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SOULSLIKES!!!
Edited thread to cover all soulslikes including but not limited to:

Demon Souls
Demon Souls Remake
Dark Souls 1
Dark Souls 2
Dark Souls 3
Bloodborne
Nioh
Nioh 2
The Surge
The Surge 2
Sekiro
Jedi Fallen Order (soulslite)
Remnant
Mortal Shell


Part shameless self-indulgence, part recognition that a few #funcers are very hyped for this. I think maybe we should have more distinct threads for hyped releases (like the Doom4 one), should have done it for FO4 and W3 too. Not sure what's next? Dishonoured2? Deus Ex5? Anyway...

So, DS series, you know the score, console-oriented, 3rd person, very dark fantasy, malevolently-situated, uber-difficult RPG. Convoluted layouts, ominous and gritty atmosphere, sporadic save points, respawning enemies, ludicruous boss battles, and legions of dedicated fanboys who spend hundreds of hours learning the combat mechanisms and then discredit any of their passion and promotion of the game by waving their inflated e-penii around and waffling on about "git gud" and other such cretinisms.

DSIII has perhaps the broadest appeal as it has apparently a proper and full PC version and combines the methodical gameplay of earlier DS games with the faster action of BB. Such hype, so wow, so discuss....

Edit: As czg has wisely pointed out, also a useful thread for tips / tricks / tweaks / spoilers / questions / answers / etcs
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#135 
This guy is way too fucking reasonable for this message board 😆 
Hah 
I don't like toxicity so I try not to spread it if I can help it.

*Spoilers*



I assume arse dragon is Rider of the Storm? He was very intimidating and was quite difficult. The few points about soloing bosses I can say is I have been doing so since the first Dark Souls and never looked back. It could be that trained my Dark Souls boss mojo I don't know.

I am working on a thematic let's play of sorts where I am attempting a soul level 1 play through only using a certain thematic build. (Raw hand ax, light cross bow, weak ragged armor) I did so in Dark Souls 1 with the hollow thief's set and a fire hand ax and light crossbow and had a blast.

Soul level 1 demands picking the deprived class and I can say that Iudex Gundyr rocked my world about 6 times this time around...so I can imagine many of the bosses that appear to be infamous here are going to give their biggest grimace and gently whisper into my ear: "You brought this on yourself big boy." 
I Don't Like Toxicity So I Try Not To Spread It If I Can Help It. 
What are you even doing on func_ then? :p 
What Are You Even Doing On Func_ Then? :p 
Who knows...

Let's go with something about Quake mapping discussions or some shit like that. 
DLC Preview: 
DLC Thoughts (no Spoilers!) 
Overall I enjoyed the dlc and would recommend it to anyone who wants more DS3 content. It clocks in at around the same size as Archdragon Peak so if you feel that is worth the cash then go ahead!

The new items are interesting as are the new enemies. The new bosses are fantastic and I guarantee the final boss will have you :O'ing

Fuck wolves though, seriously 
Archdragon For $15? 
Hmm...

Thanks for the no spoiler mini review man! 
 
It's much longer than Archdragon's Peak. Feels like roughly 2 areas as one nicely connected whole. I wasn't disappointed. The level design is great, the difficulty feels like it slots in nicely as something to do after Archdragon... the biggest criticism I can offer is I feel like it could've used 1 extra boss, but the 2 there that were in the DLC were interesting and fun fights. 
DLC Question. 
I started playing this a little while ago, with my normal character, having finished the full game (level 110 or something). Not NG+. IIRC, the DLC was feeling a bit easy at first?? Am I grossly OP for it? Is it designed to either be reached on NG+ or reached by starting over so you have a COTD-level character?

Cheers bromiez. 
 
There's a note at the beginning of the DLC area suggesting it's for players who are "deep into Castle Lothric", so something around level 60-80. You should be a bit OP, but then again, even on the recommended level range, I found the majority of enemies to be easy, only two or three types are quite tough. And then there's the bosses... 
Graphics..... 
The design of the game looks cool, I will play it once i get my new computer.

The game looks dark, unlike Diablo 3 that looked like a Disney movie.

The Textures have abit too much detail, and the lighting looks abit flat at moments, this makes the game look messy. I think there can be a compromise between looking like a disney movie or looking like a mess of details.

The typography is also bad, and they HUD-design is also just squares, something like hexen and diablo 1 had good HUD design, imo.

There are moments where the game looks really good, where foreground, middlground and background are nicely separated and legible.
http://imgur.com/a/fw19j

but even in this example the character get blended to the surroundings... Doom 2016 graphics were legible without totally looking like a disney movie.


