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News submissions: https://celephais.net/board/submit_news.php
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Anyone know why fimg and Wally refuse to open my gfx.wad?

Fimg returns an "invalid extension" error, Wally attempts to load the thing but all items within are grayed out. 
Bad Wad? 
Might be corupted (?!) Did you check with Quark/new textures/import wad? 
 
The game wouldn't run if it was corrupted, right? 
 
No idea about Fimg. Wally may be a missing palette.lmp file perhaps?

Try AdQuedit if you haven't. 
I Got AdQuedit To Accept The Wad File... 
But it shows me the contents of gfx.wad as all black?

I opened it with the quake palette file that was provided and everything. 
Hi. 
There's news by me in the queue - can you please keep it until I resolve a major problem and reupload, thanks. 
Oops 
 
Fitzquake Based? 
I know Quakespasm, QSS, Mark V, vkQuake and obviously Fitzquake are uhhhh Fitzquake based engines.

Are there any others? researching for a video. 
Dumptruck: 
a few more, that may be defunct now...

FitzPro080 -- this was a port Baker made by combining ProQuake and Fitzquake. Links don't seem to work anymore.

Fitzquake-DOS -- "A DOS port of FitzQuake to fxMesa for 3DFX Voodoo cards"

DirectFitz -- mh's port of Fitzquake to use Direct3D

QuakeDroid -- Baker's Android port of MarkV

FitzKurok -- this is a completely separate game though 
Oh Yeah... 
and RMQ Engine was based on QuakeSpasm I think.

https://kneedeepinthedoomed.wordpress.com/downloads/ 
Thx 
wow!! I had no idea. FiztKurok deserves it's onw video I guess. :) 
Confirmed 
RMQ engine source

Forked from QuakeSpasm (FitzSDL) 0.85.3 SVN revision 176

05/31 2010

metl - that's quite a legacy, so many people found your work useful and play every day with it's children. 
@onetruepurple 
I have the news post hidden for now, let me know when it should actually go live.

Or, if the URLs and text of the post are going to be different, might be faster to just make another news submission. 
FitzQuake-SDL 
https://kristianduske.com/fitzquake/

My own port of fitzquake to SDL, I think QuakeSpasm was based on this. 
Oh Of Course! 
How did i forget that :( 
Well 
It was 12 years ago ;-) 
Also 
I made this picture a long time ago, just dug it up again, might be interesting:

https://www.celephais.net/stuff/fitzquake_family_tree.png

I guess the blue ones are the still active or somewhat recent projects. 
@metlslime 
I'll def use this in the video. Thanks! 
 
Ah that's a neat diagram. 
Can Any One Run This Map For Feedback? 
Yesterday some /vr/-tard came up with a Darkplaces-only Quake map that supposedly fries most non-NASA computers, mine simply crashes to desktop upon trying to load it since its an old POS. Anyone willing to provide footage of it? DL link:
http://www.mediafire.com/file/uuw0ow5597ptxqm/thefpsdestroyer.bsp/file 
#31806 
I couldn't get it to run on Darkplaces, but I did on QSS (at 3FPS with protocol FTE999, "0FPS" with protocol 666). Mark V, vkQuake and QuakeSpasm all give the same error:

Host_Error: SZ_GetSpace: overflow without allowoverflow set

As for the actual map, it's just 8064 grunts and 32 torches in a big room; nothing interesting, although it seems like QSS can't render all of them at once, so about 1/3 of them are invisible. Using notarget to prevent them from attacking me, I get about 30FPS with them on screen.

https://cdn.discordapp.com/attachments/745464647754448896/803187995737194537/spasm0062.png
https://cdn.discordapp.com/attachments/745464647754448896/803210276227907614/spasm0064.png
https://cdn.discordapp.com/attachments/745464647754448896/803210270490492938/spasm0063.png 
 
me: shoots grunt

centerprint: "there are 8063 to go..." 
Well That Just Sucks 
Sorry for bothering then, I hoped its something decent design-wise and the 'pushing all of the engine limitations' bit in description made me think of something on like "nuts.wad - but for quake" - thanks for screengrabs though 
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