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Quake Ported To Flash, Play In Your Browser
Someone named Michael Rennie has ported Winquake to Flash. It has been bundled up with the shareware episode, so you can play all of episode 1 in your browser using mostly tolerable mouselook controls (click and hold to mouselook.) Read more at Quaddicted.

Play Here: http://www.quaddicted.com/engines/files/quake-flash.swf
Source Code: http://github.com/mkr3142/QuakeFlash
Compile Info: http://github.com/mkr3142/QuakeFlash/blob/master/readme_QuakeFlash.txt

Thanks to Spirit for the original story and Baker for finding the source code.
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Whoa 
That is all 
Total Convert Into An Audience For Your Maps 
Quake platforms:

Desktop: Windows, Mac, Linux
Consoles: PSP, Wii, Nintendo DS
Phones: iPhone, maybe others
Web Plug-Ins: Flash, Silverlight

Most Quake maps get an audience of maybe 50-400 because someone has to buy Quake. A no strings attached free download would get a far larger audience and a Flash version would increase the ease of access substantially.

If it were a standalone download, a great map could have an audience far higher (think Mac OS X alone which severely lacks in game choices to begin with).

Example of a near total conversion (has a couple of Quake sounds remaining) was Kurok:

http://www.youtube.com/watch?v=XOWEEzzrkXo

/End subliminal message 
Woah. 
You bitches need to get on this like niggaz getting on a ho.

For once Baker is right, this could be a really significant event, for the obvious reasons of accessibility. Get this p1mped out right and you've got a lot bigger audience.

I don't know any of the technical nor legal details about utilising the rest of Quake, nor about custom content for that / for shareware alone but I think this is worth following up a lot. This Rennie guy should be welcomed with open arms and worked with.

P.S. Control remapping doesn't work for mouse buttons but surely that shit can be ironed out.

P.P.S. Spirit I hated flash for years too and still think it's often used pointlessly - but NOT for in-browser games, this is a perfect use. There's a world of difference between a site that's been made user-inimical by pointless flash, and using flash to play a game. BTW where did you find some of the choads on your comments page?? Jeez... 
Absolutely Agree 
with Shambler, the cock whore. This is an awesome achievement, and what is most surprising is how well this performs - my laptop's fans didn't even spin up during the demo. Great stuff! Now once Flash supports 3D acceleration, hopefully though OpenGL, we can port Fitzquake to Flash as well! 
 
I'm working through the very rough grunt work here ...

http://forums.inside3d.com/viewforum.php?f=3 
Very Cool Tech Demo 
That was awesome, I seriously did not think flash could do 3D applications very well. My only problem is having to press down LMB all the time to move around, otherwise I like! 
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