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[Duke3D] Done & Dusted Singleplayer Map
Done & Dusted - by Ryan 'quakis' Rouse & Mikko Sandt

Plot;
A race of aliens known as The Assault have invaded a human facility located on an island sixty miles off the coast of California. The facility personnel have presumably been killed, but it's not known for sure. The loss of this facility is a major setback to research into alien physiology as the facility contains several important Protector Drone samples and gigabytes of research data. For these reasons the facility itself cannot be bombed: The samples and the data must be recovered, assuming they haven't been destroyed by the invaders. It is for this reason that you are sent to investigate the facility, to gather intel for our strike forces that'll take over the mission once your job is done.

Your mission is as follows:
1) Investigate the facility, keeping an eye on potential human survivors, preserved research data and Protector Drone samples. It is not, however, up to you to recover any of these.
2) Blow up the primary reactor. This should considerably lower their defense capabilities, paving the way for our strike forces
3) Once done, establish contact with the strike forces who will then proceed to take over the mission
4) Escape via the northern waterway leading to the sea

Requires Eduke32. HRP not supported. Intended for 8bit mode.

Download: Here

Screenshots;
donedust01.jpg
donedust02.jpg

Check the text file for a little history behind the map.
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Updated To V1.1 (Final) 
If you've already played the original version, don't expect too many changes. These are some things I didn't get around to touching up the first time, and to also polish up areas based on feedback such as the buggy elevator doors. This is the one and final update I'll make.

Changelog:
> Fixed some bugs, i.e: elevator doors
> Some switches made invisible for Polymer
> Polished up design and lighting, i.e: starting docks
> Changed a corridor near the start into a break room
> Moved Battlelords during finale where they belong

Download (First post will need an edit for new link) 
 
that was fun quakis, thanks 
I Came Here To Fix A HOM Bug, And You Did It! 
Thanks for giving a nice fix for the HOM bug. I was having issues with another map and you all came to the rescue on this map with the same bug. Awesome! I'll give this map a try now (the map in question is called The Stairwell, and it's an unsettling little bugger). 
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