
New Maps + New Demos
#81 posted by
Stubgaard on 2011/05/20 08:59:59
Sorry to bump this old thread, but I just wanted to mention that activity on SDA has picked up again lately, and we've had a new batch of demos and new maps (most of which has been posted here on func). We also recently added the DMC2 (Deathmatch Classics Vol. 2) which had been collection dust for nearly 7 years before Negke picked up the ante and readied it for release.
http://speeddemosarchive.com/quake
Negke: You might want to check out those 'the cheap way' runs on mappi/mappi2 :-)

Nice
#82 posted by negke on 2011/05/20 10:47:01
Those are some cheap runs indeed. How's that even possible - some quirk in the QDQ progs? Because the changelevel triggers in the options room are all set to restart immediately without stopping at the intermission screen.
Impressive runs in this update. As usual. Some lazy tablefillers in the mappis, too - but fun to watch nevertheless. The run with the voreball jump was ace.

New QdQ Releases
#83 posted by
Mandel on 2011/12/29 16:03:50
This is a heads-up just to let everybody know that SDA and QdQ, against all odds, have been updated. The updates are about two "new" QdQ releases which are finally available for download in dem/pak format.
Quake done Quickest -
http://speeddemosarchive.com/quake/qdq/movies/qdqst.html
Quake done 100% Quickest -
http://speeddemosarchive.com/quake/qdq/movies/qd100qst.html
I'll also take the opportunity to mention my own project which was recently released, an easy run through the "Blue Hell" episode.
Blue Hell done Quick Lite -
http://forum.speeddemosarchive.com/post/blue_hell_done_quick_lite.html