News | Forum | People | FAQ | Links | Search | Register | Log in
Latest News
Submit news | News archive | RSS
Slip & Frag - Release 1.0.0
Download it here, for MacOS 10.11 and later:

Slip & Frag is a port of the software-rendered version of the Quake engine, based straight from vanilla, with some modifications intended to remove the memory limits set by the original engine to run on earlier computing systems.

Comments, suggestions, bugs, requests, all of them are welcome - check the issue tracker at to that effect. Or drop me an email (details on the URL above).
Quake Speedmapping Pack 198: 768 ^ 2
Quake Speedmapping Pack 198: 768 ^ 2

Sixteen levels built within a 768 x 768 xy plane constraint for your Quaking amusement.

The lineup:

A Place in Between by Fairweather (Start Map)
The Trap by Artistical
Lysetania by Elithium
Groaning Steel by Fairweather
Wooly Wizard's Rise by Fairweather (Secret Map)
Vanilla Tea by Giftmacher
Schloss Verde by Greenwood
Not a Cave by Ing
Desquamation by Ionous
Sandtrap by MortalMaxx
The Laser Pit by Nolcoz
Tower of Tomes by Pinchy Skree
Theme Strata by Qmaster
Operation: Deep Dig by The Solipsist
Drop Zone by Zerosignal
Downfire by Zungryware
Man in the Box by Mugwump


Download it here:
Copper Quake / Underdark Overbright (UPDATED)
A dual release for Quake's anniversary this weekend:

1. >> Copper Quake, a "Vanilla+" mod that polishes and refines Quake's singleplayer gameplay. It grinds off the roughest edges we've all just gotten used to over the last two decades without moving away from what Quake is at heart, and expands opportunity for high-level play. For example: Nightmare difficulty is an actual playable mode!

Read all the detail about it you desire, and download it, from the Copper site:

2. >> A 7+2 map episode to go with it called Underdark Overbright. It's like czg, sock, and headshot had a sexy baby, featuring guest mapper Scampie!

Download it too:
or ogle screenshots:

UPDATE July 16: new version 1.05 is now available, follow the links above.
CoffeeQuake Has Released!
Promo Video:

A simple challenge was posed for mapmakers: Make a medieval-themed map in 1 hour. In the speediest of speedmap challenges, each level would be placed in a line to form one continuous episode. After the first episode was a huge success, three other episodes were made in the other three themes of Quake, this time with a two-hour time limit. With four episodes, that's a full Quake game for you. For free, no less! Where are you going to find a fairer deal than that? Now go play the bite-sized adventure set out for you by: CoffeeQuake!

This project was organized by Fairweather and myself. It contains 76 speedmaps by nineteen different people, (23 of which are playable in deathmatch), a start map by Fairweather, and an end map by Ionous.

More information is available in the included readme file.

Here is the download link:

..::LvL Update
3 more at ..::LvL. A mixed bag of levels this time. Blood Covenant, a remix of Q3DM6 is enjoyable. Saxa Liquefacta is going to be a hit of miss for some and toxic_fabric show promise for an author.

* Blood Covenant by Max Zim, sst13, ShiN0
* Saxa Liquefacta by AKUTA
* toxic_fabric by Devils Right Hand

Videos for the first 2, panoramas for all.

This year seems to be moving fast!
Sm197 Six Textures Pt2 Release
The Sinister Six Returns
(create a map using only six textures)


Screenshot poster thing
SPQ2: New Map: 701; And Sonic Mayhem Updated Again
New level, "701", by Guy Matthew Babin aka Deadmeat, author of "Got Milk?" and "Skyscraper" from back in the Q2 heyday. The build quality is poor, but it's fun to play, and makes use of the traditional SHTF classic Quake end-of-level scenario.
Playthrough on youtube using a modernized engine:

Also, Sonic Mayhem by Quakeulf got a second update a few months ago with a new level and some additional changes. If you haven't played this unit at all yet, do so: you're in for a serious treat.
Q1SP: Binding Tower
Binding Tower

Ominous silence surrounds a forgotten tower in a forest glade. Death Squads quietly patrol its surroundings, ready to unleash hell upon any visitor. You have just arrived in yet another distant world ravaged by Quake. This is my second published map and my first attempt at making a map with some outside forest areas. Enjoy!

Map download:


Map Information:

Game: Quake (id1)
Single Player: Yes
Co-op: No
Deathmatch: No
Difficulty: Yes
Editor: Trenchbroom 2.1.0
Textures: quake101.wad
Tools: ericw-tools 0.18.1
Engines tested: Quakespasm 0.93.1

--- moderator's note ---

link to new map and screenshots have changed 10th june.
Website copyright © 2002-2019 John Fitzgibbons. All posts are copyright their respective authors.