I dont neceserally dislike the disney movie feel but i think the style is starting to dominate too much. Overwatch, diablo 3, hearthstone, wow... 
Where's BlazBlue? 
I notice the BB abbreviation was about BlazBlue, but so much of this thread has virtually no information on BB. I accept both Dark Souls' and BlazBlue's existences, but still I think a comparison of BB's gameplay with that of DS3 is needed. 
But... 
The BB abbreviation was also about Bloodbourne I think. 
... 
Oh well, don't compare BlazBlue to Dark Souls 3 in this thread. My mistake, because BlazBlue's a fighting game. (unless you want to state the fact that it was going to be an RPG at first before becoming the fighter it is now) 
Dark Souls Bosses Rock / Suck Because... 
Ok so my opinion is that the bosses in souls games rock because they force the player to master the game in order to progress. This trickles down in to all the combat mechanics and makes the player engage with their character build in a way that I haven't really experienced in another game.

In the other corner there are players who hate the bosses because they see them as a giant artificial difficulty spike that gets in the way of the enjoyment of exploration and discovery.

I am interested to hear people's opinions on this and also what they think the souls games could do better in this area. 
Dark Souls/King's Quest 
As someone who heard of From Software during the Armored Core days, I think Dark Souls is similar to an old 1990s RPG series named King's Quest, which was developed by From. Of course, DaZ, you haven't played King's Quest and Armored Core in general, but still I think we gamers need to pay attention to those two series and how similar they are to Souls, because they were important for From's success in the 1990s and 2000s. By the way, please note that Armored Core is a series of mecha video games. 
Main Problems With Bosses: 
1. Difficulty spike is extremely disproportionate compared to main game. I.e. not 5-10 times as difficult but more like 20-50 times.

2. Co-oping them is laughably easy i.e. a boss that is 50 times harder than a mob will only be twice as hard as a mob in coop.

3. Definitely does NOT distill combat mechanics down as the mechanics are very different to the mobs: Less exploring around mobs, less drawing them out, less use of scenery, instead repetitive attempts at learning one enemy's attacks.

4. Thematically out of place on the following counts:
A. Boss arenas completely disparate and separate to the complex and interconnected aesthetics in the rest of the game.
B. Lengthy repetitive boss combat spoils the general flow of exploration.
C. Being locked into an arena is unthematically artifical.
D. Basically goes from an action RPG to a beat-em-up fighting game and back again.

5. Bonfire save points often pointlessly far from the boss arena (and equally pointlessly near afterwards).

6. Huge difficulty spike particularly exacerbates lack of difficulty settings. 
Basically. 
If the bosses were well balanced, harder than mobs but not 2+ hours on 1 arena hard, were set in more complex and well themed areas, encouraged use of tactics and reactions rather than just repetitive learning, were significantly boosted for coop, weren't locked in as arenas, had better save points then they would be fine.

As it happens a lot of the bosses are aesthetically spectacular (as are many of the mobs) but are wasted in completely out-of-place gameplay. 
Also: 
<Shambler> i am assuming that 90% of the gameplay will be fine and the bosses with be stupid out of context boring arenas that are unplayably difficult
<Daz_> I mean you're wrong but I cba to argue
<Shambler> BECAUSE WHY HAVE ANY FORM OF BALANCE???
<skacky_> DS3 bosses are honestly not too hard compared to bloodborne
<Shambler> that doesn't mean they're good skacky
<skacky_> with the possible exception of pontiff sulyvahn or nameless king
<Shambler> also half the people on func cooped them anyway
<skacky_> I think they're very good
<skacky_> well soul of cinder is also pretty difficult, gwyn it isn't
<Shambler> aesthetically maybe
<Daz_> learning and eventually beating the bosses is one of the best parts of souls for me :P
<skacky_> it's funny because I find the levels harder than the bosses in souls games
<skacky_> except in bloodborne
<skacky_> one exception would be DS1 anor londo, it's a really hard level with an equally hard boss
<skacky_> ornstein and smough gave me PTSD
<skacky_> but then you have blighttown which is hard as fuck and quelaag which is very easy in comparison
<skacky_> or catacombs and fucking pinwheel
<Shambler> levels are mostly easy and great fun
<Daz_> FUCK catacombs
<Shambler> learning and eventually beating the bosses is by far the worst, most boring, most out of place, more repetitive, most immersion spoiling pile of shit in any game, especially ds3
<Daz_> and BlightTown
<Shambler> you get this amazing fantasy world to explore, full of interconnected madness, amazing atmosphere, bonkers monsters and such a cool vibe
<skacky_> and strong opponents to prove your worth
<skacky_> makes perfect sense to me
<Shambler> then it all just fucking stops for 2 hours as you do the same thing over and over a-fucking-gain in some arbitrary arena counting fucking attack timings and getting bored off your fucking tits and all that immersion just flies out the fucking window
<skacky_> the poison swamp in DS3 is pretty difficult but it's just a far easier blighttown
<Shambler> strong opponents are fine
<Shambler> the tougher mob enemies are good
<Shambler> you have to try hard and fight hard but it's part of a satisfying process
<@Bal> the only thing that kept the bosses bearable for me was reading up how to kill them online after my first attempt at each
<Shambler> repeating the same damn arena is the dullest thing ever
<skacky_> you're really weird
<Shambler> no you are
<skacky_> I have tons of fun figuring out how to beat a boss
<skacky_> I'm not the only one
<skacky_> a lot of people love souls games because of the bosses
<skacky_> yeah losing your souls can be annoying but that's part of the game
<Shambler> yes there's a fucking bunch of you, and pandering to your weird fucking puritanical work ethic maschocism ruins what would be a pretty much perfect game
<@Bal> I don't mind them soo much, but I probably would have stopped playing the games without a wiki :D
<@Bal> just cause I'd get bored redoing them over and over
<skacky_> also it's really satisfying to beat a boss on your first attempt in your first run (wink wink nito)
<Daz_> git gud
<Shambler> there you go daz
<Shambler> you ARE the problem
<Daz_> lol
<Shambler> bal is correct
<skacky_> I always loved the really epic (I fucking hate that word but here it's perfecly appropriate) feeling you get when you fight a boss
<skacky_> it's the culmination of all your trials and tribulations in the gauntlet before
 
