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Q1SP - Runic Recycling
A medium-sized metal/runic style level for SP and DM. Classic gameplay, obligatory hacks.

It's a combination of two heavily touched-up DM maps from 1998/99 and two semi-recent map scraps.

As before, the level features an built-in game options room where the player can change the skill settings or switch to the alternative "Berzerk" game mode, in which he has to (quad)axe his way through the map.

Screenshots:
http://negke.quaddicted.com/images/mappi2a.jpg
http://negke.quaddicted.com/images/mappi2c.jpg
http://negke.quaddicted.com/images/mappi2b.jpg

Download:
http://negke.quaddicted.com/files/mappi2.zip

Have fun.
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Very Good. 
1. I still hate lava.

2. I'm starting to like Spawns a bit less now. I died once at a Spawn.

Like someone said, I ended up running out of ammo and somehow surviving. I also ran out of health but that was me being a dick. I liked the gameplay a lot overall, varied and interesting. The ending was nicely balanced for a change, yay!! I got 3/6 secrets, I think secrets were awkward in this map because of the varied styles and trims and details so it's hard to know what might be a trigger.

Architecture was good often great although it did show it's disparate origins. Some of the details and designs were proper negke awesomeness, although not always consistent. Good stuff neggers! 
Quad Damage Enpowering My Fist 
Yay a new Q1SP, and a very good one too!

This map certainly had me on my toes throughout pretty much the entire run. I'd say I stood a good chance of making it through without dying, except I managed to screw up a jump above lava... oh, and the Shambler Surprise at the very end got me. I never ran completely out of ammo, although it was pretty close. All in all, a good, challenging map!

[URL=http://www.quaketastic.com/upload/files/demos/mappi2_bern.zip]Skill3 Demo[/URL] for you! 
God Damn It 
[URL]http://www.quaketastic.com/upload/files/demos/mappi2_bern.zip[/URL] 
Nicely Done. 
Keep at it Bernsten... 
 
If you wish!

No really, last time I posted a demo it worked perfectly. One more time: http://www.quaketastic.com/upload/files/demos/mappi2_bern.zip

If it still doesn't work, it's "mappi2_bern.zip" under the "demos" folder.

Should've been an edit post function... 
 
There is a preview function and you can see how the tags work on http://celephais.net/board/faq.php 
 
Thanks. I feel stupid now, should've thought about checking out the FAQ... or at the very least notice the preview button. Oh well, live and learn I guess! 
Great Map 
Great architecture and fun gameplay. Some good ideas like the cable thingie. I love the architecture of the small elevator room that leads to the boss room. Many other places were impressive as well, e.g. some of the areas with those spikes.

And it is the first map in quite a while that I'll replay on a harder skill than 'easy'. (It was easy on easy, which is great.)

18:26, 2/6, 76/76 (The secrets I found were SNG and LG.)

Thanks for this release, Negke!

(I could see parts of the map through the lava near silver key but that may be my messed up config.) 
Floating Key Model? 
nice a detailed map. got killed by a flying key model with lighting attack near quad... is it o.k. or it's some model mismatch bug? 
GREAT ! 
Hey hey ! This is a great map. Another one in my permanent collection. Thanks a lot negke !!

I played the map today in a classroom full of students doing their final physics exam for this semester. I was running Quake without sound, on a MacBook Pro while watching the students, LOL !

Cheers ! 
Yo 
By "ran out of ammo" do you mean you were down to the axe, or just low on shells and refused to use the RL? And on which skill?
Pretty strange, some people run low while other walz through with more ammo than they can use. I assume you all did NOT use the quad RL?

Nicely done, Berntsen (the demo, not the link). Though your mouse sensitivity made me dizzy.

dfsp_spirit: Cool, great to hear that. Did you find the LG the proper way? The lava thing might be because you're playing with r_wateralpha <1 - this map isn't compiled for transparent liquids.

Zwiffle: No more until you've done your part! ;) 
Jakub 
Duh, play on ID1! 
 
i did. stock q1/id1/maps + darkplaces 
 
The wrong models suggest you're running some kind of mod. Check your shortcuts. Start DP and type "gamedir id1", then it should work. 
 
no mod.. i use command line in total commander - darkplaces.exe +map xxxx. it's easier than creating shortcut. i'm one of the old dos people used to command line :-) it's probably some kind of conflict with my pk3 hires stuff. 
Hmmm., 
Refusing to use Quad RL against Shamblers. Hmmm.... 
 
RL vs shambler: 11 rockets
Quad RL vs shambler: 3 rockets
Quad RL vs negke's shambler: 2 rockets
RL vs Shambler: rape. 
Can't Get It 
Links are down (screenshot and map), it seems that entire quaddicted.com is down :(

Can anyone upload the map to other location ?

Thanks. 
One Of The Greatest Metal Maps Of All Time 
if not ever 
Great Stuff... 
As always!!!

Someone mentioned the ultimate Quake SP. Well, if Negke isn't involved, it ain't the ultimate ;)

Great architecture and texturing all the way around. Some mindless wandering here and there, but the gameplay was sufficiently fair. I found 5 out of 6 secrets, but I think I am getting better at predicted where you like to put them :) The water bucket, cables, and shooting spike-balls were all nice little touches too.

I can't wait until mappi3!!!

Cheers! 
Oh Yes. 
I knew you modded the Shambler, of course I did.

Low ammo but being perfectly survivable is not a criticism, duh :P 
 
negke, about the modded shamblers...

this type of change has to be shoved down the player's throat, basically. They have no way of knowing that otherwise.

Like making the shamblers pink. Or smaller.

Should have noticed that while testing, but I was too busy exploding myself with that RL :-P 
LG 
> Did you find the LG the proper way?

SPOILER AHEAD! STOP READING NOW UNLESS YOU DON'T MIND!


Hm, what's the proper way? I saw it from the bridge above the exit and got there by jumping onto that large red tube on the left, then to the small ledge, then ramp-jump to it LG. I already had RL and could just have rocket-jumped there but I wanted to see whether it was possible to get there without doing so. I guess that's the proper way? 
Are Lightning-shooting Keys Or Flying Light Globes Not Obvious Enough? 
Yeah, it's true, players have internalized not to use rockets against shamblers. But I thought the Quad would make them overcome this. After all, negke loves players! (ijed ;)) Either way it should work out, if you use quad rockets, you'll have fun and gibs (unless you blow yourself up), and if you use the other weapons, you'll have less ammo, but more rockets to compensate.
I think this area would have benefitted from some more tweaking on the timing of the monster teleports, or more importantly maybe some hints at where they appear, those rune teleporter exit platforms for example.

SPOILER: Likewise, I realized only after releasing how I could made the water bucket thing a little clearer to the player. It seems many people don't realize it's open on the top, so it should have had slightly angled brims, like this: __/|.

dfsp_spirit: n1, that's what I meant. The unintentional way is rocket jumping. I mean, that would be okay, too, if people can afford the health/armor loss.

And maybe a word on the generator cable. Originally there was a short delay between picking it up and the centerprint, which allowed the player to read the "You get the cable" message at the top of the screen, but when hunting for edicts to cut to get under the limit, I chose to remove that one. I guess I shouldn't have. 
Great Map! 
After long time of not playing quake it's cool to start again with a gem like this! I managed to find all secrets but one kill was missing on nightmare. On berserk mode when touching the gold key I get a null area link error. Demos will come later. 
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