osxwinsrc
 
 The doc/light.html file is updated with the new stuff, the main things are:
 
 
worldspawn keys:
 
 "_sunlight_penumbra" "n"
 Specifies the penumbra width, in degrees, of sunlight. Useful values are 3-4 for a gentle soft edge, or 10-20+ for super diffuse sunlight. Default is 0.
 
 "_sunlight2" "n"
 "_sunlight2_color" "r g b"
 Set the brightness/color of a large dome of lights positioned around the map (16K unit radius). Useful for simulating higly diffused light (e.g. cloudy skies) in outdoor areas. Needs to be a bit brighter than it would with aguirre's, try 150. Default 0.
 
 "_dirt", "_sunlight_dirt", "_sunlight2_dirt", "_minlight_dirt"
 enable (1) or disable (-1) AO on specific types of light. "_dirt" "1" turns it on for all lights that don't override it to off with "-1". 
 
 
light entity keys:
 
 "_deviance" "n"
 "_samples" "y"
 Convert the light into a sphere of randomly positioned lights with radius "n" (in world units). Useful to shadows cast by the light a wider penumbra. "_samples" must also be set to a number greater than 1,try 16 or more for higher quality. Default is 0.
 
 "_dirt" "n"
 Overrides the worldspawn setting of "_dirt" for this particular light. -1 to disable AO, 1 to enable. 
 
 Note if you were using "_nodirt" "1" from the last build, that's changed to "_dirt" "-1".
 
 Usual "may be buggy" disclaimer, and thanks to q3map2 for most of the code!