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Tourney & LAN ..::LvL Update
Been a while, but here is a ..::LvL update. The first 3 maps have been designed for Tourney matches but can be played as DM. The last is older and was designed for LAN games.

Without a doubt check out Doodlebug from dONKEY. The others are bit hit and miss.

* Doodlebug by dONKEY
* Military Complex by AKUTA
* PowerStroke by AKUTA
* DM-DogMeat-DT by Hot[DOG]

Videos and panoramas for all. Enjoy.
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J.A.C.K. 1.1.1058 Public Beta Is Out!
Hi all!

Jackhammer has been renamed to J.A.C.K. because of copyright issues, but there is also good news: we've finally passed Greenlight. This means that J.A.C.K. will be eventually released on Steam (Q4 2016). Thanks everybody for support! Today we are presenting the last pre-Steam version with more bugfixes and improvements. Further, there will be two versions of the editor: the Steam one, commercial, with SteamWorks features and automatic updates, and non-Steam, completely free, although updated not very often.

New version highlights:

* Hexen II Support: now the editor supports Hexen II, the game based on Quake engine. There are compilers, FGD file and palette in the install package. Game configuration of the editor is identical to Quake's.
* VMF Format: now one can import and export maps in VMF format; this is a Source engine format. Although the support is still in beta mode, and not all the features are supported (e.g. the editor can't process Displacements), you can use the feature to transfer your projects between VHE4 and J.A.C.K., and also to include other utilities to the development pipeline (e.g. HammUEr - an UE4 plugin).
* User Cameras: now it is possible to place, move and delete user cameras, like in VHE. There is also an ability to load and save such cameras to JMF, RMF and VMF formats.
* Triangulation: a special command enables triangulation of non-planar faces that frequently arise during vertex manipulation. This helps to get rid of many "Invalid Solid Structure" errors, and to facilitate creation of curved columns and other complex geometry using vertex rotation tool. Simply triangulate your complex stuff after you're done. This command, along with others, is added to a new context menu in Vertex Manipulation mode.
* Incremental Save: a new version saving command automatically adds version number to the file name. Such behaviour is familiar to 3DSMax users; it enables easy creation of checkpoints during prolonged project development.
* Improved Entity Report: now hidden entities in "Include Hidden Objects" mode are marked in italic; also there are Hide and Unhide buttons added, to hide and show selected entities. Besides the dialog remembers last parameters entered, even between sessions.
* Advanced Patch Texturing: Naturalize and Set patch texturing functions now account not only for scale, but also for shift and 90-fold rotation (i.e. 0, 90, 180 and 270 degrees). Along with that, Set function now performs in "naturalized" mode, i.e. taking into account segment lengths. These features greatly facilitate texturing of curves in Quake 3.
* Other Useful Stuff: tabs in Texture Browser, ability to hide triggers and unknown entities, ability to "lock" texture axes in Scale Vertices operation during vertex manipulation, display of selection center in status bar, tear-off mode for submenus, support for deformVertexes autosprite and autosprite2 in Quake 3 shaders, and many more.
* Lots of Improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. The editor became much more stable and functional. Please view a changelog for the details.

This version supports Quake, Hexen II, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).

Web page
Feature list
Changelog of version 1.1.1058

DOWNLOAD NOW!

Again, thanks for suggestions and bug reports, some features were added because of your requests.
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Slip & Frag -- Quake For IOS Now On App Store
Today, the project formerly known as the iOS VR target of "Quake For OSX" will see the light for the general audience for the first time!

Ladies and gentlemen, I present you: Slip & Frag.

https://itunes.apple.com/us/app/slip-frag/id1133244429

Just in case you were wondering, the project will continue to be available, in source code form, from the usual address at https://github.com/izhido/Quake_For_OSX . Fortunately, the changes required to publish the app were minimal :) .

As usual, I will be accepting any comments, questions or suggestions about the project - see http://tewayax.com/contact.html for details.
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Quake 2 Zero Signal
A new Quake 2 sp unit has been released by Serge Jaeken.

https://sites.google.com/site/sergejaeken/quake-ii-zero-signal
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Machine Games Releases New Episode For Quake
Happy 20th to Quake @idsoftware! As a gift to the fans, we created a new episode of the game

Tweet + Screenshot

Download Quaddicted mirror

Warning: no readme file and it contains an autoexec.cfg and config.cfg that you probably don't want :)

Update: Quaddicted mirror has a readme.
53 Comments
Quake 20 Years Old Today
It was twenty years ago today, that Quake shook the world to its foundations. Time for a little retrospect which you can read here. The best part, it ends with a big shout out to this wonderful community and the Arcane Dimensions mod in particular. Enjoy!
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Quake Expo 2016: The Last Quake Expo EVER.
Face the bitter-sweet reality. Most likely this archaic online exhibition will never be hosted again in silly time-limited "booth" form, so might as well lumber over and sign up at https://qexpo2016.com and earn the right to complain once it's over. Several members of note are already signed-up.

"Booth Previews" will begin posting starting June 18. In hopes of kindling interest, booth owners may create short teaser paragraphs about what is to come.

The Expo itself will run from July 16 to July 30.

Events may be scheduled at this point, and writings and interviews are being accepted. Events should occur during the expo unless is a contest or timed event with results announced at the Expo.

Finally, if you're tired of reading MY posts, news contributions and promotion are needed, both now and during the event. In terms of promotion, traditional Quake forums are great, but Twitter seems most effective based on referral stats. Hate it? Love it? #qexpo
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Quake For Oculus Rift
I found some time recently to update my fork of Quakespasm to support the current Oculus Rift 1.4 SDK. I also rebased everything on Quakespasm 0.91.0 today - this allows you to play Arcane Dimensions in all its VR glory.

Still a gorgeous game after all these years!

Some more info & video:
http://phoboslab.org/log/2016/05/quake-for-oculus-rift

Downloads:
https://github.com/phoboslab/Quakespasm-Rift/releases
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