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It occurs to me that there may be a misunderstanding that BSP2 is needed for features such as fence textures or detail brushed, so just to clear that up: it's not.

BSP2 contains no new features, it's only about raising format limits. So if you don't need raised limits, you don't need BSP2. 
Re Metlslime Whats Wrong With This Picture 
I did try -game ad and after that didn't work I tried quoth. Same incident. 
Lizard 
Are your ad and quoth directories called "ad" and "quoth"? If they are called something like "ad_v1_70final" and "quoth2pt2full_2", rename them to "ad" and "quoth" and then try again. 
Anonymous User 
Didn't work but thanks for the help 
Lizard 
I'm trying to play the ad mod but all I get is Quake start

So if I understand you correctly, you are able to start Quakespasm and play regular Quake (without any mods), right? So try this: start Quakespasm, pull down the console (which you do by pressing the tilde ("~") key if you are using a US/international keyboard layout) and type "game ad". 
Threekidsinatrenchcoat 
It says game changed to ad but quake start still comes up no ad anything 
 
Whats the name of the folder you keep all your arcane dimensions stuff in?

game "MOD FOLDER NAME"

so if your mod folder name is ADFINAL1_70 youll need to type that in. 
Lizard: 
okay next step... find your quake directory in windows explorer, and make sure there is a folder called "ad" that is a sibling to your "id1" folder, and makes sure there are some subfolders in the ad folder called "maps", "progs", etc 
Lizard Finally Got Ad Going 
Thanks to everyone for your expert advice getting the ad mod working. Putting the extra stuff on the end of the command was the answer for me. ad_v1_50final. My ad folder which is in the quake folder just says ad. In side is the 2 zip files (mod and patch) and the unzipped files. I unzipped the regular file first then the patch. After I chose a map and entered it it said completed and just set there. Somehow I stumbled across the right shift key and the game started. I have no idea why the shift key unless it is in the cfg. file. But I never would have got it going without you guys helping out. It's not like the initialization file said to do it. 
Yeh.. It's Out ! 
The Con Of Quake 
Any pros here? 
The Only People Here 
Are pros. 
 
Don't Miss The Big Giveaway... 
Hey, wanted to link this blog: https://debrisland.wordpress.com/2020/08/23/uncle-biffs-airtight-garage-sale/ about my turning over the Quake BIFFENSTEIN textures to the Public Domain. Really hope you guys enjoy them. 
 
The links all lead to Dropbox preview which I cannot access without an account. 
Gah. 
Updated w/ MediaFire links, those should work. 
Thanks 
 
Awesome biff... maybe this should be the next map jam theme! 
Thanks So Much. 
I've always been ass at uploading. A map jam would be incredible +D 
 
Thanks for releasing those textures, biff! Some interesting, unexpected shapes and patterns in there.

I wish I could have seen what you planned to make with them, though. I'm a huge fan of your q1sp work and new biff_debris maps would have been a real treat. 
Thanks. 
I made a couple of maps for the q1 version of BIFFENSTEIN, but kept getting wound up in a lot of vertex manip and weird qbsp errors, to the point that it really inhibited my excitement for the project. This blog includes a few screenies of what did work out, if you'd care to see:

https://debrisland.wordpress.com/2019/04/07/quake-update/ 
Very Cool 
Thanks for the link. Any WIP shots of the Doom 3 version of the project? 
@biff_debris 
Can I ask something? Do most of the textures use existing Quake textures as a base or are they made from scracth? Mostly asking to see if some textures could be used in LibreQuake if they have any sort of copyrigth attached to them. 
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