... 
<Shambler> skacky, they can be epic without being dull, imba, repetitive
<skacky_> honestly there's not a single DS3 boss that is imba
<Daz_> I don't agree with you at all Shambler. DS series is s breath of fresh air where you have to actually demonstrate mastery of the game in order to progress.
<Shambler> skacky, if it was remotely proportional to the trials before, like only up to 10 times harder instead of 200 times harder, it might make sense
<skacky_> exactly
<@Bal> they aren't imba, but I feel they are very frustrating if you go at them with no info at all
<Shambler> daz: tell that to scampie and czg who cooped the bosses i did solo
<skacky_> Shambler a lot of people play these games solo
<Shambler> also for me, DS3 was great becaose of everything else
<Daz_> well coop is there if you've had enough
<skacky_> I do, I don't play coop
<Daz_> its the relief valve
<Shambler> also if people want miserably boring and frustrating games, that's what skill settings are for
<skacky_> if you want an imba boss look no further than bed of chaos
<Shambler> no i don't
<Shambler> i want quality, balance, pleasure
<skacky_> there is not a single boss in DS3 that is remotely like bed of chaos
<Daz_> because it was bad
<Shambler> anyway i really liked rotted greatwood, only took 2 goes but that was spectacular because it was spectacular
<skacky_> yeah but greatwood is piss easy
<Shambler> bonkers boss, dramatic events, etc etc
<Shambler> obviously for 1337 git gudders like you
<skacky_> not, greatwood is just a pushover
<@Bal> greatwood was the tree testicles?
<skacky_> it's really hard to die against him unless you're really stupid
<skacky_> yes
<@Bal> yeah that's one of the few I got first try
* Daz_ is really stupid
<skacky_> lol
<Shambler> Daz: <Daz_> git gud
<skacky_> iudex gundyr was probably the single best first boss in the souls series
<@Bal> I'm still mad onion knight died right away against the big sword guy, wtf
<Shambler> iudex gaycunt was fine yes
<Shambler> that seemed nicely balanced
<@Bal> I read online "don't worry onion knight will kill him alone"
<@Bal> onion knight runs in, instadeath
<Daz_> weird
<skacky_> Bal siegfried does insane damage against yhorm
<Daz_> he took a few hits on my game and was ok
<Shambler> also coop is a kinda skill setting for bosses......except it's stupidly easy
<skacky_> you can effectively just run around and let him fight yhorm for you
<@Bal> he literally didn't have time to attack once
<skacky_> lel
<@Bal> yeah that's what I started doing
<Daz_> too much Seigbrau man
<@Bal> for 5 seconds, before he died :D
<Shambler> if mobs = 1x difficulty, then tougher bosses = 200x difficulty, and coop = 1.5x difficulty
<skacky_> but then again yhorm is probably the only "bad" boss in the game
<skacky_> because you need a special weapon to beat him
<Daz_> no
<Daz_> I killed him in my 1st playthrough with regular
<skacky_> and he's definitely not as fun as storm ruler in demon's souls who uses the exact same gimmick
<Daz_> with no onionman
<@Bal> it was ok
<skacky_> how many hours did you take Daz_ lol
<Daz_> fucking forever
<skacky_> well yeah I mean you can beat him like that
<skacky_> but the 'intended' way to beat him is with stormruler
<Daz_> I just thought that was how the boss was
<Daz_> didnt notice the sword pickup at his throne
<Shambler> daz i bet that was the best bit of the game by far eh, i mean forget the madness of the first town, or the beauty of ithryll, or the interconnected splendour of cathdreal, i bet doing that boss fight over and fucking over for hours really made the game
<Daz_> the worst part of the souls games are hte fucking quests tbh
<skacky_> some people seem to dislike ancient wyvern but it's not really a boss per se, more of a gauntlet with a boss creature in it
<Shambler> what a pair of cunts you both are, i can't believe i've actually had some serious discussions with you morons in the past
* Shambler puts everyone on ignore except bal
 
