News | Forum | People | FAQ | Links | Search | Register | Log in
New Quake Map: Tower Of Dal Gurak
here is a new map its remake of Blade of Darkness' level Tower of Dal Gurak special thanks to Kinn as author of Marcher Fortress I have used Marcher's contents in my map (progs.dat, mdls, ents, sounds). Aguirre for glquake and compile tools, sielwolf for beta testing, and RickyT23 for beta testing.

the map 7z: http://shub-hub.com/files/maps_singleplayer/bod.7z

zip: http://shub-hub.com/files/maps_singleplayer/bod.zip

screenshots:
http://shub-hub.com/files/images/quake00_01.JPG
http://shub-hub.com/files/images/quake01.JPG
http://shub-hub.com/files/images/quake02.JPG
http://shub-hub.com/files/images/quake03.JPG
First | Previous | Next | Last
Haha 
Forgive JPL, he is just pissed that his recent ego boost from playing your map without taking any damage has been a mistake. ;p

I would not advise you to rework this map. It is a nice work just with some quirks, that's completely normal. Now just move along and take any criticism with you for new works! That's the path to glory and babes. 
Spy 
What sucks ? The fact that enabling developer c_var stucked the monsters, and I had no fun at all...
Now the surprise is over, and I'm disapointed... sorry ;) ...

Anyway, I didn't really like your map architecturally speaking, while it seems you put a lot of efforts in it....
Well, it is difficult to please everybody, maube with a different texture set selection, it could have been better... thought...

Anyway, don't take my nasty comments as "stop mapping"... no no no, just take that as a "damned, I have to improve myself" and please persevere in Quake mapping...

I'll look forward for your next release ;) 
 
>ok. by your request i'll rework it

it was a sarcasm (ofcource i won't rework it)

>What sucks ? The fact that enabling developer c_var stucked the monsters, and I had no fun at all...

this map uses the progs,dat (property of kinn) from the marcher fortress, so its not my fault if you've enabled developer 1 its automatically sets godmod on and notarget on (its hardcoded in the progs.dat), i should make it clear 'bout it (just forgotten)

as a fact that you didn't like the map i can live through it :) its just a matter of taste

as previously i have said the layout of the map is not original, its remake of the blade of darkness' level 'todg'
install the bod and compare two maps :)

when i have played the bod back in 2005 i thought it would be cool to make a remake of "todg"

the only shame i'm feeling now, that my map has a lot of ammo (especially start area) i would remove half of it now (but watching mr.Richard's demo i see sometimes(often) he runs out of the ammo, so i've decided to add the ammo) 
 
spy

I agree with Spirit. No need to spend any more time on this map. You got it done, you released it - time to move on! Good job on getting a full map done, lots of people never reach this step to begin with.

We all had first maps. Look up "Eye Socket" some day if you want to see my first Quake release from way back in the day.

Can't wait to see your next creation! 
Eye Socket 
http://www.quaddicted.com/eyesock.html

quaddicted rocks.

Haven't tried this map yet, but then I've not played many new releases later. I've got quite a backlog to work my way through :( 
 
Oh god, that screenshot. THE HORROR! 
Spys Map 
is definately better looking than that map. Its about 30 times bigger too! 
 
Sure. However, let's keep in mind that back then we had Quake (the original from id, no special engines), basic textures, r_speed limits, etc.

You know - control and restraint. :)

Plus, I sucked. I mean 'Eye Socket' isn't bad as first maps go but I definitely had a lot of learning to do. 
Willem 
>We all had first maps. Look up "Eye Socket"

wow, i've just realized you are "Taskmaster"

one more a legend :) 
That's His First Quake Map 
I seem to recall a Doom II map, 99 Ways to Die, was it? 
 
Yeah, '99 Ways To Die' for Doom2 was my first LD experience for realz. 
Pretty Good Map That One 
I can sympathize. I would hate for anyone to dig up my first map (released for Thief). It makes my
first Quake release look like the Taj Mahal in comparison. 
 
>I can sympathize. I would hate for anyone to dig up my first map (released for Thief)

link please 
Sorry Spy, 
that is not going to happen. If you do happen to find it, I would not even claim ownership. It is that bad. 
 
I think the only reason Eye Socket wasn't a complete abomination was because of my earlier experience with 99 Ways To Die. That map gave me a decent foundation of knowledge to build on. 
HeadThmp 
>If you do happen to find it, I would not even claim ownership. It is that bad.

I don't care, i love that game (Thief) 
Good Game, Terrible Editor 
but I wont claim that as an excuse, some mappers have made some Godly Good levels with Drome.

Honestly, I would not know where to hunt for old Thief maps these days. 
I've Always Loved 
dm-stomp from the RTNP mission apck, I think at one stage I even requested you for a UT version willem. 
 
DM_Stomp ... wow! I actually had to google around to figure out what that was. Turns out I made it! I can barely remember it and all I could find is one small screen shot. Shame... 
I Think I Still Have The Rtnp Mission Pack Somewhere 
I can mail you the unr file if you like :) 
Of Course 
I havent played the map in a while, so nostalgia may be making it out to be better than it actually was :) 
 
I'm positive that nostalgia is playing a role here. :) 
Played Through 
I played through. This was a fun map, huge and with some challenge on skill 2. There were no unfiar sections and supplies were ample enough. Using infighting helps as well.

Some of the textures were a bit ugly but other areas looked fine with the Q3 choices.

I did get stumped by the frozen monsters so I did get an easy preview. Once I set -developer 0, it ran fine.

I got all 8 secrets but one was a bit tricky. Some you easily tripped over, others needed some searching - all were fair.

Good map and I hope you make more. 
Scragbait 
>Some of the textures were a bit ugly ...

which one? 
Played This Yesterday.. 
it felt a bit like a supersized speedmap. obviously it couldn't have been made in the same kind of timescale but it had a bit of a 'quantity over quality' feel about it all the same..

the gameplay just seemed to be horde after horde of samey gameplay; there was always shitloads of room to move about in so it was rarely ever a challenge, except for the end battle and when i practically ran out of ammo on the shamblers near the start. then there was the layout.. despite it being one of the biggest maps i've ever seen it only took me ~25 mins to complete (marcher was over twice that, warpc 4x), since it was pretty much just a linear run'n'gun with no exploration or backtracking, and nowhere requiring hesitant gameplay..

still, it wasn't BAD by any means. it was fun enough for a quick blast; some of the designs were cool (if simple) and the impressive scale was nicely pulled off. i just probably wouldn't have spent three years making it :P 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2026 John Fitzgibbons. All posts are copyright their respective authors.