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| Posted by gone on 2008/03/22 11:58:52 |
New Quake mapping challenge in the tradition of good ol' 100brush and Coagula contests. Only this time the theme is "remix".
Game: Quake, sp
Theme: remix/remake of an original Quake sp map.
You cant take first episode E1M*maps though (because Kell is doing them).
get original map sources here: http://rome.ro/2006/10/quake-map-sources-released.html
or http://www.speeds.quaddicted.com/quake_map_source.zip
Mod: no mod
Engine : Fitz ( so go ahead use a skybox if you want)
Submission deadline is 1st June so you have more than 2 months.
(I think its more than enough time, considering you have small maps and the source files to build on. But if you dont think so - let me know )
Judges: yes there will be few, to review and rate the maps (metlslime is one of them)
Im not judging, I will be making a map myself.
people interested so far: Zwiffle, Trinca, Zombie, GomJabbar, Spirit
maybe Voodoochopstiks, Gibbie, Neg|ke�
Post comments if you want to take part.
Please state what map you are going to make. No more than two people on the same map please
(or catch me on IRC quakenet #terrafusion) |
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#397 posted by JneeraZ on 2008/06/28 01:52:23
If you're just grabbing stuff to collect it then I see no need to rush to get you what you want. *shrug* I'll probably release the ToeTag source sometime after Gears2.
 Willem
#398 posted by inertia on 2008/06/28 02:12:04
Sure - as long as you release it. We're hobbyists, no rush :)
 Hey, Here's Something You May Not Have Considered.
The world doesn't owe you anything, inertia.
#400 posted by inertia on 2008/06/29 05:13:18
Thanks for the flamebait, I'll eat that and shit it out into my gold-encrusted toilet and wipe up with cocaine-dusted $100 bills.
 Hmm
#401 posted by nonentity on 2008/06/29 07:20:00
 So, Er, Looking Forwards To Seeing These Maps Huh?
#402 posted by RickyT33 on 2008/06/30 16:33:58
I am! This is gonna be cool! 7 RMX maps to play with!
How long must we wait?
#403 posted by Spirit on 2008/07/08 19:52:02
Speedy, you are being missed! Hope everything is fine.
 Any News About Upcuming RMX Pak?
#404 posted by spy on 2008/07/10 16:54:22
#405 posted by Zwiffle on 2008/07/10 19:56:09
I submitted to Lunaran, so he has mine now since spd fell off the face of the earth.
 Yeah
#406 posted by RickyT33 on 2008/07/11 12:21:27
So I wonder if I'll get my next project (an episode) finished before the judges feel like they are ready to release our hard love's labours?
#407 posted by JneeraZ on 2008/07/11 12:38:59
It's dead, Jim. Move on. :)
 What Do You Mean "its Dead"?
#408 posted by RickyT33 on 2008/07/11 12:42:02
I don't understand!
 Damnit Jim
#409 posted by ijed on 2008/07/11 15:55:06
I'm a doctor, not a mathematician.
 So
#410 posted by Lunaran on 2008/07/11 18:56:29
the lizard's dance or whatever was released on its own, zwiffle sent me one I haven't played, and ricky sent me one and I'm afraid I lost it could you send it again plz :(
Who else was mapping?
#411 posted by JneeraZ on 2008/07/11 19:00:22
I was but forget it. My entry sucked balls. :)
 Yeah....
#412 posted by metlslime on 2008/07/11 22:26:21
if i ever see a second entry, i might actually judge them.
 This Is Silly
#413 posted by RickyT33 on 2008/07/12 01:53:29
 Okay I Played Them!
#414 posted by Lunaran on 2008/07/12 06:16:37
Tested them all on skill 2 in fitzquake.
e4m1rmx (ricky)
Best architecture, hardest. Respawning biosuits were clever and added some tension, but it was a pain getting caught without one. Bonus points for lasers. first run demo: http://lunaran.com/files/e4m1rmx_lun.dz
e2m1rmx_spirit
Easiest, neatest exit. Fun secrets. Looks like it was built by a reviewer. :) first run demo: http://lunaran.com/files/e2m1rmx_spirit_lun.dz
e4m7rmx (zwiffle)
Cool architectural set pieces and details but visually unconnected - the sea of blue brick between them looked blank. Most vicious, flying vore circus wtf. I somehow bypassed 20 monsters in this map. first and second run demos: http://lunaran.com/files/e4m7rmx_lun.dz
 Nooo
#415 posted by Spirit on 2008/07/12 09:48:27
Please let's not release the maps as "singles". If all participants feel like releasing must happen now, then let's package the maps into one nice solid zip with readme and stuff. This zip then would go to the judges. I have no idea what their job actually is but I guess it would be something that would go into the zip too (textfile?).
And then it shall be released. But why not wait three more weeks until QExpo for this. :)
If you want I would do the packaging.
Speedy, you are reading this, what's wrong? :(
 So When The Pak Will Be Released?
#416 posted by spy on 2008/07/12 09:56:31
 Ricky
#417 posted by nitin on 2008/07/12 14:56:46
lovely looking map! The lighting and brushwork are absolutely superb.
Was never of the original's layout and the remix suffers a bit for sticking pretty close to it but having said that there's still quite a few nice gameplay bits.
 Yeah
#418 posted by ijed on 2008/07/12 17:35:34
Release them on the QExpo.
#419 posted by Trinca on 2008/07/12 18:38:40
yes nitin, RickyT23 improved so fast that put everybody nuts :)
he become a great mapper!
 Lun
#420 posted by RickyT33 on 2008/07/13 05:24:32
Please compile the maps into a pak file, or maybe better a zip file and post em on a newsthread! Then the judging can commence!
Or gimme some URL's mappers, via em@il, and I'll do it myself.
Willem - Is you're map playable? The early screenies looked buff, and you said all along (except for the later hours when gears2 consumed your time) that it was playable. Except for the other time I recall when you said that the mapsource had seeded corrupt brushes, - but you said you fixed that!!
How far did you get? You plan to pick it up for a later release?
Feel free to play mine people, link's above. It's on the hub.
Or if you plan to Quake expo it then you'd better moderate it out.
Whatever man.
 Ah Well
#421 posted by ijed on 2008/07/13 10:08:05
Would have been nice to have a coordinated qexpy release, but if they're done they're done - no need to stand on ceremony.
Ricky, I'll play it tommorow.
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