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Happy Halloween: Small Q1SP Preview, Giant Download!
Here's a Halloween map release from Patrick Martin and myself:

http://www.quaddicted.com/filebase/arcdemo.zip

Screenshot:
http://www.quaketastic.com/upload/files/screen_shots/arc1a.jpg

This is a single map Halloween-preview of the upcoming Arcanum project, featuring maps by Tronyn and others, and mod by PM. There's a small readme included, be sure to read it, and especially to set the right skybox. I thought it'd be appropriate to release this map on Halloween, as although it is in Arcanum now it was originally created for a Halloween mapping contest (the other entry was Scragbait's "Fall Cleaning," see how well this map stands up to that). I apologize for the giant download (18MB for one map), but it's basically that or nothing - like the Russians leading up to WWI, PM and I have no plans for a "partial mobilization." I'll try to make a smaller version available in the next while (ie not tonight!). Enjoy.
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Interesting Idea 
I actually completed this without dying on skill 0! I am surprised! :) The thing that drove me completely nuts was the music! I could not hear anything else except the music, no combat, no idea where the AI was, it totally ruined the experience for me. I could not find any impulse that turned it off and don't have any tools to open the pak file and delete the damn music file. I really think you need to make maps without music or make the music file optional download ONLY.

The layout was confusing, kills zombies, cellar magically opens, walk to end of cave and find locked door. Accidently found blue key (entrance was hidden) and then have to walk right back outside to unlock front door. The other blocked cellar entrance should of opened and the blue key should of been next to it.

It would of been nice to find some connection to why I was gibbing zombies to unlock a cellar. Maybe the zombies drop a body part that powers the wand. When the wand is at full strength the player can destroy the cellar door. A map with this type of theme needs something crazy and dramatic, especially something unique relating to the environment.

The zombie/axe thing was ok but it should of been clearer what to do and with a smaller group of zombies at first. I started out with a massive crowd at the front gate and wondered what to do. I have never seen the axe gib a zombie before, so a new gameplay mechanic has to be shown much better. You should also create a new zombie type so that players know there is something different.

I liked the inside choice of routes up to the second floor with the broken stairs. I discovered the button at the top which unlocked the lower door by accident. I missed the riot gun until it was too late. The ladder up to the balcony was weird, especially after I am use to using quoth ladder mechanics. I really enjoyed killing those damn wizards with a chainsaw!

Overall it was an interesting idea which looked cool, had some unusual combat but the crazy music drove me nuts! :P 
 
this just popped in my head, but i cool way to introduce the axe-beheading zombies mechanic would have been to have a dead marine surrounded by maybe 4 zombies, all with their heads cut off and one of the zombies has dead marine's axe stuck in the ground between the head and body. ^_^

haha brain fart. o.o 
</swipe> 
 
 
The music file was not inside a pak file, just delete earth.wav 
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