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New Q1SP "Simplistic Evil"
Hey guys. I've toyed around with Quake mapping for a while but never actually started and finished a map until today. I made this map over the course of a few weeks, and balanced it for about a week. Let me know what yall think, and thanks!


New Q1SP (AD) Forgotten Sepulcher

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5"

New Engine Quakespasm / Quakespasm-spike

Map file


New Quake1 Map: Xlarve's Dream
author: xlarve
file name: xld (type in console)

Map size: large
Monsters: 520
Secrets: 13

A big-sized dark metal American McGee's style map.
The map requires some of quakes engines, because map is too big for original quake 1. (I'm using Quakesapsm).
Only single-player map, no DM. No choosing-skill room.

I really like the quick done 100% walkthrough. What also affected the map and its level of skill.

If you the real quaker: kill all monsters and find all secrets! Beware! The map is oriented for experienced players.
Supposed skill of the map: nightmare!

Hope you enjoy this map.
Have fun!
Four (sort Of) At ..::LvL
Four releases have been add to ..::LvL. Two of the releases are modified versions of the same authors earlier work. Another one of the levels is a very old test map that the author has decided to release.

* Dreamscape - Extended by sst13
* The Black Realm - HD by sst13
* The Basin by Martinus
* Sudden Death (2) by CZghost

Videos and panoramas for all.
New Q1SP: Temple Of Quake By Esrael
Since Spirit is even more useless than I am, this is now up on Quaketastic: Temple of Quake, a new SP and DM level by Esrael.

An around medium-sized runic temple with a graveyard surrounded by rocks. It is somewhat unique in that the level can be finished fairly quickly, but in order to visit all areas and get better equipment it requires exploration and secret-hunting.

This is Esrael's first attempt at mapping. Using Trenchbroom, the author went nuts on terrain which caused some problems for compiling. The original release was leaked, boxed and unvised, in addition to exceeding some stock Quake limits. Since the map map source is included as "public domain", I took the liberty of fixing the aforementioned technical problems. The rest remains unchanged.

Screenshot Screenshot
Blade Of Agony Chapter 2 Is Released!
Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.
Server Upgrade On June 4th
This is just a notice that SleepwalkR is going to be doing a server upgrade in a few days. According to him, "the upgrade will take place on June 4th and the websites will be restored in the following days."

So go ahead and keep using the site as long as it is still up, when it goes down then you know the upgrade has started. Then you can obsessively hit F5 until it's back!
First Blood Source Port
BloodGDX is a new project from the maker of BloodCM. BloodGDX is a java port created by decompiling the original blood exe.

Download Link
Steam discussion thread
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