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Q1sp Maps That Work Well In Co-op...
gb, onetruepurple and myself have been blasting through a bit of coop q1 this week. i wanted to create a thread to discuss what maps work well and what ones don't, so feel free to contribute...

id1 - naturally, decent, although the spawns in later parts of e4 can get pretty ridiculous

zer - doesn't work at all after the first map, avoid

contract revoked - this didn't seem to work - three of us played and two got stuck in the first room until i got the first key, then none of us could get the silver key in the library for some reason

sm82 - this worked well. mostly focuses around a main area near the start, which has both the NG and SSG so easy to restock on weapons when you die. worth a shot

mexx9 - first map worked a treat; second map unfortunately has a LOT of catch-up running if you die further up the tower, so caution advised. didn't play any further unfortunately although imagine it would improve

czg07 - again large size doesn't always fare best here, if you die there's loads of catching up and it's easy to get lost in if you don't know the layout that well

in short, maps based around a kind of start 'hub' seem to work best, with easy access to weapons, no traps that close rooms behind you and not too much excessive running. we wanted to try warpspasm but after figuring these guidelines we're not so sure :) (unless we enable cheats on the server)

so has anyone played it or thought about playing it & have any ideas or recommendations?
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the biggest problem is that Q1SP dont have a proper server clients that give proper pings for users :|

I wish I could coop more but with pings of 130 is almost impossible... 
Darkplaces 
gb got darkplaces to work as a dedicated server and we could all connect with quakespasm clients. ping seemed fine & very playable on my 10meg connection, not sure what the actual ping was 
Insomnia 
 
 
These maps work great ... all have been heavily coop tested ... again and again and again over the course of 4 years.

http://qexpo.quakedev.com/uploaded/108/10intromap.png

http://www.quake-1.com/files/maps/rquake2full.7z 
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