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High 5 - Retro Jam 5: E3M5!
Wind Tunnels is a cool theme, very befitting the dark and moist weather of middle November, and also the actual trigger_push functionality always leads to some fun & creative usage by the mappers. Over the years there have been several maps which adhered to the original E3M5 theme fairly closely Antediluvian, vastly expanded upon it with additional id1 and/or custom textures Lose Tunnels, or others, who ran with the wind tunnels mechanic and created something very different Backsteingotik.

A perfect theme for a short mapping jam!

Below are the only requirements, few but significant:

- at least one exit
- original BSP limits
- vanilla id1 gameplay only
- non-ridiculous detail level

Why so? Because it's not the point of this jam to spend months on making a 100,000 brush masterpiece uniquely textured on every face. Also because the original Quake maps still look great in 2016, and the vague idea behind retro jams is to recreate their simplistic beauty.

You are recommended, but not restricted, to use this wad.

I will be accepting your finished maps at funcretrojam5 at gmail dot com until November 18th. Why 5 days to make a map? Because 4 was fine for retro jam 4, and the more maps, the merrier ;-) This also leaves a possibility for a weekend extension...
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Yay, I Can Sleep! 
I'm not in my right mind and I'd still vote yes, so suck on that.

Didn't think I'd come up with anything for this jam, but after a couple days of aimless doodling, I had an idea that I liked and have been working on a map. Nothing revolutionary, but it's cute, and I'm having fun with it. Tonight would have been doable, technically, but two extra days of tweaking (and time to eat and sleep, like I'm a Rockefeller) is a godsend. Thanks! 
Cannot Submit 
No internet (stupid Frontier!) and I have plans tonight anyway. 
Qmaster 
OTP basically just agreed to a weekend extension. 
 
 
Nice! The shape of the ceiling with the girders reminds me of E4M4, so I guess it qualifies as oldschool. 
Great 
Cool stuck NewHouse! 
Phew! 
Still, I'm pretty stoked I made a map in 3 days, heck it was only 6.5 hrs total. 
Nice Shot 
Newhouse 
Submitted 
Done...I don't want to keep fiddle with things.

Thanks! 
Screenie 
Submitted 
 
Nice One! 
 
Looks Interesting* 
 
Almost Forget To Add Music And Name.. 
I resubmitted my zip it now has music and an actual name even. 
The Zip, She Is Away 
Still plenty of hours left in the day, but my map's as good as it's going to get and I don't want to keep pulling threads at this point.

Thanks to OTP for the jam, and good luck to everyone else who entered! 
Im Frantically Working To Get This One Done 
I'm pretty sure I'll get there, even if shit is a little rudimentary 
Any Chance For DLC? 
This thread kinda made me want to make a map for this. Don't know why I started to make one on the last day. 
Mail Sent 
I'm not happy with it. But it is there. 
Holy Fuck I Actually Finished A Map For This 
Good night everyone, hope my email was received. 
@otp @Breezeep_ 
Hopefully you didn't need to rush too much? I guess there is indivually some time to see if there is bugs or anything? But I will keep my the latest submission as it is now. 
Well Then. 
I have received a grand total of 7 entries.

Breezeep, NewHouse, QMaster, Shamblernaut: Please send me your source .map files as well to go with the pack. 
Map Files 
Why? want to copy me? (Just kidding) 
7 Maps HYPE 
 
So. 
Last minute jam, short timescale....7 entries...

no one wants to participate in a jam organized by a hostile and abusive jackass who's entire contribution to the Quake community is an unlit unfinished map textured with cocks.

GET....

For some reason I read this as "Hey Guyz, I need some maps to play, can you make me some!?! thkx bye!" :P

I think the Quake community really needs people that makes content rather than just organizes it.


....REKT. 
Hey Now... 
Be nice to sock at least. 
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