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Arcane Dimensions 1.80
AD 1.8 was released yesterday. It's a little buggy but Simon said he plans on a patch today.

http://www.simonoc.com/pages/design/sp/ad.htm

Lots of changes and refinements from the last release. The most interesting for me is custom HUD's. Something not really seen in other Quake mods.

UPDATE: new links from sock:

Screenshot: http://www.simonoc.com/files/ad/ad_v1_80_small.png

Downloads (v1.80 p1 final):
Sock - http://www.simonoc.com/files/ad/ad_v1_80p1final.zip
EU (bal) - http://born-robotic.net/stuff/qstuff/ad_v1_80p1final.zip
Moddb - https://www.moddb.com/games/quake/downloads/arcane-dimensions-v180-including-patch-1
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Ad_tears 
Skill #0... Nice balanced map. Great enemies, gorgeous too. That Scrag Lord took some beating. 
R_wateralpha 
QuakeSpasm has allowed maps to override the r_wateralpha cvar via a worldspawn key pretty much forever; I think it's inherited from the original FitzQuake code. 
I'm So Glad When They Do Sunny Maps! 
Filled with light and not much shadows. I can look at this misty sunrise all day long. This is how you do heartwarming dimensions.
https://imgur.com/a/JvLjRlx 
VKQuake Crash 
increasing -heapsize resolves the problem with loading a save file. 
@Six-Shoota 
Thanks for the tip! -heapsize 256000 didn't help, though, but it is an issue with memory allocation as it says so. Perhaps I need to allocate even more, but that was the recommendation I found when googling. 
Ad_tears 
oh boy!
This map is really somthing in all catagroies.
Brushwork, gameplay, layout.
Finished with 764/766 kills, so I have to replay to find the last two enemies.
The end was epic.
I bow my head! 
Oh My Bad 
should be something. 8-) 
Borged Login 
I tried to login last week to start the AD 1.8 thread but my old login is broken (forgotten password). I did let metlslime know, but I imagine he is super busy at the moment. If anyone can update the top part of this thread, it would be awesome thanks.

1.8 Mod Image - http://www.simonoc.com/files/ad/ad_v1_80_small.png

Since release there has been a patch 1 (the original build was completely broken) and the latest version is on my website.

Here is the 1.8 Patch 1 changelog for anyone who is curious to know what has been added/changed to the mod since 1.7.

Changelog - http://www.simonoc.com/files/ad/ad_v1_80p1changelog.txt

The mod is now all in PAK files (its too messy to keep it loose with community content) and it makes it much easier to patch/update.

The mod now supports custom HUDs, a new gameplay mode called Chaos and a new skill level (4) called Evil! I highly recommend that everyone try the new QSS client (there is no new mac version) to get the latest visual effects and custom HUDs!

There are plans for another patch 2, but its going to be a long time coming because I don't want to keep rushing out patches. People don't tend to download patches very much for Quake! Please report bugs here or contact me or bal directly. :)

If anyone is curious for the latest news on AD, checkout bal on twitter who is posting cool gifs showing new features and myself for tweets about new AD info and screenshots. 
Sock: 
sorry about that, it looks like your email was in my junk mail folder.

Updated the top post with the new screenshot and download URLs you emailed me. 
 
Is ad_tears based on an old nehahra map? 
Yhe1 
Nope, it's a completely new one I started this year.

metl, thanks! 
@Bal 
Speaking of bugs, I've found a place where player gets stuck on plain surface, here's the screens. First one is made while being stuck whilst trying to forwards , and others are views at that point on the ground from distance. Also there's a typo, it's spelled "prize", not "priz"
https://imgur.com/a/aCK5Gi9 
Gl_texturemode GL_LINEAR_MIPMAP_LINEAR 
 
Tnx Bal 
Regarding my sound issues, turning down the sound quite a lot actually fixed it. I have to go under 50%, but then the clipping is gone and there seems to be no adverse issues with having it so low either. So thanks for the tip, @bal! 
So. 
Replayed Grendel to warm up for checking out some new stuff:

https://www.youtube.com/watch?v=o5rLejyRbtM

Then jumped into XMASJAM1024_Sepulchre aka AD_AHKALAKAHAKA aka Pulsar's map/room which was pretty cool and packed a lot in:

https://www.youtube.com/watch?v=rfRP3BXG4Cw

Both include a lot of derping, a fair amount of getting secrets, appreciation of the designs, and occasional "cuss words". 
Also. 
Nyarthingy's Castle:

https://www.youtube.com/watch?v=CUhTpfbwEH4

In which Shambler mostly gives up the derping for now and occasionally offers a convincing pretence at competence. 
 
Bal, you have any plans to re purpose your old nehahra maps into AD maps? Would be ashamed to see the stuff go to waste. 
Yhe1 
No not really, Greenwood was kind enough to recycle one of them and release it, but I don't really have the courage to go back to them, rather work on new stuff. 
Bal's Color And Numbers Enigma 
What's that enigma in the super-secret room ? It says

"Could you be an slower? Here have an old pot as consolation priz",

with a few luminous numbers and color code.

What is this? After searching a lot all around the map, I didn't found a clue. 
#102 @Barnak 
See post #37 
Bal... 
Expect to hear that question in the future despite your answer, I already told him what you said like 3 times. 
Not Being Rude, Just Yelling It Like It Is 
Yhe1 seems to believe that other people are his own personal bitch to do what he wants them to do, and that if asks the same question over and over and over again he'll eventually grind you down into doing what he wants.

I've been on the receiving end of that too. 
 
Not a demand, just an suggestion 
#103 Thanks... 
But then, I think this panel is very cryptic and may be puzzling to most players. It really feels like some sort of enigma code to solve, a new mystery, almost like in the old Myst game (especially considering the easthetics of that large, island-like map). 
 
maybe it's part of an ARG 
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