 Just Installed Quake Injector Again,
#46 posted by dooomer on 2011/01/26 14:44:22
and ran into the same problem as necros has encountered. System is XP sp3.
I unchecked the "read-only" box under the right mouse menu of the folder, and when it asked me whether unread-only the folder and every thing inside it, or simply the folder itself alone, I chose the latter. Still not working.
So I launched cmd.exe, and "attrib -r"ed the folder. This time it worked!
So this may be something worth knowing.
#47 posted by necros on 2011/01/26 21:56:53
mmm, didn't work for me. :(
the concept of this tool is brilliant, really. in a way, it's probably a good thing this doesn't work. i'd probably end up playing way too much quake if it did. ^_^;
 Doesn't Work?
#48 posted by jt_ on 2011/01/26 23:13:06
It works fine for me on windows 7. Quake is in c:/games
 Found A Bug,
#49 posted by dooomer on 2011/01/27 03:19:43
Well, may be not a bug, but still something to be improved on:
I use darkplaces as the default engine.
I used Injector to download Warpspasm. It automatically downloaded Quoth, on which Warp depends. Everything was fine. But when I launched Warp (with DP as it's the default engine), I noticed that there was some model missing. A checking in console confirmed this. Using "path" command, I found Quoth was not loaded.
I know what was happening, but think Injector can be improved so that it can intelligently add -Quoth or any other parameter to the command line when launching the default engine, or auto switch to a preferred engine when playing some particular mod or map and the default engine is not fit for it.
 Option
#50 posted by jtarin on 2011/01/27 04:27:59
Have the option to load installed maps or updatedb. Sometimes you just want to play a local map.
#51 posted by Spirit on 2011/01/27 14:51:00
dooomer: Do you have a good suggestion on how to do that in a cross-platform and future safe way? Because that is the problem. Maybe ask LordHavoc to add -quoth. After all Darkplaces already supports a lot of such switches.
jtarin: I do not understand what you mean.
 I Think What Jtarin Means Is To Have Injector Search Maps
#52 posted by dooomer on 2011/02/03 12:30:07
that have already been installed, by manual means before the coming of Injector.
As to my so-called bug report, I tried glwarp and fitzquake085, and both worked fine. So it seems that �� should have done more research. Thanks for this wonderful tool!
#53 posted by Spirit on 2011/02/03 12:55:06
That is already supported.
 Still Thanks For The Non-bug Report
#54 posted by megaman on 2011/02/03 17:10:39
though :D
 Bump!
#55 posted by necros on 2011/05/01 02:50:53
i know you can click the small, unnamed sorting button (to the left of 'Name') to sort installed maps first, but it would be nice if there was an option to always sort installed maps first, irregardless of sorting.
that is to say:
i click 'name' and it sorts alphabetically, but installed maps are first from a to z, then uninstalled maps, a to z.
i click rating and i get installed maps, 5 to 1 star, THEN uninstalled maps 5 to 1 star.
i'm imagining a config check box "always list installed maps first".
or even, two completely separate lists on two seperate tabs. and when you install, it disappears from the uninstalled list.
 ++
#56 posted by jt_ on 2011/05/01 03:08:24
I find myself always sorting by installed, too.
 That's An Idea
#57 posted by megaman on 2011/05/01 21:33:51
The option in the menu is much more likely though, because on a small display space is so limited ;-)
 That's An Idea
#58 posted by megaman on 2011/05/01 21:33:52
The option in the menu is much more likely though, because on a small display space is so limited ;-)
#59 posted by necros on 2011/05/01 22:08:43
because on a small display space is so limited
the tab idea wouldn't take much more room though? just maybe 1 or 2 line's worth of space at the top.
tabs, not lists right, so when you click one tab, the other is replaced by it. basically two lists in the same spot. unless i'm not understanding why it would take so much space.
 Oh
#60 posted by necros on 2011/05/01 22:12:38
and while i'm wishing for stuff, a way to sort by installed date would be nice too. once your list of installed maps grows large, if you install more than one map at once that aren't the same spot in your alphabetical list, you can loose them.
 Uh Triple Postie... Sorry.
#61 posted by necros on 2011/05/01 22:15:59
is there a way to get the injector to scan the /quake/id1/maps directory and mark any maps it finds there as installed or is this moving beyond the goal of the app? as a long time quake player, my /maps folder is filled with hundreds of map files and i often find i'm reinstalling maps that are already there.
mind you, i'm not saying that it should scan for mods, but i think simply scanning for bsp files in the /id1/maps dir is fairly straightforward.
#62 posted by Spirit on 2011/05/01 22:30:41
Tabs would be awesome. Generally more search/sorting options.
The Injector does scanning! Make sure you have the alpha2. "Check for installed maps" in the menu. Make a backup beforehand just in case (I don't think it could do anything wrong but you never know).
#63 posted by necros on 2011/05/02 00:30:29
haha yeah, i'm retarded-- it's right in the file menu. ^_^;
 However...
#64 posted by necros on 2011/05/02 00:33:22
it only found a small fraction of installed maps.
is it being picky and searching for both bsp and text files? cause in the old days, i would never extract the readmes, just the bsp.
 Spirit Has Control Over That
#65 posted by megaman on 2011/05/02 01:19:38
each file gets a flag.
if your structure/naming is wrong or you modified the files (crc check), it can't find them though.
would be interesting if you could zip up a structure of files that it doesn't find so i can test (or take a look at it).
 Oh Btw
#66 posted by megaman on 2011/05/02 01:25:43
spirit, do you remember how to filter for installed maps? :-) it was once possible, but i can't remember how, and maybe i disabled it (by mistake maybe)
 And
#67 posted by megaman on 2011/05/02 01:26:57
i think a checkbox near the filter field "only installed" is the way to go
#68 posted by Spirit on 2011/05/02 09:36:46
It would need to allow showing "not installed" too imo.
I can't remember being able to filter for that.
Scanning: Yeah, I think text files are required. You know me. But to be honest I do not remember how it works. For the sake of userfriendlyness textfiles should not be required. If I recall correctly we only scanned for filename collisions, allowing overwriting "non-essential files" (eg readme.txt or file_id.diz), at least that's how I understood it.
 This Is The List Of Files
#69 posted by megaman on 2011/05/02 11:02:43
http://haukerehfeld.de/projects/quakeinjector/temp/zipContents.xml
essential="false" means that it won't be required for the install check.
Spirit needs to update it (I'm not even sure it was complete when I uploaded it).
#70 posted by Spirit on 2011/05/02 16:28:24
I'll integrate it properly into the quaddicted database. The flag is already an option there and that way negke can help too. I guess making all textfiles not required for a successful "hit" would be a start, correct? That way you can play the map even if you are a terrible person.
Megaman: it does get used for conflict handling too, right? Then we would make a mess if eg quake/reader.txt was not "essential" because it would silently(?) Overwrite on a conflict.
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