|Posted by Newhouse on 2018/10/17 20:28:26|
|DM4 Jam DLC Update is finally out. We got 3 new maps and
couple updates/tweaks for original maps (check out readme file what's new).
DLC Poster Here
DLC maps by:
Download Patch from here
Note: You must have the original dm4jam pack installed.
(you can download it from here)
1] Copy the contents of the dlc patch zip archive.
2] Open dm4jam folder
3] Then paste files over old ones, "add and replace".
If you're new, check out readme for further introductions how to get into game.
Note: original thread here
|Posted by than on 2018/10/08 08:43:10|
|I managed to finish an old half-finished map I had sitting around on my computer collecting virtual dust after I got inspired by how healthy and active the community still is after all these years. I've fallen in love with the new tools too, so hopefully there will be more maps after this!
Although this map is based on DM6 - The Dark Zone, it's hard to make out any of the original elements, as I changed the map so much to make way for a compelling single player experience. All skill levels are supported, along with (untested) coop and deathmatch modes.
Here's the file: https://drive.google.com/open?id=1OOwMgkum8TF-LZO9DUINPrM7ZnLauGwk
Screenshots here: https://imgur.com/a/KAxi8oR
|Posted by EnYB0La on 2018/10/05 16:16:05|
|Months ago, dumptruck_ds published a Quickstart tutorial to create a basic files and directory structure, including few tools, in order to make maps for Quake, Quake 2 or Hexen 2.
So, I managed to publish to GitHub a "Ready-to-Use" Starter Kit based on this idea. You can clone it or download a ZIP release.
It features Quakespasm 0.93.1, TrenchBroom 2.0.6, ericw-tools 0.18.1, ne_q1spCompilingGui 1.0.3 and id/hipnotic/rogue/ctf4 textures.
Check it out!
|Posted by Redfield on 2018/10/02 05:49:31|
|Take a strange and fantastical journey to the bottom of the sea. Encounter beings never seen before and uncover the legend of the Sea Witch...
A small mod featuring many new assets. Designed for single player, but coop is supported.
Currently only Quakespasm v0.93 and Quakespasm Spiked v0.93.1 are the only supported engines. (See note about MarkV in README, it cannot display one model correctly as of v1.99.)
Please see the deepness_README for full instructions, story, credits and more. You will launch the mod as any other (game deeepness) and start a new game from the menu.
A big thanks to everyone that supported me in making this most strange mod. It wouldn't have been possible without all the help.
|Posted by dumptruck_ds on 2018/09/27 09:17:56|
|progs_dump is a QuakeC compilation intended to give Quake mappers more creative options than “vanilla” Quake, while retaining the look, feel and gameplay of the original.
* trigger spawned monsters
* custom sounds (ambient and triggered)
* custom models and sprites with optional animation frames
* multiple targets, targetnames and killtargets
* custom trigger_push (can be used for water currents, et al.)
* enhanced triggers (start off and is_waiting flag to delay triggering)
* enhanced plats (toggle, start at bottom, etc.)
* trigger_setgravity (on player and / or monsters)
* trigger_usekey (trigger volume that requires a key to fire)
* tele_fog (play teleport effect e.g. disappearing monsters)
* Rotfish fixes
Sample Maps by Ionous, Mclogenog and dumptruck_ds
Please read the manual for full details.
NOTE: If you use this DevKit, your map should be released as a stand-alone mod and installed into its own folder in the Quake directory. This is not intended to be a mod that people make and release content for.
Ionous' 2nd map
There will be some bugs. I'll do my best to keep this updated regularly. I hope you find it useful!
4mb download on Quaketastic.
Or on Dropbox
Source on Github
Website copyright © 2002-2018 John Fitzgibbons. All posts are copyright their respective authors.