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Q1SP: Red Slammer
A small to medium-sized terracotta style level for SP and DM with classic gameplay, if not slightly nonlinear, and a few surprises.

For maximum convenience, it features an in-built skill selection room and there is also an additional alternative game mode ("Carnage") where you can blast through the map with all weapons and need to collect four keys for the exit door to unlock. I dare you to beat this on Nightmare! ;)

Screenshots:
http://negke.quaddicted.com/images/mappia.jpg
http://negke.quaddicted.com/images/mappib.jpg

Download:
http://negke.quaddicted.com/files/mappi.zip
(the map source is available on the site, too)

First-run demos are appreciated. Have fun!
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Dude Your Map ROCKS! 
Heh, when I first played it I was like:
Damn, this map sucks, I shoot like 2 dogs and a grunt every half fucking hour, but then I restarted it, and saw the "jump for configuration" and picked carnage mode... NOW THIS IS WHAT I'M TALKING ABOUT! 
Just Played Through Hard A While Back 
loved it even more. ending was rad 
This Map 
There is something about this map that is largely unrivaled.

It plays like an id1 map, but has "more of everything".

It isn't too big, it isn't too small, it leads to a lot of map exploration and backtracking. It has little things here and there that make you think.

One thing I do know: it has casual replayability.

Gigantic maps, by their nature are not very replayable or very casual. A casual play map can be completely without dying or at least very nearly so.

This isn't to say there is anything wrong with gigantic maps, but more saying it seems like there has been a bit of a vacuum of medium sized maps [aside from Trinca's last few maps]. 
 
Anyone experience the lava flashing in DirectQ?

demo of the flashing. 
 
it's a known issue that's been resolved.

it has to do with the first frame having the same checksum (i don't know what that is, just paraphrasing) as the lava texture.

mh has since fixed this. 
 
ola jajajajajajaja 
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