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SM179: Wizard Theme
It's a relatively simple theme here, but we got a bunch of cool wizard themed maps made within a 24 hour time span. This pack features maps by:
Danzadan
Dumptruck_ds
Mukor
Naitelveni
Onetruepurple

Screenshot
Download

Feel free to post your demos and feedback.
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Thanks For Demos Guys. 
I honestly don't know what's wrong with that silver key door. I must have fucked something up when making it.

Will record demos too, sometimes later. 
Demos For You Guys 
http://www.quaketastic.com/files/demos/sm179_demos_newhouse.zip

Commentary and small-talk, super pro gameplay on skill 2. Very good maps.

Sorry otp, I'm dizzy now after playing that map. 
 
the next time the deadline should be 23:59 UTC if it's intended for midnight.
no AM or PM confusion
no 00:00 or 12:00 confusion

12:00 UTC without AM or PM is midday

demos incoming.. 
12:00 Is 12 AM, 00:00 Is 12 PM 
Everybody knows that and this is not the origin of the mess. It's that Breezeep released the pack 5 hours before the announced deadline without warning the mappers. Bad move. 
 
I practically counted the hours from when it was announced to the last 30 minutes of me scrambling to finish mine up.

Sorry for hurting your feelings but learn how to tell time. 
Going To Stream This In 15 Minutes Or So 
 
https://drive.google.com/open?id=0B72Jjyg-RfNFVHR6QWFTcjEzNjQ
demos!

12 am or pm is confusing. i'm confused right now :D

as i understand is form 00:00 saturday to 00:00 sunday. or 00:00 saturday to 23:59 saturday + 1 minute. or saturday the whole day, from the first minute to the last. it wasn't sunday midday. but nevertheless it's confusing, so next time, 23:59 instead of 12:00 AM or 12:00 UTC 
Well, I Made A Livestream Of The Maps. 
https://www.youtube.com/watch?v=vmaRHlVcX28

Pardon in advance the french and my awful english. Played in Skill 3. 
Naitelveni Crashes Again 
Naitelveni's map crashes out of FQ085 with a 'version 29' type error.

I expect that someone will say, "Ah, you should be using engine xxx." But should an SM pack really need a specific engine; shouldn't the maps play on almost any engine? There is nothing in the readme about specific engines, so what am I missing?

It brings to mind the 'futreproofing' thread, whereby I would say that it is far too late to futureproof Quake as evolution has already happened, and continues to do so.

Never mind; I could play the rest and they were good fun. 
 
Seems like Nait made his map BSP2 while it didn't need to be BSP2... 
It Seems Like 
the telvani's map hasn't been properly vised

i'm literally puked while playing onetruepupils map, disgusting

otherwise a very nice pack 
Compile Defaults 
If you have been working on your next sock-size map, then switch to working on a quick jam, it's easy to leave the compile settings on -bsp2.

And why not? People only ever use Quakespasm nowadays anyways unless they've been hiding under a rock or are....gasp!...DarkPlaces people! EGAD! Texture filtering and nontwisty water. Oh the horror. 
@Mike W 
I'm just curious so no rant at me please, but why do you prefer to use an engine from "February 12, 2009"? What is the advantage?

I downloaded it to check it out and just don't see the reason. Aside from having a lone executable, which was very nice.

Also, to me there seemed to be quite a few disadvantages simply from UI viewing and usability. No menu scaling, that console speed AND... I forgot how to "+mlook", it's been so long haha 
I'm Using Mark_v 
and never experienced any issues while using this engine, a huge props to baker 
Damage_inc 
Don't worry, I don't know how to rant.

It's not necessarily that I 'prefer' to use FQ085, it is just that is what is in my Quake folder as that is what I used when I created my own maps. I don't remember now why I switched to it but yes, I have been using it for years.