... 

<Daz_> lol
<skacky_> dude, you loved thi4f
<skacky_> your opinions are invalid
<@Bal> I'm kinda worried that I'm half-agreeing with Shambler :\
<Shambler> YOUR FUCKING FACE IS INVALID
<skacky_> worse taste than kona
<@Bal> ouch
<skacky_> I would love to see Shambler play against some bloodborne bosses like father gascoigne or oprhan of kos
<skacky_> just to see streams of blood pour from his prolapsed anus
<Shambler> why
<Shambler> i'd quit?
<Shambler> i learnt my lesson with gundyr part2
<Shambler> part 2
<skacky_> if you don't like the bosses in dark souls there's no way you'd like bosses in bloodborne, who are much faster, much more aggressive and much harder overall
<Shambler> which again ruined a really cool bit of the game, going back to the same area in a different.....errr however it was different
<Shambler> yes no shit you said that already
<Shambler> i also wouldn't like hammering nails into my bellend to see if i could get just the right pretty pattern after 3245 attempts
<Daz_> lol
<Shambler> god you lot are awful


...the main problem is the git-gud-wankboys. HTH. 
Ds Bosses 
I only played ds1.


Currently stuck at the dlc Boss Manus http://darksouls.wiki.fextralife.com/Manus%2C+Father+of+the+Abyss

I think he's difficult on purpose, but there's a bit too much:
- will kill you in ~3 hits, sometimes two.
- you have to learn when it's possible to heal
- has three attacks that, while they're readable okish, require you to jump in different directions (I think...), without any perceivable reason for that in the game world
- you need to use an item to deflect one of his attacks, but there's no real way to know that
- on the way to him, there's one ranged mob that I have no idea how to avoid; it can push you down a ledge into your death ~5-10% of the runs
- there's loads of respawning humanity, but at this time, no coop play because nobody is ever available there
- this is the only boss, where the summon sign for a npc is inside the boss area
- the npc that is summoned is almost useless, as it does almost zero damage and the boss switches focus to you for quite a while when you approach him
- the level before was kind of easy

In general I think:
- the bosses are important; the levels often feel like a built-up, which is a good thing.
- however, you WILL die on your first try, because you have no idea what's coming and the bosses do not pick up level themes at all.
- difficulty spike on some of them is a bit too much, but i think that's due to design issues
- bosses show most obviously where there's a disconnect between the graphics and the entity system, and for me, this is often a problem. Examples: I have problems if the timing is a matter of learning when to jump in relation to his animation" rather than "jump when you would jump in reallife". Legs are attackable? Yes, but in reality you would always receive damage. These things make the bosses so hard, because it turns into a guess-game what to do. Can I block these two giant swords? Probably not, in comparison that I have problems blocking other stuff sometimes. However, with this one boss, it's entirely possible.
- glitchy camera/controls: the sheer size of them combined with having to approach them close quarters sometimes blatantly shows the problems with the controls
- difficult bosses work much better if there are multiple routes available, because you can just choose another route and return later to it. Only works if the level design supports it, though. It doesn't work if there's a 30 min trip between them. 
2 Words 
Git. Gud. 
Exactly. 
And translates to "I know I'm wrong and deluded, so I'm going to bring in cringy pseudo-macho boasting to try to desperately prove I'm superior". God I'd hate myself if I had to resort to that. 
Ouch. 
I made a mistake in my "Dark Souls/King's Quest". King's Quest was an adventure game series not made by From. When I accidentally used the term "King's Quest", I was trying to mean "King's Field". So King's Field was an old 1990s RPG series made by From. 
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