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[Half-Life 2 Episode 2] Power Struggle
"Power Struggle" is a Ravenholm themed Half-Life 2 Episode 2 level that I created as a bonus level for the "RavenholmVille" mapping competition at


The level is included in the competition mod along with 7 other Ravenholm maps. You can download the mod (71mb) from

Enjoy :)
A New Map For ..::LvL
Just a quick update today with a single release at ..::LvL. This is a map that I've been working on for way too long. I've focused a lot on the game play, but then I went overboard on the details.

* Battlezone by Tigger-oN

No video or panorama yet - I'll do an update soon.

..::LvL -
Unreal Engine 4 Available For Licensing EVERYONE!
New Q1SP: RJ Zone
Aka "Secret Progression Zone". It's not trick map, but you will have to use a RocketJump for playing.

Engine with extended limits (and must set max_edicts to 2000)

Use engine with transparent slime.
Final boss is very hard. Save game before her.


..::LvL On Linux
Another four for ..::LvL. Circle Of Death from sst13 is a CTF map that is well worth checking out. The others are a real mixed bag. Some will enjoy them, others will not.

* Circle Of Death by sst13
* Aqua Dock by Rust7
* The Grit Halls by Rust7
* cs_assault for Quake 3 by OXOTHuK

Videos and panoramas for all.

In other news, I've switched from WinXP to Linux for my main desktop. This update was done completely on Linux. If there are issues with the videos (or anything else) please let me know.

..::LvL -
New Year At ..::LvL
It has been a while, but here is a ..::LvL update. Only three maps in the mix. "Pitbull" and "thephhortres" are both well worth checking out.

* Pitbull by fKd
* thephhortres by <secs.>
* ThornDuels by Rust7

Videos and panoramas for all.

In other news, there have been a lot of little tweaks to the site. Most will only be noticeable on small screen devices.

..::LvL -
New Q1SP: Conference Of The Shamblers
Large and rather vertical knave city/fortress with Quoth monsters and several secrets. Hard should provide a good challenge. Hopefully balance is correct.



Requires Quoth and an engine with increased limits. The level has been tested with FitzQuake 0.85 and Mark V. The source map is also included in the archive.
Jackhammer 1.0 Public Alpha - New Level Editor
Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

Jackhammer is being developed since August 2013, that means the editor is very young. But the team of professional programmers and testers is ready to present the public alpha within four months. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your comments and suggestions! In addition, you can provide Jackhammer with financial support, donating funds for the further development.

This version supports Quake, Quake II and Half-life.

Web page

DOWNLOAD - Win32 now, Linux in future.

Quoth FGD for Jackhammer

Screen #1 Screen #2 Screen #3
Website copyright © 2002-2014 John Fitzgibbons. All posts are copyright their respective authors.