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| Posted by necros on 2009/07/01 21:48:45 |
Originally inspired by negke's Skinny Norris, I didn't fully adhere to the 768x768 rule. Instead I just used it as a rough guideline that it had to be as vertical as possible.
Medium sized with a bit slower gameplay than usual. Uses id medieval textures and a mix of Kell's kdmtex.wad and apocrypha.wad.
Note: You need an engine that supports the -quoth command line (although it is possible to run it without that with some hackery). The map however, does require an engine with increased limits (such as FitzQuake 0.85 or AguirRe's GLQuake). Some of the mandatory limit increases are: Lightmaps, Edicts and Models. Other increases that help but won't cause a crash: Beams, Packet Size and MarkSurfaces
Download: ne_tower.zip
http://necros.quaddicted.com/ |
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 Ladders
#41 posted by necros on 2009/07/07 22:35:27
i myself prefer the hl style ladders where if you walk 'towards' the ladder, you move up (and move down if you back 'away') and when you jump, you fly off in the direction you're facing. they're also a lot faster.
the quoth ladders are at the mercy of the mapper.
you have to set an angle key, and contrary to docs, the angle key has nothing to do with what angle you have to face to use the ladder, but instead, it refers to the angle you are thrown off when you jump.
it's unfortunate but i noticed nearly no one jumps off the ladders in this map, even though they are set up for it. i can only assume it's because they don't know. :(
 WTF??
#42 posted by Shambler on 2009/07/07 23:49:49
You can jump off ladders??!!??
#43 posted by necros on 2009/07/08 00:00:53
T_T
#44 posted by metlslime on 2009/07/08 00:59:20
You can jump off ladders??!!??
Isn't that the ONLY way to get off the ladders?
 Yeah I Found
#45 posted by meTch on 2009/07/08 02:52:04
jumping off was the only way, don't know which ladders you guys wee using :/
 Reminded Of
#46 posted by ijed on 2009/07/08 03:48:11
One of Gb's Qouth testmaps with multiple ladders, jumping between them was the only way to finish the level.
 Necros
#47 posted by negke on 2009/07/08 10:16:25
Thanks for explaining. Pretty clever.
 My.
Oh, my...
 What To Say That Hasn't Been Already...
#49 posted by grahf on 2009/07/09 04:45:31
I thought this map was pretty awesome. I mean that literally too, my jaw dropped several times while playing, and I had to remind myself I was playing a 12 year old game. I was drawn into the ambiance created through architecture and map entities. My disbelief was well suspended, and I really felt like I was in a creaky moldy clock tower, crawling with vorelings. Using new sounds for the lifts was a pretty simple change, but it was very effective in making the map seem different. Also, the rotating bits are some of the best utilized I've seen in any quake map I can remember, so kudos for that.
The gameplay in the first half actually felt like a medieval version of xplore by speedy - tight gameplay with well placed monsters where every shot counts. A welcome change from the mindless horde-killing maps.
The final battle was way more difficult than I was expecting, on hard (it took me probably 20-30 tries), but it was certainly something different, so I had to figure out what was going on and what to do in the heat of battle. It was mostly the player-seeking bomb launchers that I would forget to pay attention to for a brief moment, and then pay the price for. I certainly don't intend to advocate stifling innovation or anything; no, new styles of boss fight are definitely a good thing. (and I'd never have thought up an entity setup like that in a million years)
 Quake's
#50 posted by ijed on 2009/07/09 05:02:20
Not dead while the netherworld plasmatic heart keeps beating.
 Hmm
#51 posted by nonentity on 2009/07/09 16:13:23
Quake's not dead
Falacy, deceit, eternal lie!
(snigger)
 It's... Wonderful.
..All I can humbly offer is a crappy, boring demo...
http://www.quaketastic.com/upload/files/demos/ne_tower_nm_100_thesilent.zip
12 mins, skill 3, 157(?) monsters, 100% secrets.
#53 posted by necros on 2009/07/10 00:52:00
It was mostly the player-seeking bomb launchers that I would forget to pay attention to for a brief moment, and then pay the price for.
yes, the shooters were kind of a toss up. with the cross, they won't even do any damage at all, unless it's direct hit, and then only like 10-20 damage (when you have the YA, like ~10).
i like the way powerups like that change an entire fight around. i think there could even be something where pents or quads are not overpowered, and maybe even a way to work invisibility in somehow...
i wish we had added the hipnotic wetsuit in. it had the added effect of giving you normal movement speed in water instead of that 60% or whatever with a biosuit.
the silent: not boring, always fun to watch people play your own maps. thanks!
 Thanks To You, Really...
...for all the beauty&fun!!!!
 Drooollll
#55 posted by RickyT33 on 2009/07/16 02:53:54
sexy as fuk.
firstrun (died at the scorpions), love the sound and the suspense, as well as train models, cogs and other weird shit like breakable stuff. Nice mix of enemies (for the part I did seen), jealous.....
http://www.quaketastic.com/upload/files/demos/ne_tower.zip
#56 posted by necros on 2009/07/16 04:08:46
is that like a rickroll where you make me download my own map? lol
 Oops
#57 posted by RickyT33 on 2009/07/16 13:52:01
sry - nope, just a rick-fail where I evidentally uploaded the wrong archive top the demos/ folder on quaketastic. Bugger. There is actually a demo, but its on my home PC, I'll post it later
(blushes)
 OK, Here Is The Actual Demo:
#58 posted by RickyT33 on 2009/07/16 15:00:35
http://www.quaketastic.com/upload/files/demos/rickyne_tower.zip
Willem - Im sorry about this but there's a copy of ne_tower.zip in the demos dir on Quaketastic
Necros - promise its the real demo this time :)
Also its Fitz 0.85, so protocol 666 'n stuff.
(sorry Willem, I know 'uve had probs with .85, heh, dont even know if you'd really want to watch me die anyhoo! :P)
#59 posted by JneeraZ on 2009/07/16 15:52:06
OK, I removed the map from that dir. No worries, Ricky!
#60 posted by necros on 2009/07/16 20:11:27
ricky, that demo made me laugh, thanks man! ^_^
#61 posted by Jaromir83 on 2009/07/17 23:32:55
I was looking forward to play this one since the very first green teaser screenshot pop-up on your webpage, necros. the map does not dissappoint: the sounds, the cogs, the ladders implementation, the style-change halfway though+the final epic battle (haven't managed to survive there yet)! wow, all great, superB level, thanks
 Taw Review
#62 posted by Spirit on 2009/07/26 11:44:28
 I Didnt Even Know About That Site
#63 posted by nitin on 2009/07/26 14:04:34
 Yeah, I Am Trying To Pimp It A Bit.
#64 posted by Spirit on 2009/07/26 14:16:15
#65 posted by negke on 2009/07/26 14:46:53
One cog too few.
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