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This whole conversation has now veered into pointless personal attacks. I deleted some posts. 
Metl 
Is the e-mail address in your profile still working? 
Yes 
 
My Personal Launcher :) 
All mod with just 1 Launcher
For moment 200 300 maps on this launcher.

If i finish propely this one i upload for all players.
i use QuakeSpasm Spike Engine.

Easy install drag and drop

https://postimg.cc/3026H3YR 
Here Come The Thief Saviours 
 
@FranckySnow 
Looks cool. Please do share when it's ready. 
#31992 Shut The Fuck Up 
Its an Old game and these Mods are Free ! 
 
 
Get FortressOne ! 
Qlaunch Faster Stronger 
The project is still progressing to make it available to all I had to protect my ftp, encode and encrypt the archives.

The only way will be to use the script.
If you want the mods the user will have to go through the sources like Quaddicted the links will be displayed on each mod in the launcher.

The launcher will allow you to install the mods one by one to save space.

If one mod is dependent on another, it will install the dependency on you.

I return work on. 
It's Called The Quake Injector Dumb Ass. 
 
For The Child 
"It's Called The Quake Injector Dumb Ass."

ok child i know quake injector. But I think you're too narrow-minded for me to explain more about why I'm doing this. 
Finding Developers For A Game In The Quake Engine? 
Hey. I'm a bit of a new face in the Quake community, so I'll briefly introduce myself. I started modding Quake about 2 years ago, slowly but surely learning QuakeC. I'm building up a good template for a game (which if you frequent the QM Discord server you might have seen) for usage in a first-person-shooter project similar to Quake. The problem is, I don't have proper 2D art skills, or level design skills. I can only model weapons, props, and code. I wanted to know where could I find other developers interested in such a concept that would like to work with me on a commercial game. 
MarkV FPS Issues 
I can't seem to make the game run above the default 60fps even after fiddling with console commands. What am I missing? 
#32001 
They been swallowed into various blackholes. They might emerge, "when it's ready" etc. 
#31834 
What happened to Rick Lipsey?

Anyone have a clue? He hasn't left any means of contact behind. 
Quake Injector QT 
Interesting alternative to the Java version. Have not tried it.

https://www.quaddicted.com/forum/viewtopic.php?id=948

Screenshot 
Quake 1 Is Free Open Source Game 
anyone who hate decompiler is retard! 
 
Quake 1 is actually not a free/open source game.

The engine, tools and some of the content may be GPL-licensed, but Quake 1 is very much a commercial game. That's even in the readme from the original engine code release.

https://github.com/id-Software/Quake/blob/master/readme.txt

All of the Quake data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game...

People really should know what they're talking about here. Free software zealots should know that Quake 1 is what it is, not what they'd like it to be.

None of this is to say that decompiling a progs to learn from it is a bad thing. The Quake re-release was clearly intended to be hacked on by the community. 
Remind Me 
why people are allowed to post anonymously here? 90% of anons just post offensive nonsense. 
4 posts not shown on this page because they were spam
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