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New Q1SP: FMB_bdg
I ummmed and arhhhed for quite some time about releasing this but I suspect vanity had the final say, so here it is.

I cannot deny that the map is not had a final 'polish'. It is part of a much larger map that due to the usual marksurface and clipnode limits, I was never able to play outside of aguiRe's development engines. I have therefore carved it into two, this being the first half. I doubt that the second part will ever get finished.

It's dark, hard on hard, does thing to standard monsters that the purists won't like and you won't find any of the secrets by chance.

The progs.dat is bloated, the sound file is bloated and the files are not in a Pak because I cannot face going through and changing all of the file names to standard DOS format.

So, anyway... if you like it, great; if not, well...

Screenies:
http://img125.imageshack.us/img125/600/fmbbdg11pj5.jpg
http://img69.imageshack.us/img69/3558/fmbbdg12ea8.jpg
http://img125.imageshack.us/img125/4930/fmbbdg13es2.jpg
http://img69.imageshack.us/img69/8969/fmbbdg14to9.jpg
http://img69.imageshack.us/img69/8969/fmbbdg14to9.jpg
http://img178.imageshack.us/img178/5075/fmbbdg16bu3.jpg
http://img69.imageshack.us/img69/4742/fmbbdg17tf6.jpg

Downloads:
http://quaddicted.com/filebase/fmb_bdg.zip

Old downloads (may not work):
http://www.mooload.com/new/file.php?file=files/050307/1173128233/fmb_bdg.zip
http://4filehosting.com/file/5406/fmb-bdg-zip.html
http://www.freefilespace.net/index.php?id=2357
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Bumped For Mic 
 
Also... 
Music files need to be 11.025kHz, 8 bit mono

There is a one second delay from worldspawn
before the sound is played. 
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