Man...
#2 posted by
fw on 2020/10/05 05:27:40
It's a good fucking time to be a Quake fan. I'll be checking this out today.
I Would Like To Know
#3 posted by
CV on 2020/10/05 06:52:36
where the villain is hiding Alice now?
Holy Crap!
#4 posted by
SgtCrispy on 2020/10/05 07:07:26
Wow, Just wow.
Excellent job.
VkQuake?
#5 posted by
Tintin on 2020/10/05 10:04:40
Why didn't you design this for QSS, the 72fps limit in QS is monumentally tragic.
Even though vkQuake is forked from QS it won't work either? What specific technical issues will arise?
VkQuake!
#6 posted by
arkngt on 2020/10/05 12:55:06
@Tintin, it seems to work fine with vkQuake, at least after allocating more RAM as recommended (it failed to load a quicksave if not).
Note that this is just after playing 10 minutes of the first map, so not sure if issues will pop up later on.
Church Lives Me Voiceless
#7 posted by
CV on 2020/10/05 14:04:40
It looks so unreal for Quake. If upcoming Graven will look at least as this dark little map, I will love Graven.
And let me report little bug. After saving and (on both levels) and exiting to desktop, then starting game again and loading level, instead of sounds of SG and SSG played standard Quake voises of this weapons. Played on QS 0.93.2
Patch 1.01
#8 posted by
Redfield on 2020/10/05 17:09:17
Here is an update for the saving reloading bug.
http://www.quaketastic.com/files/single_player/mods/rk_patch1.01.zip
Extract the patch into the ravenkeep folder.
I am going to have the main post updated with new links to and updated version.