
Dude Your Map ROCKS!
#85 posted by Ezerhordren on 2010/09/11 22:47:44
Heh, when I first played it I was like:
Damn, this map sucks, I shoot like 2 dogs and a grunt every half fucking hour, but then I restarted it, and saw the "jump for configuration" and picked carnage mode... NOW THIS IS WHAT I'M TALKING ABOUT!

Just Played Through Hard A While Back
#86 posted by
Drew on 2010/09/13 22:18:18
loved it even more. ending was rad

This Map
#87 posted by Baker on 2010/09/14 01:57:16
There is something about this map that is largely unrivaled.
It plays like an id1 map, but has "more of everything".
It isn't too big, it isn't too small, it leads to a lot of map exploration and backtracking. It has little things here and there that make you think.
One thing I do know: it has casual replayability.
Gigantic maps, by their nature are not very replayable or very casual. A casual play map can be completely without dying or at least very nearly so.
This isn't to say there is anything wrong with gigantic maps, but more saying it seems like there has been a bit of a vacuum of medium sized maps [aside from Trinca's last few maps].
#88 posted by
jt_ on 2010/09/26 23:25:57
Anyone experience the lava flashing in DirectQ?
demo of the flashing.
#89 posted by
necros on 2010/09/27 03:55:00
it's a known issue that's been resolved.
it has to do with the first frame having the same checksum (i don't know what that is, just paraphrasing) as the lava texture.
mh has since fixed this.
#90 posted by anonymous user on 2010/10/17 19:34:01
ola jajajajajajaja