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Quake Ported To Flash, Play In Your Browser
Someone named Michael Rennie has ported Winquake to Flash. It has been bundled up with the shareware episode, so you can play all of episode 1 in your browser using mostly tolerable mouselook controls (click and hold to mouselook.) Read more at Quaddicted.

Play Here: http://www.quaddicted.com/engines/files/quake-flash.swf
Source Code: http://github.com/mkr3142/QuakeFlash
Compile Info: http://github.com/mkr3142/QuakeFlash/blob/master/readme_QuakeFlash.txt

Thanks to Spirit for the original story and Baker for finding the source code.
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Molehill 
Flash is getting a hardware-accelerated 3D in an upcoming version. Code name is "Molehill", and it's basically a new API that is backed by OpenGL or D3D depending on the platform.

http://www.adobe.com/newsletters/edge/january2011/articles/article1/index.html

This means that anything you wanted to do with Quake in flash could now be done with hardware-accelerated graphics. Picture Fitzquake or DirectQ quality graphics and framerate in flash.

Porting could begin now with the beta code available. I haven't touched it yet because it already takes like 10 different package installs just to compile the current flash quake (cygwin, flashdevelop, alchemy, flex, java, etc...) and I haven't had much time to bother with it. 
Does That 
mean that sites that use flash willy nilly will also load up faster? 
I Wouldn't Count On A Good Implementation 
the new flash with d3d support crashes if you switch on "break on error" in the debug panel ;-) 
 
nitin: it would only speed up rendering, not loading. And it will only benefit flash applets that are (re-)written to use the new API. 
Thanks 
not much to expect on that front then. 
Nitin: 
adblock plus takes care of most of those issues for me. 
Will Look Into That 
thanks! 
Metl 
you just made my day mate, cheers! Works great. 
For Flash 
Blitting is the new hotness. 
Someone Used Molehill On Q3 Already, Apparently: 
http://q3fl.impulse12.com/

Also includes a lengthy discussion of the issues using Molehill for GLQuake and Quake 3. 
I'm Sure Flash Will Eventually ... 
... be a decent alternative to 3D single player games but they are still ironing out the problems.

They need to do something reasonable with mouse capture for starters (still not available really) and it is tough to deal with the long download times (although the game data for Quake based games isn't internet optimized.)

Games like Runescape do a pretty good job, but have to have some sort of Java backend layer to do the networking.

I'm sure Flash will eventually be an FPS capable platform. They clearly want to go there. 
I Hope Not 
 
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