 No.
#38 posted by golden_boy on 2007/09/26 05:25:16
That's not what I was talking about; I like grenades served precisely to the face, instead of spammed loosely around me.
Grenades from high places are easy to evade, even multiple ones, when you have so much space.
And they often create infighting, which lowers the threat level even more.
*shrug*
It's an exploring map, and there's nothing wrong with that.
 How Do You Get To Nightmare Entrance?
#39 posted by RickyT33 on 2007/09/27 16:56:19
I looked and looked, and fell in the lava plenty, but couldnt figure it out!
Really nice map BTW, I started it, got killed, and was meant to be working in office at the time anyway, so sacked it off. Architecture is stunning though. How long did it take to vis? Makes all of my maps look really simple eh!
 Ricky
#40 posted by Sielwolf on 2007/09/27 18:44:04
there is a shootable switch �somewhere� ;) on the start map.
Btw I liked the start map a lot, it�s always great if the nightmare entrance is hidden like in the original game, gives me always a warm fuzzy feeling before the main map :P
The main map... everything has been said already, IMO another Quoth classic, and I just love everything by Hrimfaxi.
@The Silent : well you already promised a demo on Warp E, come on show us your skillz :) (I also might do a demo later though)
 Yeah!
#41 posted by Hrimfaxi on 2007/09/27 19:08:40
Sielwolf said it about nightmare!
The vis time on break.bsp was around 54 hours! 8-)
 Hmmm...
#42 posted by Hrimfaxi on 2007/09/27 19:12:51
That should be breakfast.bsp....
 Tag!
Caught with my pants down! I did not even remembered I promised a WarpE demo...
It's very sad when you get old... ; p
Well, I guess I'll have to find time to show you how much one man can suck at playing games...
ALL RIGHT, THEN! (drums roll)
I'll be damned if next week I don't post a full 100%secrets-ultra-hard-blood-pumping-extraviolent-NIghtmare run!
You have been warned!
Hmmm... well, something like that, anyway... well, maybe... you see...
(sits in rocking chair with cup of tea)
 Woah
#44 posted by ijed on 2007/09/28 16:05:57
. . . is that a 100% warpe NM demo?
Don't, for the love of god.
 ; ))))
Nah... I think Sielwolf meant a Hrimsp3 run... Not something long as Gone With The Wind...
 Warpe
#46 posted by ijed on 2007/09/28 19:41:00
is pretty short, but there's two things that are pretty much 1/10 chance of surviving, since its a endmap for the pack - ones an armour secret circlejump and the other is the final combat, which has four Gugs, a Vermis, 20-odd Fiends and a Quad.
 Rotfl
#47 posted by golden_boy on 2007/09/28 20:55:22
I'll be damned if next week I don't post a full 100%secrets-ultra-hard-blood-pumpi... run!
(sits in rocking chair with cup of tea)
I found that pretty funny. Old people really are like that. =)
four Gugs, a Vermis, 20-odd Fiends and a Quad.
I found that pretty funny, too, for different reasons.
*hugs Ijed*
 Aw Shucks :>
#48 posted by ijed on 2007/09/28 20:58:33
 What?
#49 posted by Shambler on 2007/10/02 15:34:23
It's an exploring map, and there's nothing wrong with that.
Rubbish.
If this is an exploring map, the every Quake release in the last two years apart from Warpspasm is an exploring map.
 I Dunno Like, Eh . . .
#50 posted by RickyT33 on 2007/10/02 15:50:07
Theres a lot of exploring to be done in Warpspasm!
I didnt think Breakfast At Twilight was an exploring map though. I died.
 Quick Comment:
#51 posted by Shambler on 2007/10/02 16:03:59
Great designs and a gripping map. Generally very tough with some particularly hard combats in the middle (Fiend room with no health before). Even on the second run it was just plain hard. Some redistribution of supplies would have helped. Design is inspiring through almost all of it especially outdoor bits, some great spectacles. Good secrets too!
 Great Map
#52 posted by HeadThump on 2007/11/04 06:21:57
I got away from Team Fortress long enough to play this, and I had more fun playing Quake/Quoth with this map than I have had in a while. Just my sort of thing, a long vertical layout with enough monsters to give a good challenge, but not so many that my hands grew numb and my brain stopped sparking.
Layout was fun except when I got knocked off a ledge by a Quoth knight, and had to go about finding my way up again. No problems with monster placement, maybe a bit easy but who among us doesn't know the Quake/Quoth monster ai inside and out by now.
Oh, and all the messages about the buttons were ripe for a 'that's what she said.'Oh, the secret button to raise the gate.' That's what she said!
Thanks, hrimsexyfaxi
 Yeah
#53 posted by Tronyn on 2007/11/04 06:55:40
this isn't an exploring map, but it might seem like it since you can poke around the edges (and find secrets), and its sheer scale of sweet scenery. Great sense of open space, like being in a big city.
I've admitted bias towards the author's style, but this is one awesome map. Don't quit anytime soon man!
 Yo
#54 posted by kmnky on 2007/11/06 05:59:15
played this map and it's impressive even compaired to all the other maps. I wish i could make some prefabs from the arcitecture to add to my own outdoor maps or even my own home lol
#55 posted by inertia on 2007/12/22 05:43:27
Very nice! I played on nightmare (can't resist a rj!), took me about an hour with a dozen or two quickloads, but I finished. Missed one enemy and 4 secrets tho :/
Great architecture, ambitious but you lived up to the ambition.
 Wow
#56 posted by Cornelus on 2008/05/02 01:00:40
now thats what i call maps ! nice, very nice. it may have deserved a skybox. no clearly coloured lightining but the rest made up for this. finished on normal with only 5 secrets found. (and other 3 spotted but not found way to them - the RA and the nailgun enhancer and the LG). The one I may regret is the LG (lightning gun). I found the secret to it later by some accidental running with noclip, but it would be hard to detect by normal way.
Do you have any more such maps ?
#57 posted by ijed on 2008/05/02 02:20:16
I remember, the best thing about the secrets in this map was that you saw them, then had to figure out the puzzle.
Hrimfaxi, your public needs you.
#58 posted by Trinca on 2008/05/02 20:13:22
cornelus google is webpage
 In Fact
#59 posted by cornelus on 2008/05/03 01:04:37
the link to his page and other maps is in the first post. but i realised that only after posting :)
 Cornelus
#60 posted by Hrimfaxi on 2008/05/05 00:02:40
So it looks like you found my web page before I saw your post! Good!
Hope you find something you like.
And thanks for your comments!
#61 posted by erc on 2008/08/06 23:00:47
Well, I'd been a bit late - but better late than never. Looks are great, combat is challenging and the layout is highly interconnected. A success.
Allright, here are skill2 demos of mine - 32mins, under Fitz.
http://shub-hub.com/files/demos_singleplayer/hrim_sp3_erc.dz
 Thanks Erc
#62 posted by Hrimfaxi on 2008/08/11 22:50:51
for the demo!
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