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ARCANE WIZARD
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.

Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.

Anyone interested?
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Bump! 
Given the essentially infinite number of these entities you can use and the consequences of them firing at targets, any start/hub map type functionality can be implemented. You could even have the start map fill with monsters once the rest of the maps have been completed.
(From Quoth mapping tutorial, about info_endgate and info_mapgate)

Wasn't it our plan to have the stsrt map invaded by monsters once the other maps had been done? Do we still want to do this? If so, is there any chance that we can co-ordinate with Necros and Kell to have this as a feature? 
Monsters In The Start 
If it's needed, it'd probably be easiest to add it directly. The ammount of rewritten code in the arcane progs means merging things from other mods is often just as involved as writing them from scratch. I'd probably just go with adding another spawnflag like the teleport flags, which removes the monster if a value isn't set, and a corresponding option to set that value on trigger_changelevel. Seems easier, since it's just a single monsters on/monsters off situation. 
Yes 
Monsters in the start map is basically what I wanted.

The thing is though, we could just use two different BSPS - as the maps will be played in a linear order, the final map could just link back to a different version of the start, containing monsters etc. 
Linear Order? 
That's not how I imagined this to go...

My idea was that you have a start map which is a hub to 3 arcane-themed maps. Once you have done those, a door opens to a more evil area that willl lead back to the variant base map.

Of course, you are the project leader, so it's your call... 
Well 
Originally, Fat Controller wanted the start map as a sort of a "hub" to several other maps.

But lately Pulsar suggested having the maps in a linear order, which I now think might be better. We are kind of thinking of having a thematic progression in the maps, which would make more sense if they were in a set order.

But it's not set in stone.

Btw if I don't have a beta of my first map ready by December then someone shoot me. 
Oh, And 
if I haven't updated the project's web site within a week then give me the same treatment. 
Which Weapon? [nt] 
 
An Uninformed Opinion 
make it have some kind of structure, not just a hub where you can do maps in random order and start with shotty in each. That isn't so great imo. 
I'm Taken Away 
I have to leave tomorrow. Not to leave the project but leave my home and pc until february.

My knave map is about 1-2 weeks to be finished (beta) but I was called today and told that I must go tomorrow. In fact I should have left in august-september but (fortunally for this project, unfortunatelly for me) I'm leaving only now.

I'll come back soon and finish my map and make a new one. I hope Tronyn will finish something when I return :)

See ya, guys. 
 
make it have some kind of structure, not just a hub where you can do maps in random order and start with shotty in each. That isn't so great imo.
Who said anything about resetting the weapons between the maps ???

PuLSaR: Good luck, whatever it is you have to do... 
Well 
have luck balancing combat if you don't know what weapons the player'll have. 
Tronyn Et Al, Re Post 516 
IMHO:
linear order > hub.

bye! 
Fair Enough... 
So we have a start map, 3 arcane maps, an evil map, and a final map where your library gets invaded. Sounds good... 
Source For Baron 
Hello everybody can somebody sen me into mail email rpature�s baron qc code please.My mail is testtesttest@seznam.cz
Please help me!!!! 
Tronyn 
Your time is up...

Btw if I don't have a beta of my first map ready by December then someone shoot me. ... Oh, And if I haven't updated the project's web site within a week then give me the same treatment.

I'm coming for you with my chaingun... 
Oh Shit 
It's up! It's up!

as usual, http://www.planetquake.com/tronyn/arcane

Main thing on the page is that I'm looking for *one more mapper.*

My beta will be ready in december; maybe two beta maps, actually.

Then I can start building the library/cathedral/mansion/university or whatever setting it is on earth. 
 
... and the humorously named Lardarse ...

That's one way of looking at it... 
Tronyn 
That header graphic makes the page wider than 1024. 
Lol 
well the entire page is shit, so I think I'll keep it that way on principle :) 
Tronyn 
FYI

There are broken links in the Development, Textures and Prefabs page. They are:

- Contract Revoked Textures and Others link
- Prefabs related link

;) 
Tronyn 
is there any progress with this project?
I'm back with pc, but I'm in another city right now and i don't have the source of my map atm.

but i'm ready for betatesting or anything so feel free to e-mail me

btw i'm i'm drunk right now because i've past my last exam 
Welcome Back! 
And grats on finishing your exams. Go enjoy getting being drunk :-)

I'll send an e-mail out to Tronyn and Preach to see if they still remember this project. I think the coding side is done, it's the mapping that needs doing :-/ 
My Email 
is now djg164@mail.usask.ca
in case either of you is still using my old one
expect an email frome me soon also
I'm about to start exams too, so the drunkenness for me is coming in a couple weeks, heh 
Well, That's 3 Of Us... 
Where's Preach?

And more importantly, Tronyn...

My beta will be ready in december; maybe two beta maps, actually.

Where the fuck are your map betas? 
I'm Here... 
However, next term I have a ton of exams to revise for. So if there's anything that urgently needs coding it'd be best if you said in the next two weeks or so. 
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