 Title
#62 posted by PuLSaR on 2004/01/26 17:05:50
We really need to think of a name for this project.
What about simply Bookshelf project as a name?
 Hey, I've Got An Idea
#63 posted by Tronyn on 2004/01/26 17:35:07
If we're using "magician" enemies, why not have them have multiple attacks? Nothing spectacular, but for example we could crush the acolyte/sorcerer/warlock into *one* class of monster that can use all three attacks. Or the Vore could have another attack or two (the fast firepod from Rapture might work). What do you guys think of this?
This way, the gameplay is more challenging than simple horde combat (though you could use hordes of powerful, multi-attack monsters for some real fun, heh).
Bookshelf isn't a bad title; something along those lines would probably work. Or there's always the option of naming it something Lovecraftian, I mean just some bizarre word or two.
 Hmm
Technically speaking, the various wizards are one monster, so merging them could be easily done.
But that reminds me: the Acolyte's attack inflicted "disease" on you, so your health rotted down at intervals unless you found a full health or megahealth. Keep it in, or take it out?
For a pack title though, we could always nick Ramsey Campbell's Cold Print, or maybe just Old Print.
 Title
i like "bookshelf".
because its different to olde/medieval typical quake 1 map names.
 I Think
#66 posted by Tronyn on 2004/01/26 23:52:12
I'd say take the "disease" out. In CoE it was a good way to add some relevance to the weakest of the three magician monsters; but in a pack as challenging as I intend this to be, it would probably get annoying that some little schmuck's knocking your health down bit by bit as you face off with barons and overlords ;)
 Err...
#67 posted by distrans on 2004/01/27 00:43:03
Libris Arcanum
Libris et Mortis
 I've Decided
#68 posted by Tronyn on 2004/01/27 20:30:05
to do what you're doing, Fat Controller; that is, research the map I'm going to make and plan it out ahead of time. It's going to be a lot like Rogue's "Towers of Wrath" thematically. I also want to do some texture editing for it, but I may need some help (every time I've tried this it has never quite worked out).
btw, your start map screenie loooks great.
 Help
#69 posted by LTH on 2004/01/29 18:35:00
If anyone wants code help, count me in. FC - I have the source code to the Rapture Barons (since I made them and everything) so if you want it, it's yours.
 Heh
#70 posted by Tronyn on 2004/01/29 23:05:24
how about a map too, while you're at it? :)
 Maybe
#71 posted by LTH on 2004/01/31 08:45:32
I have a lot of work on right now I can't commit to anything so big until the summer...
 Update
It looks like I'll need to get FrikQCC before I can progress with the code; unfortunately, bloody 3Ddownloads always seems to have a wait of an hour or two. Damn and blast.
My tower map is starting to get its act together, except for requiring some readjustment of scale, I think.
There's another impediment too, but I'll let you guess :)
 Fatty
#73 posted by LTH on 2004/02/08 06:45:28
Sorry man, I didn't think it would be so hard to get hold of... I've mirrored it on PQ for now:
http://www.planetquake.com/commandhq/Frikqcc27GUI.exe
 Thanks LTH
God only knows why the looong queue times. Must be that new "Far Cry" demo or something clogging up the pipes.
 God Damn I Love This Icon.
#75 posted by LTH on 2004/02/08 17:59:35
You'll soon be converted to the goodness that is FrikQCC. Look! It even has a GUI!
 So
#76 posted by . on 2004/04/23 03:41:30
Whatever happened with this?
#77 posted by Zwiffle on 2004/04/23 09:50:09
I think that people are working on it and we have to wait til like November or something for it to come out.
 Well
The QC coding is proving to be a bit of a nightmare, with weird errors all over the shop. I 'm still attempting to get the new weapons to compile... and then I have to replace the axe. It isn't helping that I'm using a new compiler either.
Then I have to add in new monsters.
And work on three maps.
And three essays.
But before that... I have to get Ontranto all fixed up, out the door and out of my hair.
 Goodluck FC
#79 posted by HeadThump on 2004/04/23 21:41:04
<[:-)
 Aww
#80 posted by Kell on 2004/04/24 08:13:46
*big hug for Fatty* ( well, as far round as I can reach )
 FC
your maps are worth waiting for. ;-)
 Yeah
#82 posted by Tronyn on 2004/04/24 17:51:10
I'm still in, my map should be pretty good. MY monitor blew up so I haven't been able to work on ANYTHING of any kind lately, so that sucks. Is anyone else still mapping for this?
BTW, I may make a second map for the project out of scraps, so if anyone has a map section that would suit this project, send it over. (netgames@netdp.com)
Fatty, your Far Aira sections (if you're not using them) might be suitable.
Cheers.
 Holy.....
#83 posted by Fern on 2004/04/24 18:31:38
I missed out on this entire thread while I was gone.
Those screenshots rock.
 IDBASE RULES!
#84 posted by biff_debris on 2004/04/25 18:14:12
=D
#85 posted by Kell on 2004/04/26 08:41:19
/me drags biff_debris to the altar and sacrifices him to the gods of visual aesthetics
 Ikbase Rules!
#86 posted by HeadThump on 2004/04/26 10:11:14
Idbase, ehhh? Some mappers can make it work, the ramp room in the SlipGoat Complex (unintended spelling error too cute to change) makes it work, but overall, they look like shat.
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