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Vertical Map Competition
This is the thread for the new mapping event being discussed.

UPDATE: Here are the rules for the event:
* All entities/brushfaces inside 768x768
* No teleporting the player
* Deadline july 14 (extended from june 30)
* Single-player
* Playable in Quoth
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Func_ Entities Can Leave The 768 Square Play 
then you could make expanding walls to create more room 
Speed: 
no, because the worldspawn brushes still need to bound the 768 space. if a func leaves the square, you can't see it or touch it. 
Crap :( 
:( 
However 
you could in theory create a room within a room that is actually a func_door and slides out of the outer room when you pass through a corridor or go to another floor, thus opening up another space. Although the new room would probably have to be pretty sparse. 
Um 
Maybe it's the booze talking, but doesn't all this assume the map compiles without leaks? Otherwise yeah, you could easily construct a map where all faces are inside 768x768 during compile, but they greatly expand to a much larger playing field after the map loads. 
Well 
I don't know why there's so much discussion of the specific rules, why not go the speedmapping way and say if someone bends/breaks the rules, oh well, that's on them, it's not the end of the world anyways.

(If I can find some time, I'm gonna try to make a map for this! But thats a big *if*) 
Leaky Map 
you could have a leaky map, but if you did that, the outside faces would not be culled and you would get less space to work with inside in order to keep solids inside of the space. Either that or go func_crazy and have the level expand from a small box room at the start to a giant tower.

Also, if you move entities outside of the 768*768 space, they won't get lit correctly (are they fulldark or fullbright?) and if anything falls down below the map will break. 
Ha 
My map will have everything inside 768x768. Cool, eh? 
HA! 
My protest competition map will have nothing inside the 768x768, and how cool is that
Protest ? 
We`ll call Riot Police on you! 
For All You Haters... 
we'll have a Horizontal Map Competition next time! 
Sarky Question 
we'll have a Horizontal Map Competition next time!

Can I build higher than 768 as long as the player can't reach it? 
No 
max height 64 
Neg!ke... 
so mappers only have from -4096 to 64 in which to build their maps? THAT SUCKS.

;) 
Than 
for the horizontal map competition of course 
Actually... 
compromise: diagonal map. a giant slope! 
Btw 
768 is like 3,5 jumps distance
yay for cramped 
But Speeds, 
Thats a 8192 -floor / ceiling width to fall (or fly) in. 
Okay... 
if anyone is seriously considering making a map that doesn't leak so that they can have a bunch of func_doors expand and create a horizontal map, I will make a new rule: your map must be sealed. 
Hi 
Hi I want to participate too. what do I need? 
 
An editor - QuArK, Worldcraft or one of the others, I'd say those are probably the most popular.

You'll need some compile tools, the best ones are by AguirRe:

http://user.tninet.se/~xir870k/

Who also has alot of documentation that'll help if you get stuck.

The readmes in the editors will tell you how to set it up and there are quite alot of sites for editing as well, most are only archives now but still useful - there's links all over Q1 sites.

Any other problems try the Mapping Help thread here and you'll probably get a landslide of answers.

Then build a map . . .

Good Luck. 
 
No, I ment do I have to register somewhere, or Where should I upload the map or to whom should I send the map... 
Rudi... 
...Spirit over at Quaddicted would probably pop your map up for download. Why not approach him http://www.quaddicted.com/ 
Distrans 
Thanks
So I don't have to register
Just upload and post the link? 
 
someone will collect all maps and pack them up when the time has come. it hasn't been decided yet who that is. (metlslime) 
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