In terms of use; it is what am used to, the config file is set to my preferences (hasn't changed for years), and in current map release terms it plays everything (apart from Naitelveni's, that is!). I therefore don't go looking for change for the sake of it.

I have downloaded other engines where the readme says explicitly that engine xxx is a requirement, but I treat those as exceptions and always revert to FQ for stand alone releases. Most SM releases play perfectly well in FQ.

So, it is not that there is any particular advantage (except familiarity), it is probably just that there are too many engines out there for me to decide which other one to move to. Just look at the two posts above this: "People only ever use Quakespasm", and "I'm using Mark_v". There is no standard or definitive solution, hence my other comment about futureproofing and evolution.

As an aside, I travel to the US quite a lot and every trip I suffer from the 'too many choices' syndrome:-
"Hi, what can I get you..."
"Oh, I'll have a cheese roll and a cup of coffee please."
"Sure, do you want...", and there follows a list of cheeses half as long as the famous Monty Python cheese sketch, at the end of which, I have quite gone off the idea of a cheese roll. And then we come to what type of coffee do I want...

Don't give me a choice, just give me. 
Quakespasm 
Plays AD and is identical to Fitz (mostly). It's the new standard. MarkV is fine too but does'nt support AD so.... Those are the ONLY 2 choices. 
 
Don't give me a choice, just give me.
Pray for never living in a world where that is true. Seriously.

If you're used to FQ, I would suggest at least try Mark V. In terms of modern engines it's the most faithful to FQ. It's just one .exe file, ready to play out-of-the-box. You might even not need to create a new config file and just copy/paste your current one, not sure but Baker could weigh in on that. I'm suggesting this because if you like to watch demos, even only occasionally, Mark V has an awesome ffwd/pause/rewind feature that I wish was adopted by other engines. 
Mugwump 
"Pray for never living in a world where that is true. Seriously."

Seriously, you've got to be joking? 
Nope. Just Think About It. 
 
 
While I like QS myself, I agree there's no need to switch engines if not absolutely necessary. Put pointedly, one might ask why the players should adapt to accommodate poor mapping practices instead of map authors looking into optimizing their releases to be most widely compatible.


Also, why are you debating timezones when the one and only point of reference is Func Time! 
Whooah There, Sunny Jim. 
Get off your high horse!

I asked for cheese. I am fully aware that there is more to cheese than Danish Blue. By definition I was saying that I didn't give toss about which cheese it was just so long as it was cheese. If I had wanted a specific cheese I would have named it up front. My choice, my decision; I have yet to find a cheese sold in a fast food outlet that I did not like. It was food, I wanted it in my mouth, and quickly. I am not after hearing how many weird and wonderful varieties of cheeses they stock. Grab a roll; grab a slice of the nearest cheese and whack it in the roll; pass it over the counter and let me tuck in. Don't give me a choice, just give me.

Quake engines: I just want to play the game, not argue about why x is better than y. If a specific engine is required, tell me, then it is my choice about whether or not I download it to play the level.

But please do not break into a pseudo-intellectual point scoring exercise over this, we're talking Quake.

If you think I don't understand the concept of freedom of choice, which I think your comment was implying, just stand in earshot of me when the cop asks me for my ID and I tell him with great eloquence I do not carry ID because I am a free man; I have choices. 
 
I love how this thread went from timezones, to demos, to source ports alongside some mentions about timezones again.

Cheers lads. 
Func_ In A Nutshell 
 
Truly Sad... 
OTP didn't find the best secret in my sm179 map! In fact no one has found it that I know of...

My map was about 90% completed. Still playable and very happy it's getting a good reception. Can't wait to play everyone's releases later.

I'm going to add a few new things based on some of the playthroughs and finish some of the game logic and re-release this map eventually. I really wanted to make add DM and proper skill levels but man 24 hours is tough. 
 
DM starts aren't necessary for a sp map nowadays, so I wouldn't worry about deathmatch compatability for your maps, especially when it's a speedmap 
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