Barnak on 2013/04/24 02:13:07
... and where should I find this /quake/quoth/gfx/env/ for void*.tga file ? It itsn't part of the standard Quoth installation.
 Barnak
#31 posted by Preach on 2013/04/24 02:19:10
The files are in pak0.pak in the Quoth directory, not sure what's going on with this map as I've not looked at it - but as a stab-in-the-dark could it be a case-sensitivity issue?
 Barnak
#32 posted by mfx on 2013/04/24 02:28:39
deinflate the paks like pffff...
 Why Isn�t Everybody Else Complaining?
#33 posted by mfx on 2013/04/24 02:30:46
Barnak, sth. seems to be messed up with your directories...
 Mfx
you have my first two runs in that .zip file.
I think gameplay needs to be a little more balanced. You should never resort to using an axe (unless it's something fun like axe & quad).
It looks nice though, for some reason the map seems easier in RMQ, I think it defaults to a lower skill setting perhaps? I'll try and complete it tomorrow.
 Mfx
#35 posted by Barnak on 2013/04/24 02:32:19
Doh ! Then why should I deinflate the pack ? The map should find the file in it, after having launched the game. This is the first map I play which have this kind of problem.
 Preach
#36 posted by mfx on 2013/04/24 02:35:50
my map says clearly "sky void" all noncaps.
Not like MFDOOM ALLCAPS.
 Barnak
#37 posted by mfx on 2013/04/24 02:36:51
which engine are you running?
 Mfx
#38 posted by Barnak on 2013/04/24 02:37:59
Negke is apparently also having the gray sky box (see the message #15).
 Mfx
#39 posted by Barnak on 2013/04/24 02:39:04
I'm playing with Quakespasm on OS X.
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