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SM177 - Escher
We again held a speedmapping event! Was chosen the theme "Escher", which is offered by Shamblernaut. And today we have four completely different looking at it maps from the mappers Cocerello (requires Quoth), digs, Doomer (who will add the engine/mod requirements to his post next time :P) and Shamblernaut (requires Quakespasm).

Screenshots - http://imgur.com/a/tbv2F/Screenshots

Download - http://maps.quakegate.ru/q1/sm177_pack.zip
34 Comments
Easter At ..::LvL
A little something for your Easter at ..::LvL Two maps (well, technically 4 maps) are from the same author and are full of brush work, just a little lacking in game play. One of the maps is even for EntityPlus.

* FortTown by Martinus
* Shipyard 17 and Shypyard 17 Boss Battle edition by Martinus
* 2myhouse by Hot[DOG]

Videos and panoramas for all.

Hope everyone had a great Easter break.
8 Comments
New ADSP: A Horse Named Quake
Hello,

This is my first publicly released map. It's a small level to play on a coffee break or something.

**ARCANE DIMENSIONS REQUIRED**

Screenshots: http://imgur.com/a/XkmbF

Download: http://www.quaketastic.com/files/single_player/maps/mjb_horse.zip

Alternate download that probably won't work: https://copy.com/WuUmFdEYNQc7pxFV

I would appreciate if you recorded a demo so I can learn from this experience!

Thank you and I hope you enjoy!
44 Comments
New Q1SP: The Isolation
The map contains several locations differ from each other in color. Locations are related to each other a lot of teleports. The buildings are sites that look open from other places. But direct their visit they overlap bars, not allowing the player to get out. Map is completed by the fact that the player has finally goes beyond this isolation.

download: http://digspt.ru/quake/maps/digs08.zip

screens:
http://digspt.ru/quake/maps/digs08_1.jpg
http://digspt.ru/quake/maps/digs08_2.jpg

Thanks for the testers: Barnak, DeeDoubleU, AAS, SimonOC
30 Comments
Serious Sam - Serious Engine Source Code Released
Good news for Serious Sam fans:
https://github.com/Croteam-official/Serious-Engine

Now we are waiting for some crazy mods and tools.
5 Comments
New Q1SP: Root Of All Evil: Infernal Science (part2)
Finally. It is finished.
Layout is much more simplistic this time. Basically it prevents you from backtracking too far by blocking some routes. All blocks are removed when you step on final bridge in case you want to go back and search for secrets.

Although part 2 uses mechanic that might appear unusual it also tries to teach you what to do with it.

P.S. I gain mapping experience points with each demo ;)

Screenshots:
http://imgur.com/a/uHhEh

Download:
https://dl.dropboxusercontent.com/u/58150516/q1/dwroae_m3b.zip
25 Comments
Q2048: Famous Game Remake On Quake Engine
This is my tiny mod made in anticipation of Quake's 20th anniversary.

Remake of 2048 game. Tested (primarly) on DarkPlaces and QuakeSpasm.

Use arrow keys for movement, R to restart a game, Q to center a player.

How to start: unpack "q2048" folder to Quake's one, execute your quake.exe with parameter -game q2048, i.e.:

quakespasm -game q2048

Known bugs: q2048 algorithm is not 100% the same as in the original game (>90% although).
Maximum block is 16384.

Download: https://github.com/jhspetersson/q2048/releases/download/1.0/q2048.zip
Source: https://github.com/jhspetersson/q2048/
16 Comments
FourFeather
This is a map that was developped in response of the "Inspiration & Reference" thread of a cavey entrence and acient castle.
I covered it up with some new monsters and static models.
Qtest had a serpent and elden ogre, I think they should be in the quake world.

screenies:
bft
bft
bft

download:
fourfeather

Note - The download now links to the updated version.

My vote for the Quake20th Anniversary.
29 Comments
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