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New Q1SP: Terracity
Hello! This is my first released Quake map. I've been a long time closet Quake mapper and I finally feel like I have a worthy enough map to share. And you can expect two HUGE ( emphasis on large) maps to be coming sometime in the next couple months.

Terracity is designed to be fully cooperative with coop. There are a few spawning and teleportation tricks that let you get back to the mayhem ASAP and help your friends. I was inspired by negke's Red Slammer (aka mappi) so special thanks to negke!

I hope you all like it!

Check it out over on Quaddicted:
http://www.quaddicted.com/reviews/terracity.html
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@Shambler 
Thanks for the crits...

@#10:I'm on it. Current WIP at 70%. Was 55% last week, rough estimate. 
Nice Map 
There was plenty of space to dance around the hordes in and things in general showed a lot of potential for future epic-ness.

My demos:

https://www.dropbox.com/s/ccec9pqyomsu7qh/ijedterracity.zip

There's two because I broke for lunch. 
Thanks Qmaster 
Hey, I really enjoyed this! Thanks for the new map, Qmaster. I played on hard and got all but a few of the enemies (maybe 5 or 6 left) but didn't find most of the secrets. I'll have to look a bit harder next time I play it.

At this point I'm sure I'm just echoing some of the above posts but I should probably make some comments (going from memory, I played it about a week ago):

+ Proper old school feel with a few modern touches.
+ Plenty of monsters to smash!
+ Some good arenas and ambushes, always fair though since there was room to move and cover
+ Plenty of ammo and weapons, no it may not be the most balanced map ever but hey, it's fun to blast through everything. This is Quake after all.

- Some areas looked overly repetetive or bland. Could have used a bit more architectural detail, more varied textures (or both).
- Blue room was nice but far too small, would have been nice to explore this further or omit it entirely since it felt out of place.
- Got stuck in a teleport loop or something (mentioned above), the only way out of it was to noclip and return to the map!
- Got confused for a while because I didn't realise I had to ding the blue altar. I wandered around the whole map 5 times before I figured it out. 
Very Cool Map! 
Wasn't a fan of the jumping stuff the rest was great! VIDEO: https://www.youtube.com/watch?v=zaoaMc0qDH4 
DAZ... 
What the fucking fuckomy is "cooop" pronounced "cupe"????

co-op
co...operative

Jeez!! 
Shambler 
cuuuuuuuuuupe 
Chicken Co-op 
 
Coup D�etat. 
 
English Like Wot She Is Writ 
Surely, that's co-op d'etat (yeah, but don't call me Shirley) 
Jibs Or Gibbs? 
 
Jibs 
That is all. (Hah, I realise I said gibs in the video, lol) 
The Coup... 
G Ibs. 
 
Gibbed 
for her pleasure 
Gibs You Gits. 
Gibs with a hard G or go and get fucked jelly-bellies! 
Fun Gameplay 
liked second part of the map more than the first vertical room, took me several minutes to figure out I have to shoot the altar though. as others mentioned blue room was nice + too much ammo (played single, may work well in coop, dunno) 
3 Years! 
how did you even find this post? 
RE Shamblernaut 
the map has got high quaddicted rating so I played it 
 
Man it doesn't seem like three years.

I remember this being a neat debut release. I guess the "two HUGE maps" didn't pan out though. :-) Life gets in the way... 
Lol 
Ya the two HUGE maps are still in the works. Crap has it been 3 years!?! The one map is currently swallowed by it's own awesomeness into am uncompileable nightmare (I'm exaggerating somewhat. The map compiles but I get garbage for a pointfile, showing leaks in the middle of brush faces.)

The other map has gone through so many revisions, its ridiculous. But ya, life and all that.

Thanks again, this one was a fun one. 
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