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(Duke3D) The Flaming Shipwreck [Release]
Aliens have decided to grab a beer at a modernised British pub in Lynnchester called The Flaming Shipwreck, slaughtering the local folk and causing all sorts of trouble. Being too much for the local police force, Duke has been assigned to remove their presence from the area.

Originally started as a pub section for the Beach Community Project during Apr 2013. Having no motivation for mapping at the time, it was put aside indefinitely. I resumed work in Nov 2014 with a different perspective and workflow to mapping. To ensure a healthy balance of motivation and inspiration, there were various short and long breaks inbetween. Project finished and released on 24th Aug 2015.

Duke3D Atomic Edition Required
Eduke32 Engine Required

Not intended or designed for the HRP, keep this in mind if used.


Install: Extract files into Duke3D folder, launch Eduke32 and select from the user map selection.

Screenshot 01 Screenshot 02
Screenshot 03 Screenshot 04
Map Jam 6 : Fire And Brimstone Released!
Screenshot Collage :
Download (75mb) :

Note : I heavily recommend the Quakespasm engine for this particular release. A level in the pack uses the 2BSP map format and another level will crash Fitzquake . Quakespasm is the only engine that had zero issues during testing!
Download Quakespasm :

Map jam 6 : Fire and Brimstone is a single player Quake level pack featuring 13 new fiendish single player levels for your enjoyment!

Thank you very much to all the mappers who took part in this event :

Adib Murad
EricW & Tronyn

Good luck and have fun! Remember to record a demo of yourself playing each level for the first time to help the mappers learn what worked and where people got stuck in their maps! (Optional of course)

Important Notice: <Daz> you should start a new game if you still have all your weapons and ammo when going back to the start map <3 ,3 sorry
Overdue At ..::LvL
Just three releases in this overdue update at ..::LvL. Be sure to check out Phantazm11's Geotechnic. This map won MapCore's Quake 3 15th Anniversary Contest map competition.

* Geotechnic by Phantazm11
* Duckhunt, Duckhunt DOOM! and Duckhunt VR by Eraser
* Perterbia "A snap Judgment" by B{ooDK{oTz

Videos and panoramas for all.
RTCW: The Fortress 2 - Version 1.1.
The final version of my SP levelpack.
More info and Download here:
RTCW: Dark Matters
A new SP levelpack made by Yo$hik and Shurr.
Info and Download:
RetroJam3DLC Released
At last, the long awaited RetroJam3DLC is finally here! The pack contains three devilish Runic/Vertical maps by Ionous, negke and skacky, as a continuation of RetroJam3's theme.

retrojam3dlc_ionous requires Quakespasm or other BSP2 supporting engine.

¤ Download ¤
¤ Screenshot ¤
Inside3D Moved To
Inside3D, long running quake modding site, has moved to a new domain. All of the forum posts from the old domain have been migrated and the old user accounts still work on the new forum.

FrikaC writes: InsideQC, for all intents and purposes, is Inside3D. We have decided to change the name. Atomic Gamer, the company responsible for hosting Inside3D, recently announced it is shutting down at the end of this month. They currently own the domain name. We may gain access to that domain name after all is said and done, but for the time being we’re here at
Jackhammer 1.1.700 Public Beta Is Out
Hi all!
Yes, now we're in beta status, which means lots of bugfixes and improvements were done. ^^

New version highlights:

* Archive Support: Jackhammer can load models and sprites from game archives (PAK, PK3). This is useful if you open other's map which uses models, and your game resources are not unpacked.
* Compiling in Editor: now it is much more convenient to compile maps in the editor, because the compile process doesn't block it. You can continue editing the map while the long compilation takes place. You can also terminate it at any time simply by closing the Process Window.
* Improved Decal Rendition: you can preview Half-Life decals (colors and transparency) in the 3D-View just the same as in the game.
* New Texture Application Modes: "NULL to Selected" (applying NULL or caulk texture to selection), "NULL to Unselected" (same as the previous mode, but texture is applied to the other brush faces; handy fast removal of backfaces), "Apply (texture + values + axes)" (copying texture axes information, simplifying texture application to complex objects and landscapes, especially when combined with "Align to View" mode).
* Automatic Selection in 3D: you can select multiple objects by pressing mouse button in 3D-View and then dragging a cursor. This mode is convenient for quick selection of lots of nearby objects (e.g. landscape brushes), when clicking can become annoying.
* Model View: you can specify an external model viewer (e.g. HLMV) and open any model simply by a context menu command. Also it is now possible to reload a model from disk without restarting the editor.
* Update Check: the editor can automatically check for new version available and notify you, so you can immediately download and install the update.
* Lots of improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. The editor became much more stable and functional, and now it is a beta. Please view a changelog for the details.

This version supports Quake, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).

Web page
Feature list
Changelog of version 1.1.700


Thanks for the feedback, some features were added because of your requests. Hope you enjoy Jackhammer, I've put much effort to it.
Website copyright © 2002-2015 John Fitzgibbons. All posts are copyright their respective authors.