#45 posted by necros on 2009/11/19 05:32:16
that sounds pretty cool, i wonder if it would be possible to adapt it for quake in some way. have an 'ai' spawn monsters in and such.
 We've Got
#46 posted by ijed on 2009/11/19 11:10:01
Spawn randomisation courtesy of Lardarse. We set up spawn groups and a series of positions - if you play the previous RMQ demo more than once you'll notice that the monsters change position, albiet subtley.
#47 posted by JneeraZ on 2009/11/19 12:14:02
"that sounds pretty cool, i wonder if it would be possible to adapt it for quake in some way. have an 'ai' spawn monsters in and such."
I've been tossing it around in my head too. It might be an extension of Qonquer, really. Place spawn points in the level, denote which monsters can spawn there (due to size restrictions or whatever) and let some sort of control program spawn the monsters keeping an eye on difficulty increases and time passing and such.
 Awesome
#48 posted by ijed on 2009/11/20 18:33:25
So Steam cloud disconnects whilst I'm playing and resets all my achievements to 0.
 Oh And
#49 posted by ijed on 2009/11/20 18:34:51
And that's the second time it's happened. Just this time I'd actually completed around ten of them.
#50 posted by Zwiffle on 2009/11/20 18:39:35
Yeah other people seem to get the same problem. I've checked on the steam forums for my own problems and ran across that achievement error thing.
Also, I thought my graphical corruption problem was solved with the nvidia beta drivers but they just solve the multicore rendering problem, the graphical corruption just takes longer to happen (like 20-40 minutes and then WHAM everything goes to shit.)
So I am still unable to play L4D2. I am upset.
#51 posted by Spirit on 2009/11/20 18:46:10
Why don't you simply backup your Steam folder from now on?
 Uh
#52 posted by necros on 2009/11/20 19:08:03
spirit, do you know how big the steam folder is?
 Wait
#53 posted by ijed on 2009/11/20 19:42:01
They came back - but I couldn't see them by looking at Steam from another machine.
This is like when I tried the Gnome achievement in HL2 - carried the little fucker through the whole game (the car chase with zero friction was alot of 'fun') stuck him in the rocket and then . . . nothing. No little rocket man.
Could have gone back to a previous save, but I'd been through enough by that time.
 Sorry To Hear It Zwiffle
#54 posted by ijed on 2009/11/20 19:45:56
A patch any day, most likely. Not alot of consolation, I know.
 Necros
#55 posted by Spirit on 2009/11/20 19:49:54
Sorry, inappropiate attempt on a "your data does not belong to you" bash.
 Oh Heh
#56 posted by necros on 2009/11/20 19:54:22
whoops :P
 Hard Rain
#57 posted by ijed on 2009/11/21 01:11:02
Is the best reuse of maps I've seen.
FYI a chainsaw makes mincemeat out of a tank.
 Yeah...
#58 posted by bal on 2009/11/21 11:54:41
The weather in Hard Rain is amazing! Such great atmosphere.
I love in map 4, how you're running from house to house to stay out of the open and rain, when you get inside the houses they really nailed the feeling of being in out of the rain, with the storm still going strong outside.
I tried some team scavenge last night, and it's really fun, a nice change from versus, and quicker to play.
Love this game.
 Although
#59 posted by ijed on 2009/11/21 12:34:48
The bridge (final rescue) map of the parish is a poor piece of mapping in comparison to the other levels. There's two points where you don't know where to go at all - and this is on a bridge map thats a simple GoTo A-B.
Very frustrating, so here's some spoilers:
When the road is on a raised level you need to repeatedly jump up the side of the truck, onto the bonnet then roof. When it splits, take the off ramp.
 Ijed
#60 posted by bal on 2009/11/21 13:20:58
Hmm, that didn't bother me at all? Seemed pretty logical where I was supposed to go, I thought the bridge was actually quite interesting for what is a basically a straight line.
 Just Me Then
#61 posted by ijed on 2009/11/21 16:01:21
But I ended up running in circles various times - and getting thrown off twice by Chargers didn't help.
The achivements bug won't go away - I've gotten the stronger than moustachio one three times now.
Lost Violence in Silence, faster than Moustachio (twice) and some agregates like the defib one.
 Yeah...
#62 posted by bal on 2009/11/21 17:18:26
The first one suffered alot from achievement resets too during the first weeks, seems to be related to server troubles etc.
 Very Good Game Though
#63 posted by ijed on 2009/11/21 20:57:50
The closest the industry can come to mixing AAA and Creative, it seems.
Will be interesting to see what the future holds for it in terms of third party content.
And this type next year - L4D3!
Now going to combine two great hobbies - drinking and playing L4D2 in a Lan.
 Backups
#64 posted by Jago on 2009/11/22 01:40:03
spirit, do you know how big the steam folder is?
What does it matter? Mine is 60gb and I backup my entire games folder (onto a NAS) every now and then (which is 77gb). I could see how the archiving part could become an annoyance once you go above 300gb if you have a slow CPU though. If you don't cant afford or don't want to get a cheap NAS, just use an external HD? You do have SOME sort of a backup routine right?
 I Use
#65 posted by ijed on 2009/11/22 03:57:43
The internet.
 I Really Rather Like This Game.
#66 posted by Shambler on 2009/11/26 23:59:55
I think, like L4D, they've got it spot on, it just WORKS. No bullshit, no messing around, no stupidly obvious flaws or niggles that in the way of a good experience. You round up some mates, hop on a server, and shoot zombies. All the challenge comes from fighting well and working together in the game, not dealing with any extraneous issues. It's how gaming should be.
 Only Niggle:
#67 posted by yeah on 2009/11/27 00:03:10
You refusing to give Versus a try.
 It's A Fucking Excellent Piece Of Game Design
#68 posted by ijed on 2009/11/27 00:31:57
They just give the players the building blocks for being able to play which slot together in different ways each time.
The only weak part for me is Swamp Fever - repetative visually and without any of the new creshendo events.
 A Case Of Swamp Fever
#69 posted by Preach on 2009/11/27 00:48:52
On our first run through Swamp Fever, our team seemed to wordless conclude that the bridge lowering crescendo was actually a gauntlet. So we all began running it and consequently took a great deal of damage from it. But yeah, apart from a nice looking finale area there isn't so much going for it in coop - I'm just hoping vs makes it more exciting to play.
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