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| Posted by necros [99.227.133.158] on 2009/07/01 21:48:45 |
Originally inspired by negke's Skinny Norris, I didn't fully adhere to the 768x768 rule. Instead I just used it as a rough guideline that it had to be as vertical as possible.
Medium sized with a bit slower gameplay than usual. Uses id medieval textures and a mix of Kell's kdmtex.wad and apocrypha.wad.
Note: You need an engine that supports the -quoth command line (although it is possible to run it without that with some hackery). The map however, does require an engine with increased limits (such as FitzQuake 0.85 or AguirRe's GLQuake). Some of the mandatory limit increases are: Lightmaps, Edicts and Models. Other increases that help but won't cause a crash: Beams, Packet Size and MarkSurfaces
Download: ne_tower.zip
http://necros.quaddicted.com/ |
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| Posted by gb [89.27.216.241] on 2009/06/29 20:18:39 |
The theme was Improve Safety, and we have two maps. No one particularly cared to follow the theme, though. Drew's map requires Quoth, gb's is aimed at either that or RemakeQuake if that's how you roll. Enjoy.
Download: sm154_pack.zip |
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| Posted by Drew [216.168.101.234] on 2009/06/23 00:59:23 |
The theme was "Caught Between Slipgates", and we have 2 maps. Have fun! (Requires Quoth to play.)
Download: sm153.zip |
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| Posted by gb [89.27.244.43] on 2009/06/21 23:25:59 |
A 33-level megawad of "1024" maps for DOOM 2.
A 1024 map restricts (only) the player from leaving a 1024x1024 area. The maps are Boom-compatible, ie some basic features but still no room over room.
The pack seems to be really good and diverse.
Screenies and download:
http://mekworx.phenomer.net/2009/0... |
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| Posted by DaZ [80.41.149.218] on 2009/06/12 02:23:17 |
CURSE is a Half-Life 2 total conversion set in an Egyptian environment and is focused on puzzle gameplay and a spectral mace that you can control with the mouse.
Information, screenshots & download - http://www.moddb.com/mods/curse1 |
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Website copyright © 2002-2009 John Fitzgibbons. All posts are copyright their respective authors.
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