on maps:
 I think I liked the combat in Trinca's map the most, followed then by Spirit's.  Both had some spaces that allowed almost the full 768 square to be used for fighting which was a wonderful break from a week of only playing my map.
 End of Trinca's map seemed a bit cliche, but I have a room of Shamblers, so I can't complain :)
 
 I liked the visuals of all the maps, so maybe I have no taste in such matters?  I think we each made some strange choices, but I don't think any map was especially hindered by its visual choices.  Room for improvement, but no abominations.
 
 
rudl/Spirit/Trinca: I have recorded first play demos.  If you want them, you can grab them from
 
http://rapidshare.com/files/43306385/768lurkdemo.dz.html
 http://www.megaupload.com/?d=9D40FJZP
 or 
http://www.yousendit.com/transfer.php?action=download&ufid=25EC02A91E734259
 
 Spirit: I didn't crash into the dog, if that's what you're asking.  My experience was trigger_push -> 
bark! -> trigger_push .
 
 
 
 
Comments on comments:
 "n" is used by Tyrlite for inverse square falloff.  :(
 I tried converting these to "wait"s and using aguirRe's lighting tool partway through the project to fix this. To my surprise, the lighting ended up quite different so I reverted.
 
 Wait -1: I thought about making the abyss train's button be pushed instead of shot, but that still might not have fixed the problem.  I took the "no teleports" rule very strictly, though, so I apologize if the abyss elevator leaves you behind.  I thought it was a risk I could take in this kind of map, but I don't expect to chance it in the future.
 
 
 
inertia: It's too small of a detail, probably, but I was employing a vocabulary with my runes.  There is one that is used as a light, one that is used as a directional marker, one that is used on trains/lifts, and one for the secret.  The rune textures I selected as "light" and "secret" did look too similar in the end.
 
 
 Thanks for the kind words.  I'm happy my map could entertain you for a few minutes.
 Try the map on easy with aguirRe's glquake if you want more entertainment. :)