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Map Jam 3 - "Zerst�rer" Theme Pack Released
Zerstorer and you know what that means, dark and GOTHIC as fuck. SPIKES. TWISTED WRECKAGE. DECAYING WORLDS. RUSTY EVIL. DARK ROCK THAT DRIPS BLOOD. Fuck yeah. - Shambler

Six visceral maps, assembled by six twisted disciples of The Destroyer: Daz, ericw, Ionous, mfx, scar3crow, Tronyn.

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Fix Available 
Hi guys, thanks for feedback so far. Strange nearly everybody falls off the checker secret and survives..
The following noclipping was terrible to see in your demos.
I decided to fix this, proper playtesting would have avoided this mishap i guess. Thats an excuse.
Sorry.

I dont know how we handle this in the final pak file.
I found the clipping error in Ionous map too, the map is too beautiful to not have this fixed. I say this having not spoken to Ionous by now.
So..

Anyway, heres the link to my fixed map, the crusher doors open now right after you passed them .

jam3_mfx_fix.7z 
 
Someone broke Quake Injector ... Database Parsing Error!

Line : 4936
Column : 37

The entity "ouml" was referenced but not declared.

Also, unicorns. 
Re: Negke 
When I release Drake I'll include some demos of playing my own maps; probably forest of flesh, nsoe3 and/or masque. I tend to play in a really chaotic and disorganized way, I like the freedom to just run around killing stuff. On the other hand, no map is too hard for PM, because he's patient and he actually thinks and strategizes while playing. 
A Fine Addition To The Map Jam Legacy 
jam3_daz:
Very enjoyable, atmospheric with the red fog and the central structure looming over the map. I enjoyed the fight by the silver key; the waves of enemies just kept on coming, to almost comical levels.

jam3_eric:
A fine entry. I found myself hopping all over the architecture to track down secrets that weren't there. I'm surprised you didn't you monster_ME here; he would have fit right in.

jam3_ionous:
This only scratched the surface of my original plans, but I'm pleased I at least produced something.
I had meant to 'hide' the platforms with a black func_illusionary, but by the time I remembered I wasn't up for working on it anymore.
The HOM is unfortunate, but I don't know how to fix those. The architecture is directly mirrored from the other side of the floor, which works perfectly fine, so I don't know man.

jam3_mfx:
The cream of the crop. I'm rather amazed you finished this in only, what, two weeks? Hugely atmospheric, great skybox, a unique beast. Truly you are a Quake carpenter. I did end up having to noclip past the moving wall...
Only found 3 secrets, but I'm sure a second playthrough would yield far more.

jam3_scar3crow:
Congratulations for finishing. There were some nice touches here (the teleporting at the spikes), but the finale made me gnash my teeth.

jam3_tronyn:
There are some fantastic designs here, doubtless, but the hugely open-ended nature of the map, and the monotony of the encounters grew thin quickly, turning it into a joyless slog. I don't know how you fit this within normal Quake limits without using BSP2.

I have demos, I just can't remember the Quaketastic login. Anyone? 
Demos Are Here (Thanks MFX) 
If Anybodys Interested 
My map originally looked like this:
http://i.imgur.com/NnsfpBy.jpg 
Very Good Maps! 
A good pack of maps, and a good reminder of the cool shit that was in the Zer mod. Everyone always talks about the Riot Controller, but the Chaingun I always loved because it made the 2 nailguns functionally different, and it was nice to play with it again.

I'll give some quick comments here and I have demos for them all except ericw because I forgot to start recording on his and ended up talking to myself the entire time :_(

jam3_daz
I liked the vibe of this map a lot, but the combat often felt a bit slow and standard and could've used a few more set piece scenarios, and especially a more bombastic ending. Still, the center tower was cool as hell and I enjoyed swimming in it :D

but, no elevator secret nor dogs, -1/10... but you did use a tarbaby in an evil way so I guess I am required by law to bump you up to a 11/10.

jam3_ericw (sorrry no demo :_(((((( )
I'm glad someone made a really evil 'brutal base' map, as those are what I remember most fondly of Zer. Fun map, but pretty straight forward, and ended a bit too abruptly (many of this jam's maps did that it felt like)

I discovered one of the elevators is magic and it's shaft floats to get the last several units of height!!! ...but since I forgot a demo you will never see it. Nor how I tried to avoid a vore ball jumping over a pit, got hit by it anyway, and then fell to the bottom floor.

jam3_ionous
I REALLY REALLY liked the look of this map, and I liked how you didn't screw around and got right down to combat. A real shame about your technical issues dragging down your enthusiasm, because this map was pretty cool. I'm glad you used the Head powerup, if only in a secret, that was fun to get to use :D

jam3_scar3crow
omg first map!!!! Did you teleport Romero from 1996 to make your map for you? The idbase areas felt a bit out of place, so I almost thought this was more 'classic id Quake' rather than 'zer', but oh well! I liked mowing down all the zombies with the chainsaw!

jam3_tronyn
Also a map that didn't feel 'zer', instead this was 'doom 2 city maps'. I really enjoyed this, though I am not usually am not into Tronyn's maps that much. Mowing down tons of grunts with the chaingun is the best feeling in the game.

I died my first two times starting the map not realizing the hornet's nest that would be awakened by running through the open area, but once I got going, it was fine. I think I would have preferred some more regular health pickups in the map and dropped one of the megahealths, because I often found myself low and with nothing to pick up after combat, but overall it was fine.

