#31647 posted by mh on 2020/07/19 15:42:11
It occurs to me that there may be a misunderstanding that BSP2 is needed for features such as fence textures or detail brushed, so just to clear that up: it's not.
BSP2 contains no new features, it's only about raising format limits. So if you don't need raised limits, you don't need BSP2.
Re Metlslime Whats Wrong With This Picture
#31648 posted by lizard on 2020/07/19 21:54:00
I did try -game ad and after that didn't work I tried quoth. Same incident.
Lizard
#31649 posted by anonymous user on 2020/07/19 22:41:40
Are your ad and quoth directories called "ad" and "quoth"? If they are called something like "ad_v1_70final" and "quoth2pt2full_2", rename them to "ad" and "quoth" and then try again.
Anonymous User
#31650 posted by lizard on 2020/07/21 04:00:05
Didn't work but thanks for the help
Lizard
I'm trying to play the ad mod but all I get is Quake start
So if I understand you correctly, you are able to start Quakespasm and play regular Quake (without any mods), right? So try this: start Quakespasm, pull down the console (which you do by pressing the tilde ("~") key if you are using a US/international keyboard layout) and type "game ad".
Threekidsinatrenchcoat
#31652 posted by lizard on 2020/07/21 22:43:07
It says game changed to ad but quake start still comes up no ad anything
#31653 posted by muk on 2020/07/22 00:22:05
Whats the name of the folder you keep all your arcane dimensions stuff in?
game "MOD FOLDER NAME"
so if your mod folder name is ADFINAL1_70 youll need to type that in.
Lizard:
#31654 posted by metlslime on 2020/07/22 00:41:20
okay next step... find your quake directory in windows explorer, and make sure there is a folder called "ad" that is a sibling to your "id1" folder, and makes sure there are some subfolders in the ad folder called "maps", "progs", etc
Lizard Finally Got Ad Going
#31655 posted by lizard on 2020/07/23 22:31:57
Thanks to everyone for your expert advice getting the ad mod working. Putting the extra stuff on the end of the command was the answer for me. ad_v1_50final. My ad folder which is in the quake folder just says ad. In side is the 2 zip files (mod and patch) and the unzipped files. I unzipped the regular file first then the patch. After I chose a map and entered it it said completed and just set there. Somehow I stumbled across the right shift key and the game started. I have no idea why the shift key unless it is in the cfg. file. But I never would have got it going without you guys helping out. It's not like the initialization file said to do it.
Yeh.. It's Out !
#31656 posted by anonymous user on 2020/08/05 04:38:28
The Con Of Quake
#31657 posted by anonymous user on 2020/08/08 15:06:25
Any pros here?
The Only People Here
#31658 posted by ijed on 2020/08/09 03:33:37
Are pros.
#31660 posted by anonymous user on 2020/08/12 03:06:22
Don't Miss The Big Giveaway...
#31662 posted by biff_debris on 2020/08/23 17:54:18
Hey, wanted to link this blog: https://debrisland.wordpress.com/2020/08/23/uncle-biffs-airtight-garage-sale/ about my turning over the Quake BIFFENSTEIN textures to the Public Domain. Really hope you guys enjoy them.
The links all lead to Dropbox preview which I cannot access without an account.
Gah.
#31664 posted by biff_debris on 2020/08/23 19:43:05
Updated w/ MediaFire links, those should work.
Thanks
#31666 posted by metlslime on 2020/08/23 20:06:53
Awesome biff... maybe this should be the next map jam theme!
Thanks So Much.
#31667 posted by biff_debris on 2020/08/23 21:43:45
I've always been ass at uploading. A map jam would be incredible +D
Thanks for releasing those textures, biff! Some interesting, unexpected shapes and patterns in there.
I wish I could have seen what you planned to make with them, though. I'm a huge fan of your q1sp work and new biff_debris maps would have been a real treat.
Thanks.
#31669 posted by biff_debris on 2020/08/24 13:59:19
I made a couple of maps for the q1 version of BIFFENSTEIN, but kept getting wound up in a lot of vertex manip and weird qbsp errors, to the point that it really inhibited my excitement for the project. This blog includes a few screenies of what did work out, if you'd care to see:
https://debrisland.wordpress.com/2019/04/07/quake-update/
Very Cool
Thanks for the link. Any WIP shots of the Doom 3 version of the project?
@biff_debris
#31671 posted by Nolcoz on 2020/08/24 21:35:51
Can I ask something? Do most of the textures use existing Quake textures as a base or are they made from scracth? Mostly asking to see if some textures could be used in LibreQuake if they have any sort of copyrigth attached to them.
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