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Explore Jam 1 Released
Two experimental Q1 SP maps made in two days by Sock and PuLSaR.

No monsters. 1024 cube.

Run. Jump. Explore.

Download

Screenshot

Don't forget to record a demo.
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Sock 
I'm stalking you on twitter. You can run, but you can't hide. 
Viva La Revoluci�n 
nah, i don't use twitter
Well obviously that is your choice, but there is a lot of people from this community on twitter who do share they personal mapping projects, videos and views on current topics or trends around the internet. 
Less Chance Of Death... 
...is exactly what worked well in this jam. 
I Still Died. 
the shame... 
Loved It! 
Awesome idea and executions. I think Pulsar nailed the mood, it's all industrial and brutal with all metal and computer hummm. Couldn't find secret on Sock's yet.

We gotta have more of these. 
 
Is there a download mirror? 
#29 
HOW?? That is a work of genius! Repeated falling damage? Getting crushed by a lift? Telefragging urself? 
 
He amused himself to death. 
@Shammy 
Repeated fall damage while I worked out strafe jumping to a platform. 
Heh 
I nearly died in Pulsar's map, got down to about 50 I think (it's all in my demo)

I didn't enjoy Pulsar's from a gameplay POV but the theme and style was nice. I would enjoy seeing a bit more of that 
Omg 
Should have made respawnable health. Tho you can feel free to play this map in godmode. I'm not good at platforming myself and I supposed it's really hard to die in my map. I still think so.

I made a small map without monsters a long time ago, that actually tried to kill you with crushers and hazards, while this one doesn't. 
No Monsters 
Is a nice break from the horde tendancy nowadays. Maybe we should have a 66 enemy limit mapjam or something. Or pehaps a 100 point entity limit (excluding lights?)? 
666 Enemy Limit Maybe? 
 
As Floor Limit 
 
 
One thing I've done (on that map I may never finish), is only placing monsters on "Easy" that are required for things such as triggers and counters. Any that aren't needed for the map to work correctly are only on the harder settings. It makes testing things quicker and easier. 
 
no more than x enemies per y brushes or something equally daft 
 
666hp limit. You can place any number of monsters as long as the hp of the monsters adds up to 666 or less? 
 
use map hax to have 666 shamblers with 1hp each 
666 Monsters And No Weapons 
 
I Like The Cut Of Your Gib 
you must use all manner of interactive environmental elements to kill the monsters because you have no guns 
Pulsar, That Last One 
is doable.

how about an axejam / trapmapjam?

have to lure all the enemies into traps to kill them. 
Hmmm 
I remember there was a map where you had to kill the last shambler with environmental traps, that was cool. May work really. 
Are You Talking... 
...about this one?

https://www.quaddicted.com/reviews/ritualsp.html

Were quite cool and a good idea itself, but a bit hard to get the shambler behind them. 
Yep, That One 
it's a nice idea that can be explanded 
 
Every time people here come with a neat idea I keep think about change what I'm doing. Gotta resist that. But "Remo unarmed and dangerous" jam would be great. 
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