Oh, and I should also mention that the colored lighting use was excellent. It's very saturated, but it was used very well and in good combinations. Enjoyed it a lot!

jam3_mfx
Just awe-inspiring. The atmosphere, the layout, the gameplay... everything was excellent. Fantastic work, hurt only by the bug which I see you've since fixed. The biggest thing I saw in this map was how well planned your combat scenarios are, and it was very much a treat to play.

And honestly, this should be an inspiration for mappers, rather than a road block. Year and a half / 2 years ago, no one ever heard the name MFX... Each of his maps has been an improvement over the last, and you can tell he strives to overcome the bars set by others (namely sock) until here he is making some of the best Quake maps to date.

Great work! 5/5 pack! 
Very Good Maps! 
A good pack of maps, and a good reminder of the cool shit that was in the Zer mod. Everyone always talks about the Riot Controller, but the Chaingun I always loved because it made the 2 nailguns functionally different, and it was nice to play with it again.

I'll give some quick comments here and I have demos for them all except ericw because I forgot to start recording on his and ended up talking to myself the entire time :_(

jam3_daz
I liked the vibe of this map a lot, but the combat often felt a bit slow and standard and could've used a few more set piece scenarios, and especially a more bombastic ending. Still, the center tower was cool as hell and I enjoyed swimming in it :D

but, no elevator secret nor dogs, -1/10... but you did use a tarbaby in an evil way so I guess I am required by law to bump you up to a 11/10.

jam3_ericw (sorrry no demo :_(((((( )
I'm glad someone made a really evil 'brutal base' map, as those are what I remember most fondly of Zer. Fun map, but pretty straight forward, and ended a bit too abruptly (many of this jam's maps did that it felt like)

I discovered one of the elevators is magic and it's shaft floats to get the last several units of height!!! ...but since I forgot a demo you will never see it. Nor how I tried to avoid a vore ball jumping over a pit, got hit by it anyway, and then fell to the bottom floor.

jam3_ionous
I REALLY REALLY liked the look of this map, and I liked how you didn't screw around and got right down to combat. A real shame about your technical issues dragging down your enthusiasm, because this map was pretty cool. I'm glad you used the Head powerup, if only in a secret, that was fun to get to use :D

jam3_scar3crow
omg first map!!!! Did you teleport Romero from 1996 to make your map for you? The idbase areas felt a bit out of place, so I almost thought this was more 'classic id Quake' rather than 'zer', but oh well! I liked mowing down all the zombies with the chainsaw!

jam3_tronyn
Also a map that didn't feel 'zer', instead this was 'doom 2 city maps'. I really enjoyed this, though I am not usually am not into Tronyn's maps that much. Mowing down tons of grunts with the chaingun is the best feeling in the game.

I died my first two times starting the map not realizing the hornet's nest that would be awakened by running through the open area, but once I got going, it was fine. I think I would have preferred some more regular health pickups in the map and dropped one of the megahealths, because I often found myself low and with nothing to pick up after combat, but overall it was fine.

Oh, and I should also mention that the colored lighting use was excellent. It's very saturated, but it was used very well and in good combinations. Enjoyed it a lot!

jam3_mfx
Just awe-inspiring. The atmosphere, the layout, the gameplay... everything was excellent. Fantastic work, hurt only by the bug which I see you've since fixed. The biggest thing I saw in this map was how well planned your combat scenarios are, and it was very much a treat to play.

And honestly, this should be an inspiration for mappers, rather than a road block. Year and a half / 2 years ago, no one ever heard the name MFX... Each of his maps has been an improvement over the last, and you can tell he strives to overcome the bars set by others (namely sock) until here he is making some of the best Quake maps to date.

Great work! 5/5 pack! 
KING OF THE DOUBLE POSTS! 
all bow down 
Thanks Everyone! 
A great piece of work as always! Skill 1 demos are here: http://tinyurl.com/mjju33q 
Warren 
Does it work now? 
 
negke - It does, thank you! 
This Just In 
Daz's favorite map from the bunch is "Dollar Non Collar" 
 
And he managed to even break the fixed version! 
 
And missed one of his own secrets in his map. 
Oh, Scar3crow, Something I Forgot To Mention... 
Is the title of your map a Bloodbath reference? 
 
Yes it is. I was listening to them some while mapping. So it was that, or Disseminated Intravascular Coagulation, because I was also listening to Viremia. 
Demos 
Jam3_mfx Crash 
I can get all the maps but jam3_mfx to run. Using qbism super8 engine cause it runs the best on my pc and I like it the best in general.

Anyway, the map loads but then the second I move forward, it freezes and crashes. 
MFX!! 
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock! 
MFX!! 
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock! 
MFX!! 
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock! 
MFX!! 
How do you produce such maps? This isn�t funny anymore it�s terrifying. Tbh, your maps don�t even need monsters. I�d walk all alone in them just in awe.
Thats a compliment.
Awesome year for quake so far, maybe even the most productive in terms of quality.
Thanks to all participants! You rock! 
Yo! 
@legend:

My map executes the r_skyfog command via a hacky trigger right at the start. qbism doesnt know how to handle this i guess. sorry, please use QuakeSpasm.

@oldone:

Cool down. pentposting is funny, quadposting just sucks. 
Old One Has Spoken!!! 
He's right tho. 
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